Asp Villain

Real Name: Unrevealed; it is possible that "Cleopatra" is her given first name.
Occupation: Professional criminal, former exotic dancer.
Identity: Known to the authorities.
Legal Status: Citizen of both the United States and Egypt with a criminal record in the United States.
Other Aliases: Cleopatra Nefertiti; Cleo.
Place of Birth: Tanta, Egypt.
Marital Status: Single.
Known Relatives: None.
Group Affiliation: Lethal Legion.
Base of Operations: Mobile.
First Post-Reboot Appearance: ASTONISHING ANT-MAN #
History: An exotic dancer of Egyptian ancestry, the woman calling herself Cleopatra Nefertiti (clearly an alias) answered a false employment ad from Dr. Elias Starr, who was seeking super-powered henchmen for an attack on Ant-Man and the Wasp. As she did not possess powers at the time, Starr performed a number of experiments on her which enhanced her natural bio-electricity to greater levels. For unknown reasons, she agreed to join his team, the first Lethal Legion; it is likely that Starr held his "gift" of powers over her.

As a member of the Legion, Asp was involved in several skirmishes against Ant-Man and Wasp, and once faced off against Iron Fist, though she escaped imprisonment each time. When the Legion disbanded several months in, Asp was contacted by the Crimson Cowl to join the second incarnation of the Lethal Legion. As a member of the Cowl's Legion, Asp fought against the Avengers, but was defeated by the Wasp and Captain America acting in concert.

Asp was later seen as part of a massive prison breakout led by the Rhino. Although she has not since been seen in action, her activities were researched by the Viper as a candidate to expand his Serpent Squad.
Age: 23.
Height: 5' 9".
Weight: 115 lbs.
Eyes: Brown.
Hair: Black.
Uniform: White dress (sleeves and back optional, depending on weather) with green snakes decorating it, cut high on her thighs for ease of movement, green sandals or white boots (again, depending on weather), metallic green snakes wrapping around her upper arms and lower legs, metallic green snake tiara. Occasionally wears green leggings for warmth; when wearing the leggings, the snakes on her legs are silver rather than green.
Strength Level: Asp possesses the normal human strength of a woman her age, height, and build who engages in intensive toning exercise.
Known Superhuman Powers: The Asp possesses the ability to generate and project electrical energy from her body; she normally chooses to shoot this energy from her hands, what she calls a "venom blast", she has in the past created an omnidirectional shock wave. She normally shoots this energy in a low enough voltage to stun her opponents, though she can generate a powerful enough blast to kill a person. As her body is constantly producing and discharging minute amounts of bio-electricity, prolonged physical contact with her may be fatal.

After discharging her body's reserve of bio-electricity, it normally takes her roughly half an hour to return to full power. By dancing or moving in an undulating dance-like fashion, however, she can restore her bio-electric reserve in under ten minutes.
Other Abilities: The Asp is an accomplished dancer and stage hypnotist, often combining the two, using her dancing to lull people into a hypnotic trance.


408 points

ST: 10 [0] HP: 10 [0] Speed: 6.50 [0]
DX: 13 [60] Will: 10 [0] Move: 6 [0]
IQ: 10 [0] Per: 10 [0]  
HT: 13 [30] FP: 13 [0] SM: 0
 
Dmg: 1d-2/1d BL: 20 lbs.  
Dodge: 9 Parry: 10 DR: 0


Languages: Arabic (Accented) (Defaulted from Egyptian Arabic) [0]; Egyptian Arabic (Native) (Native Language) [0]; English (Native) [6].

Cultural Familiarities: Middle Eastern (Native) [0]; Western [1].

