T1-K1
    
       Status: Inactive
       System: Rifts (Palladium).
    
    T1-K1 was a homicidal, psychopathic, amoral killer robot I played in one Rifts game.  I based him on HK-47, from the Star Wars: Knights of the Old Republic games, replacing the term "meatbag" with "meatsack". The other players in the game were a Headhunter and a Gunslinger, with a CS Grunt as the GM-PC.  This game came to an end in a rather anticlimactic debate, when T1 backhanded the GM-PC's unarmored face, doing 6 mega-damage (or 600 SDC/HP damage), which would normally have killed her.  However, the GM immediately ruled that the backhand only did 6 SDC damage (even a restrained punch would not have done that little, doing a minimum of 29 damage). This resulted in the game being suspended for the night, as arguements erupted over that ruling.  The game never did resume.
    I would definitely play T1-K1 again, as he was a blast to play, but it'd have to be in a game where such a character would fit.
    
      RCC: Bot (Sourcebook 1)
      Level: 1
      Exp: 0
      Needed: 
      
      Gender: Neuter
      Age: Unknown
      Height: 7'
      Weight: 600 lbs
      Optics: Red
      Hair: N/A
      Other Distinguishing Features: Robot!
      
      Alignment: Miscreant.
      Disposition: Cold, heartless, eminently logical.
      Sentiments to Coalition: Targets.
      Sentiments to Humans: Targets.
      Sentiments to Non-Humans: Targets.
      Type of Intelligence: Neural intelligence.
      
      IQ: 23	Skill Bonus: +9%	Perception: +4
      ME: 10
      MA: 9
      PS: 40	Lift: 1,600 lbs.	Carry: 800 lbs.
      PP: 22
      PE: 11
      PB: 6
      Spd: 22
      MDC: 420
      PPE: 0
      
      Money: 0 cr.
      Black Market: 1,325 cr.
    
    
      - Cybernetics:
- Fingerjack
- Clock Calendar
- Gyro-Compass
      - RCC Abilities:
      
- 20 year Nuclear Power Supply
      - Advanced Audio System
      - 
        
          - Ultra-Ear
          - Wide-Band Radio Receiver (25 miles)
          - Universal Headjack
        
 
- Bug Detector (50 ft)
      - Radar Signal Detector: 80%
      - Audio Recorder: 48 hrs playback
      - Loudspeaker
      - Basic Robot Optics
      - Laser Targeting: +1 to hit with aimed ranged weapon
      - Telescopic Vision: 6,000 ft; 20 ft image area
      - Thermo-Imager: 2,000 ft
    
      - RCC Skills:
- 
        
          - General Military Program:
- Radio: Basic: 94%
- Mathematics: Basic: 98%
- Pilot Automobile: 94%
- Pilot Hovercraft: 94%
- Land Navigation: 94%
- Language: American: 94%
- Language: Spanish: 94%
- Language: Euro: 94%
- Language: Dragonese: 94%
- Language: Techno-can: 94%
- Demolitions Program:
- Demolitions: 94%
- Demolitions Disposal: 94%
- WP: Heavy
- Espionage Spy:
- Intelligence: 80%
- Tracking: 80%
- Disguise: 80%
- Escape Artist: 80%
- Pick Locks: 80%
- Photography: 80%
- Radio: Scrambler: 80%
- Basic Electronics: 80%
- Physical Program:
- Hand to Hand: Expert
- Climbing: 94%
- Swimming: 94%
- Gymnastics: 94%
- WP: Paired
- Weapon Proficiencies:
- WP: Energy Pistol
- WP: Energy Rifle
- WP: Heavy Energy
- WP: Automatic & Semiautomatic Rifle
- WP: Blunt
- WP: Sword
- WP: Submachine Gun
 
      - Secondary Skills:
      - Combat Bonuses:
- Attacks/Melee: 5
- Initiative: +4
- Strike: +7
- 
        
          - w/ Assault Rifle: +3 aimed, +1 burst
- w/ Blunt: +1
- w/ Energy Pistol: +3 aimed, +1 burst
- w/ Energy Rifle: +3 aimed, +1 burst
- w/ Heavy: +3 aimed, +1 burst
- w/ Heavy Energy: +3 aimed, +1 burst
- w/ Submachine Gun: +3 aimed, +1 burst
- w/ Sword: +1
 
- Parry: +9
- 
        
          - w/ Blunt: +1
- w/ Sword: +1
 
- Dodge: +10
- Critical: Natural 18+
- Roll w/ Impact: +2
- Pull Punch: +2
- Damage: +25
- 
        
          - Restrained Punch: 4d6+25
- Full-Strength Punch: 1d6 MDC
- Power Punch: 2d6 MDC
- Kick: 1d6 MDC
- Leap Kick: 2d4 MDC
- Body Block/Tackle: 1d4 MDC
- Judo Flip/Throw: 1d6+25 SDC
 
      - Equipment:
      - Armor:
      - Weapons:
- 
	
          - Light Machine Gun
- Cartridge: 7.62mm NATO
- Damage: 5d6 per round
- Rate of Fire: 80 per melee attack
- Range: 3,000 ft.
- Ammo:
- 
            
              - 3 250-round belts
- 1 250-round belt of Ramjet Ammo (3d6x10 SDC/1 MDC)
 
 
- TX-30 Triax Ion Pulse Rifle
- Damage: 2d6 MD single-shot; 6d6 triple pulse burst
- Rate of Fire: Standard
- Range: 2,000 ft
- Payload: 40 w/ Short E-clip, 50 w/ FSE-clip
- Ammo: 3 FSE-clips
 
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