T1-K1
Status: Inactive
System: Rifts (Palladium).
T1-K1 was a homicidal, psychopathic, amoral killer robot I played in one Rifts game. I based him on HK-47, from the Star Wars: Knights of the Old Republic games, replacing the term "meatbag" with "meatsack". The other players in the game were a Headhunter and a Gunslinger, with a CS Grunt as the GM-PC. This game came to an end in a rather anticlimactic debate, when T1 backhanded the GM-PC's unarmored face, doing 6 mega-damage (or 600 SDC/HP damage), which would normally have killed her. However, the GM immediately ruled that the backhand only did 6 SDC damage (even a restrained punch would not have done that little, doing a minimum of 29 damage). This resulted in the game being suspended for the night, as arguements erupted over that ruling. The game never did resume.
I would definitely play T1-K1 again, as he was a blast to play, but it'd have to be in a game where such a character would fit.
RCC: Bot (Sourcebook 1)
Level: 1
Exp: 0
Needed:
Gender: Neuter
Age: Unknown
Height: 7'
Weight: 600 lbs
Optics: Red
Hair: N/A
Other Distinguishing Features: Robot!
Alignment: Miscreant.
Disposition: Cold, heartless, eminently logical.
Sentiments to Coalition: Targets.
Sentiments to Humans: Targets.
Sentiments to Non-Humans: Targets.
Type of Intelligence: Neural intelligence.
IQ: 23 Skill Bonus: +9% Perception: +4
ME: 10
MA: 9
PS: 40 Lift: 1,600 lbs. Carry: 800 lbs.
PP: 22
PE: 11
PB: 6
Spd: 22
MDC: 420
PPE: 0
Money: 0 cr.
Black Market: 1,325 cr.
- Cybernetics:
- Fingerjack
- Clock Calendar
- Gyro-Compass
- RCC Abilities:
- 20 year Nuclear Power Supply
- Advanced Audio System
-
- Ultra-Ear
- Wide-Band Radio Receiver (25 miles)
- Universal Headjack
- Bug Detector (50 ft)
- Radar Signal Detector: 80%
- Audio Recorder: 48 hrs playback
- Loudspeaker
- Basic Robot Optics
- Laser Targeting: +1 to hit with aimed ranged weapon
- Telescopic Vision: 6,000 ft; 20 ft image area
- Thermo-Imager: 2,000 ft
- RCC Skills:
-
- General Military Program:
- Radio: Basic: 94%
- Mathematics: Basic: 98%
- Pilot Automobile: 94%
- Pilot Hovercraft: 94%
- Land Navigation: 94%
- Language: American: 94%
- Language: Spanish: 94%
- Language: Euro: 94%
- Language: Dragonese: 94%
- Language: Techno-can: 94%
- Demolitions Program:
- Demolitions: 94%
- Demolitions Disposal: 94%
- WP: Heavy
- Espionage Spy:
- Intelligence: 80%
- Tracking: 80%
- Disguise: 80%
- Escape Artist: 80%
- Pick Locks: 80%
- Photography: 80%
- Radio: Scrambler: 80%
- Basic Electronics: 80%
- Physical Program:
- Hand to Hand: Expert
- Climbing: 94%
- Swimming: 94%
- Gymnastics: 94%
- WP: Paired
- Weapon Proficiencies:
- WP: Energy Pistol
- WP: Energy Rifle
- WP: Heavy Energy
- WP: Automatic & Semiautomatic Rifle
- WP: Blunt
- WP: Sword
- WP: Submachine Gun
- Secondary Skills:
- Combat Bonuses:
- Attacks/Melee: 5
- Initiative: +4
- Strike: +7
-
- w/ Assault Rifle: +3 aimed, +1 burst
- w/ Blunt: +1
- w/ Energy Pistol: +3 aimed, +1 burst
- w/ Energy Rifle: +3 aimed, +1 burst
- w/ Heavy: +3 aimed, +1 burst
- w/ Heavy Energy: +3 aimed, +1 burst
- w/ Submachine Gun: +3 aimed, +1 burst
- w/ Sword: +1
- Parry: +9
-
- w/ Blunt: +1
- w/ Sword: +1
- Dodge: +10
- Critical: Natural 18+
- Roll w/ Impact: +2
- Pull Punch: +2
- Damage: +25
-
- Restrained Punch: 4d6+25
- Full-Strength Punch: 1d6 MDC
- Power Punch: 2d6 MDC
- Kick: 1d6 MDC
- Leap Kick: 2d4 MDC
- Body Block/Tackle: 1d4 MDC
- Judo Flip/Throw: 1d6+25 SDC
- Equipment:
- Armor:
- Weapons:
-
- Light Machine Gun
- Cartridge: 7.62mm NATO
- Damage: 5d6 per round
- Rate of Fire: 80 per melee attack
- Range: 3,000 ft.
- Ammo:
-
- 3 250-round belts
- 1 250-round belt of Ramjet Ammo (3d6x10 SDC/1 MDC)
- TX-30 Triax Ion Pulse Rifle
- Damage: 2d6 MD single-shot; 6d6 triple pulse burst
- Rate of Fire: Standard
- Range: 2,000 ft
- Payload: 40 w/ Short E-clip, 50 w/ FSE-clip
- Ammo: 3 FSE-clips
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