Real Name: Rachel Trelawney.
Occupation: Terrorist, former socialite.
Identity: Known to the authorities.
Legal Status: Citizen of the United States with a criminal record.
Other Aliases: "Siren".
Place of Birth: Atlantic City, New Jersey.
Marital Status: Single.
Known Relatives: Parents and older siblings (names unrevealed).
Group Affiliation: Sky-Wolves.
Base of Operations: Mobile; maintains a residence in Hightown, Madripoor.
First Post-Reboot Appearance: SECRET AGENT NICK FURY #
History: Rachel Trelawney was one of the jet set, a socialite from a rich family who didn't have to worry about anything, as she could afford anything she wanted. Anything, that is, except a a relief to her boredom. She had a trust fund and a Master's degree in acoustic engineering, but was essentially blocked from engaging in the family-owned corporation by her parents and older siblings.
So it was that she was on a Caribbean cruise liner with her family and boyfriend when the Sky-Wolves attacked it in the hopes of finding someone to hold for ransom. Their leader in that operation was Captain Ken Acciarito, one of the more colorful Sky-Wolves. Rachel was immediately attracted to him and flirted with her captor. Seeing an opportunity for adventure, Rachel quietly betrayed her family and the others on the cruise ship by informing on them to Acciarito, indicating who had money for the ransom. She offered herself and a few other passengers as hostages, who were flown by the Sky-Wolves to one of their mobile base ships. (Her family paid her ransom, but in return she sent back a video message about staying in Madripoor for a while.)
Once away from the cruise ship, Rachel shocked everyone (and amused Captain Acciarito) by asking to sign on with her captors. While her technical skills were considered for the support staff, Rachel insisted on undergoing combat training. In her spare time, she built herself some gauntlet-mounted sonic weaponry (based on sonic mining equipment designs she'd developed in college and owned the patent for but which the family company had shelved).
Rachel rose quickly through the ranks of the Sky-Wolves, taking quickly to the role of sky pirate. Within a year she had achieved the rank of Lieutenant; her use of sonic weapons instead of the Sky-Wolves' typical weapons earned her a special call-sign, "Air-Raid Siren".
Air-Raid Siren's first recorded outing had her leading a flight of Sky-Wolves against a cargo ship that was reportedly carrying a piece of experimental Stark Industries technology the Sky-Wolves' mysterious benefactor was interested in). However, this cargo ship proved to be a trap set by CIA agents Nick Fury and Phil Coulson, and Stark Industries' CEO Tony Stark, who was also on board in his identity as Iron Man, as Fury and Coulson investigated who was behind the Sky-Wolves. Although she held her own against them, she and her troops were defeated and taken into custody.
She didn't stay in custody for long, as Captain Acciarito led a squad to bust her and her men out of the CIA black site they were being interrogated in. During that conflict, Siren attempted to kill Fury's friend and fellow CIA agent, Gabe Jones, by using her sonic weaponry to pulverize his bones into dust, only to be stopped by Fury who interceded with a vibranium shield (see Common Technologies). Outclassed, the Sky-Wolves fled, scattering once airborne before rendezvousing on one of their cargo ships.
She was later seen leading a raid on a Worthington Industries plant, where she came into conflict with Angel and Cyclops of the X-Men and Angel's cousin Daria, aka Red Raven. Although she outmaneuvered and nearly defeated Angel and Red Raven in an aerial fight, she and her Sky-Wolves were forced to flee. It was later revealed the raid was not to acquire spare parts, as the trio of mutants assumed, but to place a virus in the corporate computer system to permit them to arrange deliveries of spare parts at a later time.
Where Air-Raid Siren will strike next remains to be seen. For now, however, she is having the time of her life.
Age: 27.
Height: 5' 5".
Weight: 120 lbs.
Eyes: Brown.
Hair: Brown.
Uniform: Gray tactical vest over a sky blue flight suit, armored gray and sky blue leg coverings, large gray and sky blue bracers, blue gloves, sky blue boots with fins on the rear of the shins, gray tactical belt, gray helmet with a protective visor, gray and dark blue breather mask.
Strength Level: Air-Raid Siren possesses the normal human strength of a woman her age, height, and build who engages in intensive regular exercise.
Known Superhuman Powers: None.
Other Abilities: Air-Raid Siren is a trained but inexperienced hand to hand combatant, having learned the basics of military combat and the use of a stun baton. She has training in conventional military weaponry, but is only of average ability. Most importantly, however, she is a highly skilled aerial combatant with the Sky-Wolves' jet packs and skilled in engineering acoustic technology.
