Wolfe, Sara Supporting Cast

Real Name: Sara Wolfe.
Occupation: Office manager, accountant.
Identity: Sara does not use a dual identity.
Legal Status: Citizen of the United States with no criminal record.
Other Aliases: None.
Place of Birth: Oklahoma City, Oklahoma.
Marital Status: Single.
Known Relatives: William Running Wolf (grandfather); parents (names unrevealed).
Group Affiliation: Order of Kamar-Taj; ally of Doctor Strange.
Base of Operations: Greenwich Village, New York City.
First Post-Reboot Appearance: DOCTOR STRANGE: SORCERER SUPREME #
History: Not long after moving into their Bleeker Street domicile, Dr. Stephen Strange and his friend Wong realized they needed someone to handle their finances; this field was not something Wong was skilled at, and Strange had spent much of his prior career as a neurosurgeon spending money like water. Almost everyone they interviewed, however, could not wrap their minds around the existence of the occult; Sara Wolfe, however, was the only applicant to take the weirdness surrounding Strange's Sanctum in stride. When asked why neither the talking snakes in the downstairs living room nor the faeries who inhabited the library surprised her, Sara mentioned that her grandfather was the shaman of her Cheyenne tribe back in Oklahoma, and that she had grown up with familiarity of the occult, though she had chosen to pursue a business degree instead of magic.

Suffice to say, she was effectively hired on the spot. To her own surprise, however, she discovered that it wasn't Strange nor Wong who had hired her, but the larger Order of Kamar-Taj that both belonged to. When she showed up one day with her aging pet basset hound, Bats, in tow, over Wong's constantly sneezing protest, Strange cast a spell on the dog which gave him the ability to speak English; Sara found the spell amusing and didn't object when Strange made it permanent.

Sara has since become one of Strange's confidants, managing the day to day business operations while Strange and Wong handle the more mystical aspects. She is currently being tutored in self-defense by Wong. She is also on friendly terms with the Central Park dragon.
Age: 27.
Height: 5' 7".
Weight: 135 lbs.
Eyes: Brown.
Hair: Black.
Uniform: None.
Strength Level: Sara possesses the normal human strength of a woman her age, height, and build who engages in moderate regular exercise.
Known Superhuman Powers: None.
Other Abilities: Sara is a skilled accountant and office manager, claiming to possess an MBA (Masters of Business Administration). She has had some training in self-defense, though at present she can only be considered a novice. Sara herself is no stranger to the mystic arts, but has not sought any training; she can, however, assist in mystic rituals led by a mage as needed.

Sara is also fluent in English, Cheyenne, and Cherokee, and has been tutored on the basics of the language of the Dark Dimension by Clea.

Some would say her greatest ability is her open-mindedness toward the strange and unusual.
Allies: Sara is often accompanied by her faithful but aging pet basset hound named Bats. Bats appears to possess normal human intelligence, and has been enchanted by Dr. Strange to translate his barks into English.
Weaknesses: Sara is farsighted, requiring corrective lenses; she generally wears contacts.


166 points

ST: 10 [0] HP: 10 [0] Speed: 5.50 [0]
DX: 11 [20] Will: 13 [10] Move: 5 [0]
IQ: 11 [20] Per: 11 [0]  
HT: 11 [10] FP: 11 [0] SM: 0
 
Dmg: 1d-2/1d BL: 20 lbs.  
Dodge: 9 Parry: 8 DR: 0


Languages: Cherokee (Native) [6]; Cheyenne (Native) (Native Language) [0]; Dark Dimensional (Broken Spoken/Illiterate) [1]; English (Native) [6].

Cultural Familiarities: Western (Native) [0].

Advantages: Ally (Bats, Talking Basset Hound; 5% Starting Value) (12) [1]; Business Acumen 2 [20]; Combat Reflexes [15]; Fit [5]; Luck [15]; Occultist 1 [10]; Order of Kamar-Taj Rank 0 [0]; Single-Minded [5]; Unfazeable [15].

Perks: Efficient Research [1]; One-Task Wonder (Mind Defaults to IQ When Gathering Ritually for Sorcerer/Shaman) [1]; One-Task Wonder (Space Defaults to IQ When Gathering Ritually for Sorcerer/Shaman) [1]; One-Task Wonder (Spirit Defaults to IQ When Gathering Ritually for Sorcerer/Shaman) [1]; One-Task Wonder (Time Defaults to IQ When Gathering Ritually for Sorcerer/Shaman) [1]; Permit (Concealed Carry) [1].

Disadvantages: Bad Sight (Farsighted) (Mitigator: Corrective Lenses, -60%) [-10]; Code of Honor (Professional) [-5]; Honesty (12) [-10]; Pacifism (Cannot Harm Innocents) [-10]; Sense of Duty (Friends and Family) [-5]; Stubbornness [-5].

Quirks: Attentive [-1]; Decisive [-1]; Methodical [-1]; Record-Keeper [-1]; Sensitive to Social Insensitivity [-1].

Skills: Accounting (H) IQ+3 [8] – 14*; Administration (A) IQ+3 [4] – 14*; Computer Operation/TL8 (E) IQ+0 [1] – 11; Driving/TL8 (Motorcycle) (A) DX+0 [2] – 11; Finance (H) IQ+1 [2] – 12*; Gambling (A) IQ+3 [4] – 14; Guns/TL8 (Pistol) (E) DX+0 [1] – 11; Judo (H) DX-1 [2] – 10; Karate (H) DX-1 [2] – 10; Leadership (A) IQ+1 [4] – 12; Merchant (A) IQ+3 [4] – 14*; Occultism (A) IQ+1 [2] – 12†; Propaganda/TL8 (A) IQ+3 [4] – 14*; Research/TL8 (A) IQ+1 [2] – 12†; Stealth (A) DX+0 [2] – 11; Thaumatology (VH) IQ-1 [2] – 10†.

Starting Spending Money: $4,000 (20% of Starting Wealth).


* Includes +2 from Business Acumen.

† Includes +1 from Occultist.

Role-Playing Notes:

Sara Wolfe is no stranger to the world of the occult even though she lacks magic of her own. She is one of the few who can get away with giving Strange a good smack upside the head when he's being dense.

Design Notes:

1. One of the forgotten characters from the '80s-'90s Doctor Strange series who has yet to appear again since that title was canceled (last seen as the administrator of the Stephen Strange Memorial Metaphysical Institute when he was believed dead again), Sara was often just there to be one of Strange's and Clea's confidantes and a link to the more mundane world.

2. Bats is one of the best new characters to the Dr. Strange mythos in recent years: a basset hound (enchanted for speaking English) turned ghost dog who is Strange's pet. I didn't want to make him a ghost yet, but I figured why not start with him as an aging dog who hangs around the Sanctum? Making him Sara's dog just seemed a logical step. Sorry, no stats for Bats yet; I'd probably just use the Hound stats in Dungeon Fantasy 5: Allies as the base anyway, but lowering several stats (particularly HT) for being an old hound dog with a weak heart.