Status: Inactive
System: Rifts
Frank was a character I had made up on a whim. When I ended up losing interest in playing my Crazy, Reed, after his cylinders were removed, I decided to give Frank a go.
Frank ended up having a lot in common with Ash - most notably, both were assholes, after a fashion. I got Frank involved in a vampire-hunting game, which strained his beliefs due to the presense of D-Bees in the group. This game was rebooted, and rather than bringing in Frank I made another character to take his place.
OCC: Master Assassin
Level: 4
Exp: 13,250
Needed: 16,880
Gender: Male
From: Free Quebec
Native Language: American
Age: 24
Height: 5' 8"
Weight: 145 lbs.
Eyes: Grey, cold
Hair: Brown
Alignment: Aberrant
IQ: 12 Perception: +1
ME: 11
MA: 10
PS: 10 Lift: 200 lbs. Carry: 100 lbs.
PP: 12
PE: 10
PB: 10
Spd: 10
HP: 24
SDC: 30
PPE: 6
Money: $11,800
Black Market: $5,000
- Cybernetics:
- Telescopic Eye
-
- Range: 6000 ft.
- Targeting Sight
-
- +1 to strike w/ ranged weapons
- Clock Calender
- Amplified Hearing
- Sound Filtration System
- Prosthetic left hand
- Palm hypodermic needle
- Free Quebec Citizen Skills: (Free Quebec, page 135)
- Language: American: 85%
- Language: French: 85%
- Literacy: American: 70%
- Literacy: French: 70%
- Basic Math: 85%
- OCC Skills:
- Radio: Basic: 70%
- Literacy: Spanish: 55%
- Language: Spanish: 85%
- Language: Dragonese: 85%
- Intelligence: 54%
- Demolitions: 79%
- Demolitions Disposal: 79%
- Tracking: 60%
- Sniper
- Prowl: 60%
- Concealment: 46%
- Computer Operation: 65%
- W.P. Energy Pistol
- W.P. Energy Rifle
- W.P. Bolt-Action Rifle
- W.P. Sub-Machinegun
- W.P. Crossbow
- Hand to Hand: Assassin
- Ranged Combat: Sniper
- OCC Related Skills:
- Surveillance Systems: 50%
- Poetry (professional level): 60%
- Optic Systems: 50%
- Disguise: 50%
- Boxing
- Use/Recognize Poisons: 46%/38%
- Pick Locks: 45%
- Find Contraband, Weapons, & Cybernetics: 40%
- Secondary Skills:
- Armorer: 55%
- Detect Concealment: 40%
- Camouflage: 35%
- Trap Construction: 34%
- Pilot: Automobile: 66%
- Running
- Combat Bonuses:
- Attacks/Melee: 5
- Initiative: +10
- Strike: +2
- Parry: +1
- Dodge: +2
- Roll w/ Impact: +3
- Pull Punch: +3
- Damage: +4
- Ranged Combat Bonuses:
- Attacks/Melee: 5
- Initiative: +3
- Rate of Fire w/ Crossbow: 2
- Strike: +2 on aimed, +1 double-tap
-
- w/ Sniping: +2, +1 double-tap
- w/ Bolt-Action Rifle: +4 aimed, +2 double-tap
- w/ Crossbow: +2
- w/ Energy Pistol: +4 aimed, +2 burst, +2 double-tap
- w/ Energy Rifle: +4 aimed, +2 burst, +2 double-tap
- w/ Sub-Machinegun: +4 aimed, +2 burst, +2 double-tap
- w/ Targeting Reticle: +1
- Leading: +1
- Imposed Dodge:
-
- High Tech: -2
- Conventional: -1
- Burst Damage:
-
- Short: x2
- Long: x3
- Full Melee: x4
- Saving Throws:
- vs. Mind Control: +3
- Equipment:
- Black jumpsuit
- Military fatigues
- Camouflage clothing (city camos)
- 1 set dress clothes
- Standard wardrobe
- Gas mask & air filter
- Tinted goggles
- RMK
- IRMSS
- Knapsack
- Backpack
- Canteen
- Personal items
- Telescopic rifle scope
-
- Range: 3,000 ft.
- Cross hair sight
- +1 to strike
- Passive nightsight rifle scope
-
- Range: 1,600 ft.
- Thermo-imager rifle scope
-
- Range: 1,600 ft.
- Armor:
-
- Bandito Body Armor
- MDC by Location:
-
- Helmet: 30
- Arms: 18 ea.
- Legs: 24 ea.