Weapons and Paraphernalia: As a Sky-Wolf, Air-Raid Siren utilizes the typical armaments and jet pack of the Sky-Wolves. Her own jet pack utilizes multi-axis thrust vectoring, controlled either through controls on the hands or via electronics in her helmet. However, she is notable for her use of sonic weaponry she designed and built herself.
Her bracers contain emitters which can produce intense sonic vibrational pulses. These pulses can be tightened to punch through concrete or solid rock, or widened to push multiple people away or even once deflect incoming bullets. The bracers are also designed to absorb feedback from the vibration emitters so she doesn't injure herself when she uses them. Most of the time she controls them through circuitry in her helmet, but the gauntlets have hand controls so she can still use them if she loses the helmet in combat.
447 points
ST: 13 [30] | HP: 13 [0] | Speed: 6.50 [0] |
DX: 13 [60] | Will: 12 [0] | Move: 6 [0] |
IQ: 12 [40] | Per: 13 [5] | |
HT: 13 [30] | FP: 13 [0] | SM: 0 |
Dmg: 1d/2d-1 | BL: 34 lbs. | |
Dodge: 10 | Parry: 10 | DR: 12/4* (uniform) + 20 (deflection field) |
Power Block: 12 |
Languages: English (Native) (Native Language) [0].
Cultural Familiarities: Western (Native) [0].
Advantages: 3D Spatial Sense [10]; Appearance (Attractive) [4]; Artificer 2 [20]; Combat Reflexes [15]; Crushing Attack (Sonic Beam) 6d (Damage Modifier: Double Knockback, +20%; Gadget/Breakable: DR 20, SM -6, Complex Machine, -20%; Gadget/Can Be Stolen: Forcibly Removed, -10%; Increased Range ×5, +40%; Jet, +0%; Rapid Fire: RoF 2, +40%; Variable, +5%; Electronic, -30%; Elemental: Sound/Vibration, -10%; Alternative Attack, ×1/5) [9]; Crushing Attack (Wide-Angle Attack) 6d (Cone: 10 yd radius, +150%; Damage Modifier: Double Knockback, +20%; Gadget/Breakable: DR 20, SM -6, Complex Machine, -20%; Gadget/Can Be Stolen: Forcibly Removed, -10%; Increased 1/2D Range ×5, +10%; Link, +10%; Reduced Range ×1/2, -10%; Variable, +5%; Electronic, -30%; Elemental: Sound/Vibration, -10%) [65]; Crushing Attack (Wide-Angle Attack) 6d (Cone: 10 yd radius, +150%; Damage Limitation: No Wounding, -50%; Damage Modifier: Double Knockback, +20%; Gadget/Breakable: DR 20, SM -6, Complex Machine, -20%; Gadget/Can Be Stolen: Forcibly Removed, -10%; Increased 1/2D Range ×5, +10%; Link, +10%; Reduced Range ×1/2, -10%; Variable, +5%; Electronic, -30%; Elemental: Sound/Vibration, -10%) [47]; Damage Resistance (Deflection Field) 20 (Directional: Aimed By Emitters, -20%; Force Field, +20%; Gadget/Breakable: DR 20, SM -6, Complex Machine, -20%; Gadget/Can Be Stolen: Forcibly Removed, -10%; Hardened 1, +20%; Limited Defense: Kinetic Ranged Attacks, -20%; Requires Active Defense (Power Block), -40%; Switchable, +10%; Electronic, -30%; Elemental: Sound/Vibration, -10%; Alternative Ability, ×1/5) [4]; Fit [5]; High Pain Threshold [10]; Paramilitary Rank 3 [12]; Security Clearance (Sky-Wolves; "Need to Know" access on a narrow range of secrets) [5]; Signature Gear (Sky-Wolves' Jet Pack) [4]; Social Chameleon [5]; Wealth (Very Wealthy) [30].
Perks: Full Tank [1]; Off-Screen Reload [1].
Disadvantages: Bad Sight (Farsighted) (Mitigator: Corrective Lenses, -60%) [-10]; Callous [-5]; Code of Honor (Soldier's) [-10]; Enemy (Law Enforcement) (12) [-40]; Social Stigma (Criminal Record) [-5].
Quirks: Audacious [-1]; Flirtatious [-1]; Gourmand [-1]; Limited Hearing Loss (Low-Frequency) [-1]; Needs Bifocals) [-1].
