Reed Somerset

Status: Inactive
System: Rifts

Reed was an experiment of mine: a Crazy from the Rifts world who did not choose to be a Crazy, and was fighting the insanity as best he could.

I introduced Reed at a point when I asked to be relieved of my duties as GM for the long-running NSC game, letting someone else take over while I got in some time as a PC. Reed stuck with the group even after I returned to the GM spot; I made sure to try and not monopolize the RP with the character.

ICly, Reed got along well with the group's Juicer, with the terms "druggy" (for the Juicer) and "lumpy" (for Reed). His history included being a private investigator in one of the more civilized areas on Rifts Earth who had stumbled onto something big that the Coalition wanted to suppress. In order to make sure that no one believed him, they forcibly made him a Crazy.

While it was one of the character's long-time goals to be free of the implants, the few times it happened ICly I quickly lost interest in him. What follows below is what was salvaged from combining his first-level sheet with the cylinders still implanted with the frozen third-level sheet after the cylinders had been removed. As such, I make no guarantees as to the validity of many of the numbers. I don't think I'll be playing Reed again, if only because the GMs seem to expect that his IC goals are my own goals for the character.

OCC: Crazy
Level: 3
Exp: 10,900
Needed: 8,560

Gender: Male
Age: 25
Height: 6' 3"
Weight: 210 lbs.
Eyes: Green (left), Blue (right)
Hair: Sandy blond, unkempt
Disposition: Nice guy, friendly, courteous, hospitable
Family Origin: Earth Native Human
Type of Environment:
Sentiments to Coalition: Hate
Sentiments to Non-Humans: Hates Demons, treats all others as equals
Alignment: Unprincipled

Physical Description:
Reed stands 6' 3" tall, with a very athletic build, with the M.O.M. cylinders poking through his unkempt sandy blond hair. His left eye is green, and his right eye is blue. Outside of his armor, he wears a set of faded blue jeans, heavily patched, a western-style shirt, and a trenchcoat. His armor is a suit of silver/grey Gladiator armor with a FibreWeave overcoat, without the helmet. Strapped to his back are two large swords, a German Zweihander and a Vibro-Claymore, each with a good one and a half foot long handle. Hanging from his belt is a silver-plated mace, and there's a holster for a pistol on the right-hand side.

IQ: 9
ME: 14
MA: 13
PS: 35
PP: 18
PE: 20
PB: 11
Spd: 27
HP: 39
SDC: 128
PPE: 21
ISP: 28

Money: 5,400 cr
Black Market: 3,000 cr

Insanities:
Popeye Syndrome: Twinkies
Phobia: Scientists
Only speaks in one-word sentences of 4-letter words.
OCC Skills:
Radio: Basic: 55%
Radio: Scramblers: 55%
Surveillance Systems: 50%
Escape Artist: 50%
Acrobatics:
Balance: 80%
Tightrope: 76%
Climb Rope: 94%
Back Flip: 80%
Climbing: 80%
Prowl: 55%
Land Navigation: 54%
WP: Knife
WP: Sword
WP: Automatic Pistol
WP: Energy Pistol
WP: Energy Rifle
Hand to Hand: Martial Arts
Ranged Combat: Special Forces
OCC Related Skills:
Pilot: Motorcycle: 73%
Intelligence: 50%
Tracking: 50%
Forgery: 40%
Boxing
Wrestling
Secondary Skills:
Athletics
Literacy: American: 40%
Pilot: Hovercraft: 65%
Pick Pockets: 35%
Pick Locks: 40%
Concealment: 29%
Combat Bonuses:
Attacks/Melee: 5
Initiative: +1
Strike: +2
w/ Knife: +1
w/ Sword: +1
w/ Thrown Knife: +1
Parry: +6
w/ Knife: +1
w/ Sword: +1
Dodge: +6
Roll w/ Punch: +6
Pull Punch: +5
Damage: +3
Kick: 2d4 SDC
Power Punch: 2d4 MD
Power Kick: 2d4 MD
Knock Out: Nat 20
Body Block/Tackle: 1D4 SDC
Crush/Squeeze: 1D4 SDC
Pin/Incapacitate: Natural 18, 19, or 20
Leap: 7.5 ft. high, 10 ft. long (double w/ short run)
Ranged Combat Bonuses:
Attacks/Melee: 4
Initiative: +1
Strike:
w/ Automatic Pistol: +3 aimed, +1 burst
w/ Energy Pistol: +3 aimed, +1 burst
w/ Energy Rifle: +3 aimed, +1 burst
Burst Damage Modifiers:
Short: x2
Medium: x3
Long: x4
Imposed Dodge Penalties:
Conventional: -1
Energy: -2
Saving Throws:
vs. Coma/Death: +20%
vs. Poison: +7
vs. Magic: +3
vs. Psionics: +2
vs. Horror Factor: +4
vs. Mind Control: +6
Equipment:
Pad & Pencil
3 changes of regular clothing
Set of dress clothing
Set of black clothing
Gas mask & Air filter
Tinted goggles
Small hatchet
Tent
Knapsack
Back pack
2 canteens
2 weeks food rations
Geiger counter
1161 packs of Twinkies
Binoculars
Armor:
Gladiator Full Environmental, silver/grey
MDC: 54/70
Prowl Penalty: -5%
Weapons:
Knife
Damage: 1D6 SDC

Silver-plated Mace
Damage: 1D8 SDC

German Zweihander
Damage: 4D6 SDC

Vibro-Claymore
Damage: 3D6 MDC

Colt 2000
Cartridge: 9mm
Damage: 3D6 SDC
Range:
Feed: 9 rounds/clip
Ammo:
5 full clips
10 clips Ramjet ammo
1 clip Ramjet ammo w/ 7 shots left
5 clips garlic-filled silver hollow points

NG-L5 Laser Rifle
Damage: 3D6 MDC
Payload: 10 shots/short E-Clip; 20 shots/long E-Clip
Ammo: 5 Long E-Clips
Vehicle:
WI-51 Hovercycle
MDC by Location:
Headlight: 1
Front Hover Jet: 25
Rear Hover Jets (2): 25 each
Main Body: 40
Mini-Missile Launchers (6): 1 each
Speed: Hover; Cruise: 80 mph; Max: 180 mph
Special Maneuvers:
Boost/Jump: 35 feet high, 70 feet long
Height: 4' 6"
Width: 2' 6"
Length: 9' 9"
Weight: 410 lbs
Engine: 990cc Gas turbine
Range: 1000 miles at cruising speed; 800 miles at max speed
Weapons:
Mini-Missiles (6)
Equipment:
High Intensity Headlight: 50' beam
Mini-Radar: 2 miles, 70% accurate
Radio Communications: 100 mile range

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