Whirlwind Villain

Real Name: David Cannon.
Occupation: Professional criminal, con artist, former chauffeur.
Identity: Known to the authorities.
Legal Status: Citizen of the United States with a criminal record.
Other Aliases: Charles Matthews.
Place of Birth: Kansas City, Missouri.
Marital Status: Single.
Known Relatives: None.
Group Affiliation: None.
Base of Operations: Chicago, Illinois, greater metro area.
First Post-Reboot Appearance: ASTONISHING ANT-MAN #
History: David Cannon was a small-time criminal who didn't realize he was a mutant until reaching adulthood. When he discovered his powers while running a con posing as an ice figure skater, it didn't take him long to put them to use. He started by contacting the Tinkerer to build him some weapons he could use while using his powers, then developed the identity of the Whirlwind.

As part of one con, he decided to replace Janet van Dyne's chauffeur in order to learn how to access the van Dyne fortune. He did this by kidnapping the regular chauffeur and holding him hostage in a warehouse, then applying for the job under the assumed name of Charles Matthews. As Matthews, he soon learned that van Dyne was the Wasp, and eventually from listening to her he pieced together that her scientist boyfriend Hank Pym was Ant-Man, both members of the Avengers.

Eventually, however, he got greedy and made a move to rob the bank housing the van Dyne fortune. This put him in direct conflict with the Diminutive Duo and their ally Giant-Man, who defeated him.

While awaiting trial, the Whirlwind was busted out by the Crimson Cowl, who wanted to recruit him for her Lethal Legion. While desiring revenge on Ant-Man and Wasp for his earlier defeat, Whirlwind did not agree with the Cowl's idea of killing them, preferring instead to humiliate them, and declined to join, flying away instead.

The Whirlwind has twice more fought Ant-Man and Wasp, being defeated each time, although on the first occasion he managed to escape. He is currently in prison awaiting trial.
Age: 33.
Height: 6' 1".
Weight: 220 lbs.
Eyes: Brown.
Hair: Black.
Uniform: Metallic gray mail armor bodysuit, metallic green armored cuirass, metallic green armored trunks, green boots, metallic green full-face helmet, metallic green wristbands.
Strength Level: Whirlwind possesses the normal human strength of a man of his age, height, and build who engages in intensive regular exercise.
Known Superhuman Powers: Whirlwind possesses the superhuman mutant power to move at superhuman speeds, primarily spinning himself along his lengthwise axis; he has been clocked at spinning at over 400 rotations per minute. This spinning ability makes it possible for him to move in any direction at superhuman speeds; he has been clocked at moving up to 50 miles per hour in a given direction for up to 30 minutes without tiring appreciably. As he spins, he is able to make out objects in any direction and can change direction almost instantly.

By spinning, he is also able to propel himself into the air, enabling him to fly by riding the air currents he creates; he can fly at speeds up to 120 mph. He is also able to rotate his arms superhumanly fast to create intense gusts of air which he can use offensively to knock people over or demolish brick walls, and create a wind screen capable of deflecting massive objects such as falling stonework.

As a side effect of his powers, he possesses superhuman reflexes, able to catch items thrown at him with ease and land multiple punches on someone in rapid succession.
Other Abilities: David Cannon was a skilled con artist even before discovering his powers.
Weapons: Whirlwind's wrists are equipped with superfine circular saw blades which can cut through most materials given time, and his belt contains a number of similar blades which he can hurl at superhuman speeds.
Armor: Whirlwind's uniform is composed of titanium steel chain links.


803 points

ST: 14 [40] HP: 14 [0] Speed: 7.00 [0]
DX: 15 [100] Will: 11 [0] Ground Move: 7/28 [0]
IQ: 11 [20] Per: 11 [0] Air Move: 15/60 [2]
HT: 13 [30] FP: 13 [0] SM: 0
 
Dmg: 1d/2d BL: 39 lbs.  
Dodge: 13 Parry: 14 DR: 18/6* (armor) + 50 (wind barrier)


Languages: English (Native) (Native Language) [0].

Cultural Familiarities: Western (Native) [0].

