Super-Skrull Non-Villain Antagonist

Real Name: Kl'rt.
Occupation: Soldier, special military operative.
Identity: Publicly known in Skrull space, known to the authorities on Earth.
Legal Status: Citizen of the Skrull Empire with no criminal record.
Other Aliases: Franklin Storm.
Place of Birth: Imperial City, Skrullos, Skrull Empire.
Marital Status: Single.
Known Relatives: None.
Group Affiliation: Skrull Imperial Military.
Base of Operations: Imperial Military Command Center, Imperial City, Skrullos, Skrull Empire.
First Post-Reboot Appearance: FANTASTIC FOUR #
History: The full details of Kl'rt's past aren't known, but it can be assumed that as a staunch patriot he enlisted in the Skrull Imperial Army upon coming of age (see Skrulls). Military life seemed to agree with him, and he rose through the ranks to an officer's rank in almost record time. It is known that he has come into conflict with the Kree Captain Mar-Vell several times in the past while fighting the millennia-long Kree-Skrull Wars, and has great respect for his rival, both professionally and personally. He also claims to be of "low birth", meaning that his family was not originally part of the "elite" of Skrull society.

Kl'rt was commander of the forces that first encountered the Fantastic Four when the latter was investigating the origins of a number of aliens hiding among the populace of Earth. Following this incident, Kl'rt was one of a group selected to undergo experimentation to grant him powers nearly identical to those of the Fantastic Four. Apparently, he was the only one of the group to survive the process.

Sent to Earth as part of a scheme hatched by Queen R'Kill, Kl'rt's superiors ordered him to kidnap and impersonate Franklin Storm, father of the Human Torch and Invisible Woman of the Fantastic Four, hoping to draw the Four into a conflict or tear them apart from within. Kl'rt protested over this action, but followed orders anyway. (Secretly, however, he sent a private coded message to Emperor Dorrek explaining the mission.) It was the Human Torch that dubbed Kl'rt a "Super-Skrull", a name which seems to have stuck against Kl'rt's wishes.

When Emperor Dorrek contacted Kl'rt's superiors and called off the mission, they killed Franklin Storm (citing "the Queen's orders"). Kl'rt then arrested his own superiors and swore to the Four that the whole operation was a fiasco he had no control over and one he wished he never was involved in. This move angered the Queen, but the Emperor himself promoted Kl'rt and made him the commander of the Skrull Imperial Guard, a position that answered solely to the Emperor.

Kl'rt was later seen meeting with several other Skrulls in the unaffiliated space station known as Port Nowhere. His reasons for being there are not currently known.
Age: 34 (Earth equivalent).
Height: 6'.
Weight: 625 lbs.
Eyes: Red.
Hair: None.
Uniform: Metallic blue and gold body armor laced with dynamic molecules.
Strength Level: Kl'rt possesses superhuman strength enabling him to lift (press) roughly 80 tons.
Known Superhuman Powers: Kl'rt is a Skrull, and as such he possesses the Skrulls' natural shapeshifting powers. In addition, he possesses many of the powers of the Fantastic Four. Primarily, he possesses the fire powers of the Human Torch, the invisibility and force fields of the Invisible Woman, the stretching powers of Mister Fantastic, and the strength and durability of the Thing. Unlike the Thing, only when actively using his superhuman strength or when physically attacked does his body take on the appearance of the Thing's rocky hide, and then only in the arm, leg, and chest area, or where he was hit. His skill is such that he can use all four sets of powers simultaneously.
Other Abilities: Kl'rt is a skilled soldier, starship captain, starfighter pilot, and military strategist.
Weapons: While no longer reliant on them due to his powers, Kl'rt is of sufficient rank in the Skrull Army to have access to nearly any weapon in the Skrull Empire's arsenal.


4,319 points

Attributes: ST 30/317* [70]; DX 14 [80]; IQ 12 [40]; HT 14 [40].

Secondary Characteristics: Dmg 3d/5d+2 (32d/34d); BL 180 lbs. (20,098 lbs./10 tons); HP 30/317 [0]; Will 15 [15]; Per 15 [15]; FP 15 [3]; Basic Speed 7.00 [0]; Basic Move 7 [0]; Basic Air Move 14 [0]; Dodge 10.