- Main Body: 38
- Branaghan Trenchcoat:
- MDC: 28
- Weapons:
-
- 2 Throwing Knives
- Damage: 1D4 SDC
- Survival Knife
- Damage: 1D6 SDC
- Vibro-Knife
- Damage: 1D6 MDC
- Wilk's 330 Sniper Laser Pistol
- Weight: 2.5 lbs. (1.09 kg)
- Damage: 2D6 MDC
- Rate of Fire: Standard
- Range: 1000 ft. (305 m)
- Payload:
-
- 12 shots short E-clip
- 24 shots long E-clip
- Bonus to Strike: +3 aimed
- Ammo: 7 E-clips
- Wilk's 567 "Long Gun" Laser Rifle
- Weight: 6.5 lbs. (2.9 kg)
- Damage: 1D6, 2D6, 3D6, 4D6, or 5D6 MDC
- Rate of Fire: Standard
- Effective Range: 2,200 ft. (670.5 m)
- Payload:
-
- 50 shots for 1-3 dice damage blasts (2 E-Clips)
- 25 shots for 4-5 dice damage blasts (2 E-Clips)
- -25% power without the short E-Clip
- Ammo: 7 short E-Clips, 7 long E-clips
- JA-11 Juicer Assassin's Energy Rifle
- Weight: 6.5 lbs. (2.9 kg)
-
- Laser:
- Damage: 2D6 MDC or 4D6 MDC
- Rate of Fire: Single-shot only
- Range: 4,000 ft.
- Ion Beam:
- Damage: 3D6 MDC
- Rate of Fire: Standard
- Range: 1600 ft.
- 7.62mm Round:
- Damage: 5D6 SDC Standard, 6D6 SDC AP, or 1D6x10 SDC Exploding
- Rate of Fire: 1 per every two actions, second action is reloading rifle
- Range: 2000 ft.
- Payload:
-
- 10 shots short E-Clip
- 30 shots long E-Clip
- Built-in Energy Canister adds 30 shots
- 1 7.62mm round at a time.
- Bonus: +1 to strike (Laser targeting)
- Ammo: 7 short E-Clips, 30 rounds 7.72mm
- Crossbow
- Weight: 7 lbs
- Damage: 2D6 SDC
- Effective Range: 600 ft (182 m)
- Payload: 1 bolt
- Ammo: 30 bolts
- H&K UMP45 Sub-Machinegun
- Weight: 4.63 lbs (2.08 kg)
- Cartridge: .45 ACP
- Damage: 5D6 SDC per round; 3D6x10 SDC or 1 MD per ramjet round
- Rate of Fire: Semi-Auto or Full Auto
- Effective Range: 250 ft (76.2 m)
- Payload: 25 round box magazine
- Ammo: 4 clips regular ammo; 3 clips ramjet ammo
- 14.5mm AMR High-Powered Anti-Material Rifle
- Weight: 22 lbs. (10 kg) (requires a bipod)
- Cartridge: 14.5mm AMR
- Damage: 2d6x10 SDC; 2d6x10 MDC ramjet
- Rate of Fire: Single shots only
- Effective Range: 3500 feet (1067 m)
- Bonus: +6 to penetrate body armor, and do not deduct 1 from each die of damage like standard armor piercing rounds
- Payload: 6 shots
- Ammo: 4 clips regular ammo, 3 clips ramjet ammo
- Hummer, GAW Refit
- Model Type: HMMWV, Golden Age Weaponsmiths refit
- Class: Multipurpose Vehicle, 4x4
- Crew: One driver, up to ten passengers
-
- M.D.C. by Location:
- Main Body -- 60
- Wheels (4) -- 3 each.
Speed: 120 mph on a good road; 60 mph "off-road"
Maximum Effective Range: 350 miles
- Statistical Data:
- Height: 6 feet (1.83 m); reducible to 4 feet 6 inches (1.37 m)
- Length: 15 feet (4.57 m)
- Width: 7 feet 2 inches (2.16 m)
- Weight: 5,200 lbs. (2359 kg)
- Cargo: can haul 4,400 lbs., including crew and passengers.
- Power System: Electric.
- Weapon Systems:
-
- 1. 30mm Chain Gun:
- A Pre-Rifts weapon that is still common due to its reliability, and highly effective against S.D.C. structures. This weapon is standard on all mass market models of the Hummer.
- Primary Purpose: Anti-personnel and anti-vehicle
- Secondary Purpose: Anti-aircraft
- Weight: 1,500 lbs. fully loaded
- Damage: 3D6 × 10 S.D.C. damage per round. Ramjet rounds are 5d6 M.D. per round.
- Effective Range: 6000 feet
- Rate of Fire: Fully automatic, can fire up to 200 rounds every melee
- Payload: 800 rounds, enough for 4 full-melee bursts
Return to top
Back to the Index