Avalanche Villain

Real Name: Dominic Petros.
Occupation: Professional criminal.
Identity: Known to the authorities.
Legal Status: Naturalized citizen of the United States with a criminal record; formerly a citizen of Greece.
Other Aliases: Lance Alvers.
Place of Birth: Sparti, Greece.
Marital Status: Single.
Known Relatives: None.
Group Affiliation: Mutant Liberation Front.
Base of Operations: Mobile.
First Post-Reboot Appearance: UNCANNY X-MEN #
History: Very little is known about Avalanche's past. What is known is that he is an immigrant from Greece and that he had apparently run afoul of Interpol several times before moving to the United States.

Quite recently, Avalanche was recruited into the team of costumed mutant criminals known as the Mutant Liberation Front by their leader, Mystique. The MLF has clashed several times with the X-Men, most notably when they attempted to assassinate Henry Peter Gyrich, director of SHIELD, at the unveiling of SHIELD's newest anti-superhuman enforcers, the robot Sentinels.
Age: 24.
Height: 5' 7".
Weight: 195 lbs.
Eyes: Brown.
Hair: Brown.
Uniform: Indigo bodysuit, metallic torso armor with a large light blue "A" on the chest, light blue belt, white gloves, white boots, metallic helmet.
Strength Level: Avalanche possesses the normal human strength of a man his age, height, and build who engages in regular exercise.
Known Superhuman Powers: Avalanche is a mutant who possesses the ability to generate powerful waves of vibrations from his hands, which he uses to create localized movement of earth and stone, including brick and asphalt, often in a manner akin to an earthquake. These waves have little to no effect on other materials.


890 points

ST: 11 [10] HP: 11 [0] Speed: 5.50 [0]
DX: 11 [20] Will: 11 [0] Move: 5 [0]
IQ: 11 [20] Per: 11 [0]  
HT: 11 [10] FP: 11 [0] SM: 0
 
Dmg: 1d-1/1d+1 BL: 24 lbs.  
Dodge: 9 Parry: 11 DR: 30 (chest) + 12/4* (bodysuit)


Languages: English (Native) [6]; Greek (Native) (Native Language) [0].

Cultural Familiarities: Balkan [1]; Middle Eastern [1]; Western (Native) [0].

Advantages: Combat Reflexes [15]; Control Earth 30 (Ranged, +40%; Elemental: Vibration, -10%; Mutant, -10%) [720]; Corrosion Attack 5d (Accessibility: Cannot Affect Living/Organic Material, -20%; Armor Divisor (2), +50%; Damage Modifier: Explosion, +50%; Increased 1/2D Range (×5), +10%, Reduced Range (×1/2), -10%; Elemental: Vibration, -10%; Mutant, -10%) [80]; Crushing Attack 5d (Damage Modifier: Double Knockback, +20%; Damage Modifier: Explosion, +50%; Damage Modifier: No Wounding, -50%; Increased 1/2D Range (×5), +10%, Reduced Range (×1/2), -10%; Elemental: Vibration, -10%; Mutant, -10%; Alternative Attack, ×1/5) [5]; Fit [5]; Hard to Subdue 3 [6]; High Manual Dexterity 2 [10]; Tough Guy 2 [10].

Perks: Convincing Nod [1]; Fearsome Stare [1].

Disadvantages: Callous [-5]; Code of Honor (Criminal's) [-5]; Compulsive Gambling (9) [-7]; Enemy (SHIELD) (9) [-30]; Greed (12) [-15]; Hard of Hearing (Mitigator: Hearing Aid, -60%) [-4]; Overconfidence (9) [-7]; Reputation (Mutant Terrorist) -2 (Almost Everyone) (10) [-5]; Sense of Duty (Mutant Liberation Front) [-5]; Social Stigma (Criminal Record) [-5]; Wealth (Struggling) [-10].

Quirks: Bad Serendipity [-1]; Dual Identity [-1]; Immodest [-1].

Skills: Brawling (E) DX+3 [8] – 14; Driving/TL8 (Automobile) (A) DX-1 [1] – 10; Electronics Operation/TL8 (Security) (A) IQ+1 [4] – 12; Forced Entry (E) DX+4 [4] – 15*; Geology/TL8 (Earthlike) (H) IQ-1 [2] – 10; Holdout (A) IQ+0 [2] – 11; Innate Attack (Beam) (E) DX+3 [8] – 14; Intimidation (A) Will+3 [4] – 14*; Musical Instrument (Guitars) (H) IQ-1 [2] – 10; Prospecting/TL8 (A) IQ-1 [1] – 10; Running (A) HT+1 [4] – 12; Savoir-Faire (Mafia) (E) IQ+1 [2] – 12; Skiing (H) HT-1 [2] – 10; Streetwise (A) IQ+3 [4] – 14*; Swimming (E) HT+1 [2] – 12; Traps/TL8 (A) IQ+0 [2] – 11; Wrestling (A) DX+2 [8] – 13.

Starting Spending Money: $2,000 (20% of Starting Wealth).


* Includes +2 from Tough Guy.

Role-Playing Notes:

For the most part, Avalanche is a mercenary, working for the highest bidder. He is not as fanatical about the mutant rights issues as the rest of the MLF, but he is concerned over the potential abuses of the Sentinels and others. He will work with others, if the pay is right.

BRAWLING
TL Weapon Damage Reach Parry Cost Weight ST Notes
Brawling Punch 1d-1 cr C 11 11
Brawling Kick 1d cr C, 1 n/a 11
INNATE ATTACK (BEAM)
TL Weapon Damage Acc Range RoF Shots ST Bulk Rcl Notes
Corrosion Attack 5d (2) cor ex 3 25/50 1 1 [1]
Crushing Attack 5d cr dbk ex nw 3 25/50 1 1

Notes:

[1] Cannot affect living/organic tissue.