Advantages: Affliction (Venom Blast) 6 (HT-5, Costs 6 ER (Variable), -15%; Damage Modifier: Surge: Arcing, +100%; Increased 1/2D Range ×10, +15%; Reduced Range ×1/5, -20%; Variable, +5%; Elemental: Electricity, -10%; Super, -10%) [99]; Allure 3 [15]; Appearance (Beautiful) [12]; Burning Attack (Shock Wave) 6d (Costs 10 FP/ER, -50%; Damage Modifier: Surge: Arcing, +100%; Dissipation, -50%; Emanation, -20%; Elemental: Electricity, -10%; Super, -10%; Alternative Attack, ×1/5) [16]; Burning Attack (Venom Blast) 6d (Costs 6 ER (Variable), -15%; Damage Modifier: Surge: Arcing, +100%; Increased 1/2D Range ×10, +15%; Reduced Range ×1/5, -20%; Variable, +5%; Elemental: Electricity, -10%; Super, -10%; Alternative Attack, ×1/5) [10]; Energy Reserve (Bio-Electric) 30 [90]; Flexibility [5]; Perfect Balance [15]; Regeneration (Fast: 3 ER/min) (Accessibility: Only When Dancing/Undulating, -30%; Energy Reserve Only, -0%) [35]; Toxic Attack (Static Discharge Aura) (Always On (Dangerous Effects), -40%; Aura, +80%; Melee Attack: Reach C, -30%; Onset (Exposure Time): Delay 1 hour, -40%; Unconscious Only, -20%; Uncontrollable (Destructive Power), -30%; Elemental: Electricity, -10%; Super, -10%) [1]; Very Fit [15].

Perks: Citizenship (Egypt) [1]; Dancing Feints [1]; Dancing Kicks [1]; Disarming Smile [1]; Generator [1]; Sexy Pose [1]; Sure-Footed (Slippery) [1].

Disadvantages: Code of Honor (Pirate's) [-5]; Pacifism (Cannot Kill) [-15]; Sense of Duty (Teammates) [-5]; Social Stigma (Criminal Record) [-5]; Wealth (Struggling) [-10].

Quirks: Dislikes Violence [-1]; Dual Identity [-1]; Flirtatious [-1]; Social [-1]; Static Shock Touch [-1].

Skills: Breath Control (H) HT+0 [4] – 13; Carousing (E) HT+0 [1] – 13; Climbing (A) DX+3 [1] – 16*†; Connoisseur (Dance) (A) IQ+1 [2] – 11‡; Connoisseur (Music) (A) IQ+0 [2] – 10; Dancing (A) DX+3 [2] – 16§; Escape (H) DX+2 [2] – 15*; Fast=Talk (A) IQ+0 [2] – 10; Hypnotism (Human) (H) IQ+1 [8] – 11; Innate Attack (Beam) (E) DX+2 [4] – 15; Judo (H) DX-1 [2] – 12; Jumping (E) DX+0 [1] – 13; Makeup/TL8 (E) IQ+3 [1] – 13§; Pickpocket (H) DX+0 [4] – 13; Sex Appeal (Human) (A) HT+7 [2] – 20§#; Stealth (A) DX-1 [1] – 12; Streetwise (A) IQ+1 [4] – 11; Swimming (E) HT+0 [1] – 13; Throwing (A) DX+1 [4] – 14; Wrestling (A) DX+1 [4] – 14.

Starting Spending Money: $2,000 (20% of Starting Wealth).


* Includes +3 from Flexibility.

† Includes +1 from Perfect Balance.

‡ Defaulted from Dancing.

§ Includes +3 from Allure.

# Includes +4 from Appearance.

Role-Playing Notes:

Cleo is not a criminal by choice, but has currently resigned herself to that being the only life that is currently available to her. She does not care for violence, especially the needless violence others seem to relish. On top of that, the side effect of her powers, potentially harming anyone she spends time with physically, are such that she's feeling lonely.

DX
TL Weapon Damage Reach Parry Cost Weight ST Notes
Punch 1d-3 cr C 10 10
Kick 1d-2 cr C, 1 n/a 10
INNATE ATTACK (BEAM)
TL Weapon Damage Acc Range RoF Shots ST Bulk Rcl Notes
Venom Blast HT-5 aff sur arc 3 20 1 1
or 6d burn sur arc 3 20 1 1