Languages: English (Native) [6]; Kree (Accented) [4]; Skrullian (Native) (Native Language) [0].

Cultural Familiarities: Skrull Empire (Native) [0].

Advantages: Affliction (Invisibility) 6 (HT±5; Advantage: Invisibility with Affects Machines, +600%; Area Effect: 16 yds, +200%; Cancellation, +10%; Malediction: Uses Speed/Range Table, +150%; Selective Area, +20%; Selectivity (Area Effect, Selective Area), +10%; Psionic, -10%) [648]; Burning Attack (Fireballs) 5d (Increased Range ×2, +10%; Increased 1/2D Range ×5, +10%; Rapid Fire, RoF 5, +70%; Rapid Fire: Selective Fire, +10%; Ricochet, +10%; Elemental: Heat/Fire, -10%; Super, -10%) [48]; Burning Attack (Flame Jet) 6d (Jet, +0%; Jet: Increased 1/2D Range ×2, +5%; Jet: Increased Range ×2, +10%; Elemental: Heat/Fire, -10%; Super, -10%; Alternative Attack, x1/5) [6]; Burning Attack (Flame Sheath) 3d (Aura, +80%; Link (with DR), +10%; Melee Attack: Destructive Parry, +10%; Melee Attack: Reach C, -30%; Elemental: Heat/Fire, -10%; Super, -10%) [23]; Charisma 3 [15]; Constriction Attack (Super, -10%) [14]; Control Fire 3 (Collective, +100%; Independent, +40%; Elemental: Heat/Fire, -10%; Super, -10%) [132]; Create Fire 10 (Cosmic: No FP Expenditure, +50%; Destruction: Create and Destroy, +100%; Elemental, -10%; Super, -10%) [69]; Damage Resistance 45 (Hardened 1, +20%; Nuisance Effect: Rocky Skin, -5%; Reflexive, +40%; Switchable, +10%; Super, -10%) [349]; Damage Resistance (Flame Sheath) 25 (Force Field, +20%; Link, +10%; Switchable, +10%; Visible, -10%; Elemental: Heat/Fire, -10%; Super, -10%) [138]; Damage Resistance (Force Fields) 30 (Area Effect: 16 yds, +200%; Force Field, +20%; Hardened 3, +60%; No Signature, +20%; Requires Concentrate, -15%; Switchable, +10%; Psionic, -10%; Alternative Ability, ×1/5) [116]; Danger Sense [15]; Double-Jointed (Super, -10%) [14]; Elastic Skin [20]; Enhanced Move (Air) 2.5 (Air Move 72/144 mph) (Elemental: Heat/Fire, -10%; Super, -10%) [40]; Extra Attack 2 [50]; Flight (Elemental: Heat/Fire, -10%; Super, -10%) [32]; Hard to Kill 3 [6]; Hard to Subdue 3 [6]; High Pain Threshold [10]; Invisibility (Affects Machines, +50%; Can Carry Objects, Heavy Encumbrance, +100%; Switchable, +10%; Psionic, -10%) [100]; Legal Enforcement Powers 3 [15]; Military Rank 6 [30]; Mimicry (Voice Library, +50%) [15]; Modular Abilities (Cosmic Power: Force Constructs) (Points of Abilities: 50; Physical Only, +50%; Trait Limited: Advantages Only, -10%; Psionic, -10%) [650]; Skrull [196]; Status 5 [10†]; Stretching 4 (Super, -10%) [22]; Subsonic Hearing [5]; Super Jump 1 (Bouncing Only, -50%; Super, -10%; Alternative Ability, ×1/5) [1]; Super ST +13/+300 (Nuisance Effect: Rocky Skin, -5%; Super, -10%) [501]; Temperature Control 20 (Heat, -50%; Increased Range (×10), +30%; Super, -10%) [70]; Temperature Tolerance 160 [160]; Telekinesis 30 (Psionic, -10%; Alternative Ability, ×1/5) [27]; Unfazeable [15]; Very Fit [15]; Wealth (Filthy Rich) [50].