Skills: Administration (A) IQ+0 [2] – 12; Aerobatics (H) DX+3 [8] – 16*; Armoury/TL8 (Small Arms) IQ+2 [2] – 14†; Brawling (E) DX+0 [1] – 13; Climbing (A) DX+0 [2] – 13; Computer Operation/TL8 (E) IQ+0 [1] – 12; Connoisseur (Wine) (A) IQ+0 [2] – 12; Dancing (A) DX+0 [2] – 13; Detect Lies (H) Per-1 [2] – 12; Engineer/TL8 (Acoustics) (H) IQ+2 [4] – 12†; Engineer/TL8 (Electronics) (H) IQ+2 [4] – 12†; Escape (H) DX-1 [2] – 12; Fast-Talk (A) IQ+0 [2] – 12; First Aid/TL8 (Human) (E) IQ+0 [1] – 12; Forced Entry (E) DX+0 [1] – 13; Guns/TL8 (Grenade Launcher) (E) DX+0 [1] – 13; Guns/TL8 (Pistol) (E) DX+0 [1] – 13; Guns/TL8 (Rifle) (E) DX+0 [1] – 13; Guns/TL8 (Submachine Gun) (E) DX+0 [1] – 13; Hiking (A) HT+0 [2] – 13; Innate Attack (Beam) (E) DX+3 [8] – 16; Judo (H) DX+0 [4] – 13; Knife (E) DX+0 [1] – 13; Leadership (A) IQ+1 [4] – 13; Literature (H) IQ-2 [1] – 10; Mathematics/TL8 (Applied) (H) IQ+0 [4] – 12; Mechanic/TL8 (Flight Pack) IQ+1 [1] – 13†; Navigation/TL8 (Air) IQ+3 [2] – 15‡; Observation (A) Per+1 [4] – 14; Physics/TL8 (Acoustics) (H) IQ+0 [4] – 12; Piloting/TL8 (Flight Pack) (A) DX+3 [8] – 16§; Running (A) HT+0 [2] – 13; Savoir-Faire (High Society) (E) IQ+1 [2] – 13; Savoir-Faire (Military) (E) IQ+0 [1] – 12; Shortsword (A) DX+0 [2] – 13; Smuggling (A) IQ+0 [2] – 12; Soldier/TL8 (A) IQ+0 [2] – 12; Stealth (A) DX+0 [2] – 13; Strategy (Air) (H) IQ+0 [4] – 12; Swimming (E) HT+0 [1] – 13; Tactics (H) IQ+0 [4] – 12; Throwing (A) DX+0 [2] – 13; Weather Sense (A) IQ+0 [2] – 12; Wrestling (A) DX-1 [1] – 12.
Starting Spending Money: $80,000 (20% of Starting Wealth).
* Includes +2 from 3D Spatial Sense.
† Includes +2 from Artificer.
‡ Includes +3 from 3D Spatial Sense.
§ Includes +1 from 3D Spatial Sense.
Air-Raid Siren is very much a modern-day air pirate who basically joined her captives to relieve her own boredom. While some may attribute her activities to Stockholm Syndrome or brainwashing, in many ways she has always been a sociopath; the attack on her cruise liner merely gave her an opportunity to be herself. She occasionally flirts with those she finds physically attractive, regardless of gender, although to her it is equal parts amusement and manipulation. While she enjoys the thrill of danger the life of a sky pirate brings, she isn't reckless, and always has an angle.
She still enjoys the finer things in life, and has a well-stocked wine cellar in her Madripoor domicile.
BRAWLING | ||||||||
---|---|---|---|---|---|---|---|---|
TL | Weapon | Damage | Reach | Parry | Cost | Weight | ST | Notes |
– | Brawling Punch | 1d-1 cr | C | 10 | – | – | 13 | |
– | Brawling Kick | 1d cr | C, 1 | n/a | – | – | 13 |
INNATE ATTACK (BEAM) | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
TL | Weapon | Damage | Acc | Range | RoF | Shots | ST | Bulk | Rcl | Notes |
8^ | Sonic Blast | 6d cr dbk | 3 | 25/50 | Jet | n/a | – | – | 1 | |
8^ | Wide Area Attack | 6d (10 yd) cr dbk | 3 | 10/20 | Jet | n/a | – | – | 1 | |
linked | 6d (10 yd) cr dbk nw | – | – |
1. Paramilitary Rank is based on rules from Social Engineering dealing with Rank when it is not worth the full 5/level. In this case, it is priced at 4/level, as it lacks the "dominant" aspect of Military Rank.