Advantages: 360° Vision (Mutant, -10%) [23]; Absolute Direction [5]; Acute Vision 3 [6]; Alternate Identity (Illegal) [15]; Craftiness 2 [10]; Crushing Attack (Wind Funnel) 6d (Damage Limitation: No Wounding, -50%; Damage Modifier: Double Knockback, +20%; Increased 1/2D Range ×10, +15%; Increased Range: Line-of-Sight, +40%; Rapid Fire: RoF 2, +40%; Elemental: Air, -10%; Mutant, -10%) [44]; Cutting Attack (Wrist Blades) 3d (Armor Divisor (2), +50%; Gadget/Breakable: DR 10, SM -5, -20%; Gadget/Can Be Stolen: Forcibly Removed, -10%; Melee Attack: Destructive Parry, +10%; Melee Attack: Dual, +10%; Melee Attack: Reach C, -30%; Variable, +5%; Electronic, -30%) [18]; Damage Resistance (Wind Barrier) 50 (Force Field, +20%; Limited Defense: Physical/Kinetic Attacks, -20%; Requires Active Defense, -40%; Elemental: Air, -10%; Mutant, -10%) [100]; Enhanced Dodge 2 (Mutant, -10%) [27]; Enhanced Move (Air) 2 (Air Move 60/120 mph; Cosmic: Complete Maneuverability, +50%; Mutant, -10%) [56]; Enhanced Move (Ground) (2) (Ground Move 28/56 mph; Cosmic: Complete Maneuverability, +50%; Mutant, -10%) [56]; Enhanced Parry (Bare Hands) 2 (Mutant, -10%) [9]; Enhanced Time Sense (Mutant, -10%) [41]; Extra Attack 3 (Multi-Strike, +20%) [90]; Flight (Cosmic: Complete Maneuverability, +50%; Low Ceiling: 30 ft, -10%; Mutant, -10%) [52]; High Pain Threshold [10]; Walk on Liquid (Accessibility: When Using Enhanced Move (Ground) Only, -10%; Mutant, -10%) [12].

Perks: Air Jet [1].

Disadvantages: Enemy (Law Enforcement) (9) [-20]; Greed (9) [-22]; Kleptomania (12) [-15]; Overconfidence (9) [-7]; Social Stigma (Criminal Record) [-5].

Quirks: Chauvinistic [-1]; Devil's Advocate [-1]; Dual Identity [-1]; Inquisitive [-1]; Social [-1].

Skills: Area Knowledge (Chicago Metro Area) IQ+1 [2] – 12; Boxing (A) DX+1 [4] – 16; Computer Operation/TL8 (E) IQ+1 [2] – 12; Driving/TL8 (Automobile) (A) DX-1 [4] – 14; Escape (H) DX-1 [2] – 14; Fake! (WC) IQ+1 [36] – 12†; Fast-Draw (Shuriken) (E) DX+1 [1] – 16‡; First Aid/TL8 (Human) (E) IQ+0 [1] – 11; Guns/TL8 (Pistol) (E) DX+0 [1] – 15; Innate Attack (Beam) (E) DX+1 [2] – 16; Lockpicking/TL8 (A) IQ+1 [4] – 12; Move! (WC) DX+0 [24] – 15; Parry Missile Weapons (H) DX+1 [4] – 15; Search (A) Per+1 [4] – 12; Shadowing (A) IQ+3 [4] – 14*; Speed-Reading (A) IQ+1 [4] – 12; Stealth (A) DX+3 [4] – 18*; Throwing (A) DX+0 [2] – 15; Thrown Weapon (Shuriken) (E) DX+3 [8] – 18.

Starting Spending Money: $4,000 (20% of Starting Wealth).


* Includes +2 from Craftiness.

† Conditional +2 from Craftiness.

‡ Includes +1 from Enhanced Time Sense.

Role-Playing Notes:

Whirlwind is a con-man first, supervillain second, and approaches his capers with an eye on what will get him closest to his goal without revealing himself.

BOXING
TL Weapon Damage Reach Parry Cost Weight ST Notes
Boxing Punch 1d cr C 14 14
8 Wrist-Mounted Blade 3d (2) cut var C 14
DX
TL Weapon Damage Reach Parry Cost Weight ST Notes
Kick 1d cr C, 1 n/a 14