Beetle Villain

Real Name: Abner "Abe" Jenkins.
Occupation: Professional criminal; former mechanic.
Legal Status: Citizen of the United States with a criminal record.
Identity: Known to the authorities.
Other Aliases: None.
Place of Birth: Baltimore, Maryland.
Marital Status: Single.
Known Relatives: None.
Group Affiliation: None.
Base of Operations: New York City area.
First Post-Reboot Appearance: DAREDEVIL: THE MAN WITHOUT FEAR #
History: Abner Jenkins was a mechanical genius with a Masters of Engineering degree who, due to an extended economic recession, was unable to land any position above that of an automobile mechanic. Feeling that this was degrading work, Jenkins turned his talents towards developing an armored battlesuit. At first, he intended to sell the suit's designs to the highest bidder. In the course of development, he turned to crime in order to obtain the cash required, primarily the theft of money from armored cars. Although he was caught a few times, he managed to keep the battlesuit's existence a secret.

Because of his criminal record, most of his would-be clients would not return his solicitation calls once he'd completed the suit. In desperation, he decided to use the suit for his own gain. In his first outing as the Beetle, however, he encountered both Spider-Man and Daredevil when he attempted to use the suit to rob an armored car. Although he managed to escape, he was captured by Daredevil when attempting a second heist.

Jenkins recently escaped prison during the massive jailbreak led by the Rhino, after which he added a new combat computer to the battlesuit. Since then, he has primarily been seen observing other criminals battling various superhuman crimefighters.
Age: 31.
Height: 5' 11".
Weight: 175 lbs.
Eyes: Brown.
Hair: Black.
Uniform: Blue-green metal armor, purple boots, purple gloves, purple wing carapace, blue-green helmet with purple face-plate.
Strength Level: Abner Jenkins possesses the normal human strength of a man his age, height, and build who engages in moderate regular exercise. The Beetle battlesuit increases this strength by a factor of about ten, enabling him to lift (press) roughly one ton (2,000 lbs).
Known Superhuman Powers: None.
Weapons and Paraphernalia: The Beetle wears a custom battlesuit which provides him a number of offensive and defensive capabilities.

First, the battlesuit provides protection against the weapons carried by police SWAT teams. The main portion of the suit is proofed against 7.62mm armor-piercing police sniper rounds. The arms, legs, and helmet are fortified against the more common but somewhat weaker 5.56mm NATO rounds. The suit contains a short-range radio keyed to police and civilian frequencies, and a targeting ladar unit in the helmet. Underneath the armor, the suit has a strength-enhancing skeleton, enabling the wearer to lift about ten times as much weight as normal.

The battlesuit's primary offensive capability comes from the electrolaser built into his gloves. This weapon releases an electrical discharge along a weak laser, leaving a fairly nasty burn while stunning its human victims.

The most unique aspect of the Beetle's battlesuit is its wings, which are strong enough to provide lift by flapping very rapidly, and flexible enough to be folded under the battlesuit's rear carapace. These wings enable him to fly at a normal cruising speed of around 60 mph, although he can divert power to enable it to fly faster when needed.

Recently, the Beetle has added a combat computer to the suit. This computer is programmed with the known capabilities of the Fantastic Four, Daredevil, Spider-Man, X-Men, and Captain America, as well as the NYPD police and SWAT training. With this data, the computer is capable of predicting within a few seconds what an opponent may do. This information is fed to his helmet's built-in HUD, enabling him to anticipate his opponents.


681 points

ST: 11 [10] HP: 11 [0] Speed: 5.25 [0]
DX: 11 [20] Will: 13 [0] Move: 5 [0]
IQ: 13 [60] Per: 13 [0]  
HT: 10 [0] FP: 10 [0] SM: 0
 
Dmg: 1d-1/1d+1 BL: 24 lbs.  
Dodge: 8 Parry: 9 DR: 42/30 (battlesuit)


Languages: English (Native) (Native Language) [0].

Cultural Familiarities: Western (Native) [0].

Advantages: Alternate Form (Battlesuit) (Gadget/Can Be Stolen: Forcibly Removed, -10%) [585]; Artificer 2 [20].

Disadvantages: Enemy (NYPD) (Large Group; 9 or less) [-30]; Greed (12) [-15]; Jealousy [-10]; Overconfidence (9) [-7]; Social Stigma (Criminal Record) [-5]; Vow (Never Take A Life) [-5]; Workaholic [-5].

Quirks: Careful [-1]; Dual Identity [-1]; Uncongenial [-1].

Skills: Aerobatics (H) DX+3 [16] – 14; Area Knowledge (New York City) (E) IQ+1 [2] – 14; Armoury/TL8 (Battlesuits) (A) IQ+3 [4] - 16*; Battlesuit/TL8 (A) DX+3 [12] – 14; Brawling (E) DX+1 [2] – 12; Electronics Operation/TL8 (Sensors) (A) IQ-1 [1] – 12; Electronics Repair/TL8 (Computers) (A) IQ+1 [1] - 14*; Electronics Repair/TL8 (Sensors) (A) IQ+1 [1] - 14*; Engineer/TL8 (Battlesuits) (H) IQ+1 [2] - 14*; Engineer/TL8 (Electronics) (H) IQ+0 [1] - 13*; Engineer/TL8 (Microtechnology) (H) IQ+0 [1] - 13*; Forced Entry (E) DX+3 [8] – 14; Innate Attack (Beam) (E) DX+3 [8] – 14; Mathematics/TL8 (Applied) (H) IQ-1 [2] – 12; Mechanic/TL8 (Automobile) (A) IQ+1 [1] - 14*; Mechanic/TL8 (Micromachines) (A) IQ+1 [1] - 14*; Mechanic/TL8 (Robotics) (A) IQ+1 [1] - 14*; Navigation (Air) (A) IQ-1 [1] – 12; Observation (A) Per-1 [1] – 12.

Starting Spending Money: $4,000 (20% Starting Wealth).


* Includes +2 from Artificer

Beetle Battlesuit

634 points

Attribute Adjustments: ST +24 [240].

Advantages: Clinging [20]; Combat Reflexes (Accessibility: Only On Opponents Whose Style Is Programmed In, -20%) [12]; Damage Resistance 12 (Partial: Torso and Groin Only, -5%; Hardened 1, +20%) [69]; Damage Resistance 30 [150]; Electrolaser: Burning Attack 1d (Link, +10%) [6] plus Affliction 4 (HT-3; Link, +10%) [44]; Enhanced Move (Air) 1.5 [30]; Flight (Winged, -25%) [30]; Infravision [9]; Ladar (Targeting Only, -40%) [12]; Protected Vision [5]; Sealed [15]; Telecommunications (Radio) [10].

Perks: Accessory: Personal Computer [1].

Disadvantages: Electrical [-20].

BRAWLING
TL Weapon Damage Reach Parry Cost Weight ST Notes
Brawling Punch 1d-2 cr C 9 11
Battlesuit ST 4d-2 cr C 12 35
Brawling Kick 1d-1 cr C, 1 n/a 11
Battlesuit ST 4d-1 cr C, 1 n/a 35
INNATE ATTACK (BEAM)
TL Weapon Damage Acc Range RoF Shots ST Bulk Rcl Notes
Electrolaser 1d burn 3 10/100 1 1
linked HT-3 aff