Perks: Cotton Stomach [1]; Ignition [1]; Illumination [1]; Striking Surface (Switchable) [1].

Disadvantages: Code of Honor (Soldier's) [-10]; Duty (Skrull Military) (15) [-15]; Enemy (Queen R'Kill; Less Powerful; Rival) (9) [-2]; Honesty (12) [-10]; Pacifism (Cannot Harm Innocents) [-10]; Sense of Duty (Skrulls) [-15].

Quirks: Broad-Minded [-1]; Dual Identity [-1]; Enamored With Princess Anelle [-1]; Loves His Country, Hates His Government [-1]; OUCH! [-1].

Skills: Administration (A) IQ+0 [2] – 12; Artillery/TL11 (Guided Missile) (A) IQ+1 [4] – 13; Beam Weapons/TL11 (Rifle) (E) DX+1 [2] – 15; Climbing (A) DX+4 [1] – 18‡; Electronics Operation/TL11 (Force Shields) (A) IQ+1 [4] – 13; Electronics Operation/TL11 (Sensors) (A) IQ+1 [4] – 13; First Aid/TL11 (Skrulls) (E) IQ+0 [1] – 12; Force Sword (A) DX+0 [2] – 14; Free Fall (A) DX+0 [2] – 14; Gunner/TL11 (E) DX+0 [1] – 14; Innate Attack (Beam) (E) DX+2 [4] – 16; Innate Attack (Projectile) (E) DX+2 [4] – 16; Intelligence Analysis/TL11 (H) IQ+1 [8] – 13; Judo (H) DX+0 [4] – 14; Karate (H) DX+0 [4] – 14; Leadership (A) IQ+3 [2] – 15§; Navigation/TL11 (Hyperspace) (A) IQ+0 [2] – 12; Navigation/TL11 (Space) (A) IQ+0 [2] – 12; NBC Suit/TL11 (A) DX+0 [2] – 14; Observation (A) Per-1 [1] – 14; Piloting/TL11 (Aerospace) (A) DX-1 [1] – 13; Piloting/TL11 (High-Performance Spacecraft) (A) DX-1 [1] – 13; Savoir-Faire (Military) (E) IQ+2 [4] – 14; Shield (Force) (E) DX+0 [1] – 14; Shiphandling/TL11 (Starship) (H) IQ+1 [8] – 13; Soldier/TL11 (A) IQ+1 [4] – 13; Spacer/TL11 (E) IQ+0 [1] – 12; Stealth (A) DX+0 [2] – 12; Strategy (Interstellar) (H) IQ+0 [4] – 12; Strategy (Space) (H) IQ+0 [4] – 12; Tactics (H) IQ+2 [12] – 14; Throwing (A) DX+0 [2] – 14.

Starting Spending Money: $400,000 (20% of Starting Wealth).


* Includes +13/+300 from Super ST.

† Includes +2 from Military Rank and +1 from Wealth.

‡ Includes +5 from Double-Jointed.

§ Includes +3 from Charisma.

Role-Playing Notes:

Kl'rt is an honorable man who, while enjoying the powers he has been given, is not always pleased with his orders on how to use them. He is a career soldier who sees himself as the hero of the Skrull Empire, despite the horrors of war he's seen over the years. Despite his power, he does not desire the throne himself, not caring for court politics. He would much rather be on the front lines in the Kree-Skrull Wars or defending his people against actual threats (such as many natural disasters) than engage in numerous schemes on some backrocket world against people he respects and thinks are no actual threat to the Skrull Empire.

Design Notes:

1. This build, and the High TL trait in the Skrull racial package, assumes a campaign TL of 8, as would be encountered on modern-day Earth. In any cosmic campaign, the campaign would likely be considered a TL 11 setting, reducing his point cost by 15 points and increasing his Starting Spending Money to $1,500,000.

2. Military Rank is built from Social Engineering: Pulling Rank, treating the Skrull Empire as a base 30-Point Patron (large political entity), with Kl'rt pulling in assistance on a 3d roll of 9 or less. It does not indicate how many subordinates he has under him.