Shocker Villain

Real Name: Herman Schultz.
Occupation: Burglar.
Identity: Publicly known.
Legal Status: Citizen of the United States with a criminal record.
Other Aliases: None.
Place of Birth: New York City.
Marital Status: Single.
Known Relatives: None.
Group Affiliation: None.
Base of Operations: New York City.
First Post-Reboot Appearance: AMAZING SPIDER-MAN #
History: Herman Schultz was a burglar with an aptitude for working with tools serving his third prison term when he came up with the idea for a device which would be able to open any door or lock quickly and quietly. Assigned to the prison's workshop, he filched parts and over a period of several months developed a prototype of what would later become his signature weapon: a wrist-mounted unit which generated waves of vibrational force which could shake any door loose.

Schultz escaped prison using the prototype, but was severely injured by the vibrational feedback. Developing a padded bodysuit to absorb the feedback, he embarked on a series of successful burglaries, taking the name of the Shocker, until he encountered Spider-Man. Although he managed to defeat the web-slinger in their first confrontation, a second encounter days later resulted in his being taken into police custody. As he was in the same prison as the Rhino when the latter broke through a wall, resulting in a mass escape, it is possible that the Shocker was among the convicts that escaped in the confusion.
Age: 28.
Height: 5' 9".
Weight: 175 lbs.
Eyes: Brown.
Hair: Brown.
Uniform: Brown and yellow padded bodysuit, brown cowl, yellow full-face mask, brown gloves, brown boots, silver belt and trim.
Strength Level: The Shocker possesses the normal human strength of a man his age, height, and build who engages in regular exercise.
Known Superhuman Powers: None; all of his abilities are built into his uniform.
Other Abilities: Herman Schultz is a skilled burglar and safecracker.
Weapons: Built into the Shocker's gloves are a pair of vibro-shock devices which create vibrations which can crumble solid concrete or severely injure a normal human.
Paraphernalia: The Shocker's uniform is made of padding which absorbs the vibrational feedback from his vibro-shock devices.


215 points

Attributes: ST 11 [10]; DX 13 [60]; IQ 12 [40]; HT 11 [10].

Secondary Characteristics: Dmg 1d-1/1d+1; BL 24 lbs; HP 11 [0]; Will 12 [0]; Per 12 [0]; FP 11 [0]; Basic Speed 6.00 [0]; Basic Move 6 [0]; Dodge 10.

Languages: English (Native) (Native Language) [0].

Cultural Familiarities: Western (Native) [0].

Advantages: Artificer 2 [20]; Combat Reflexes [15]; Contact (Fence) (Effective Skill: 12; Frequency: 9 or less; Somewhat Reliable) [1]; Corrosion Attack 6d (Gadget/Breakable, DR 4, -15%: Gadget/Breakable, Size -6, -10%; Melee Attack: Dual, +10%; Melee Attack: Reach C, -30%; Variable, +5%; Elemental: Vibration, -10%; Alternative Attack, ×1/5) [6]; Corrosion Attack 6d (Extra Recoil, Rcl 3, -20%; Gadget/Breakable: DR 4, -15%; Gadget/Breakable, Size -6, -10%; Increased Range, ×2, +10%; Increased 1/2D Range, ×5, +10%; Rapid Fire, +40%; Underwater, +20%; Variable, +5%; Elemental: Vibration, -10%) [78]; High Manual Dexterity 2 [10].

Disadvantages: Code of Honor (Street) [-5]; Kleptomania (9) [-22]; Pacifism (Reluctant Killer) [-5]; Phobia (Triskaidekaphobia: The Number 13) (12) [-5]; Social Stigma (Criminal Record) [-5]; Wealth (Struggling) [-10].

Quirks: Dual Identity [-1]; Imaginative [-1].

Skills: Armoury/TL8 (Small Arms) IQ+1 [1] – 13*; Boxing (A) DX-1 [1] – 12; Climbing (A) DX-1 [1] – 12; Electronics Operation/TL8 (Security) IQ+0 [2] – 12; Engineer/TL8 (Microtechnology) (H) IQ+0 [1] – 12*; Explosives/TL8 (Demolition) (A) IQ+0 [2] – 12; Forced Entry (E) DX+0 [1] – 13; Innate Attack (Beam) (E) DX+1 [2] – 14; Jumping (E) DX+0 [1] – 13; Lockpicking/TL8 (A) IQ+0 [2] – 12; Mathematics/TL8 (Applied) (H) IQ-2 [1] – 10; Mechanic/TL8 (Micromachines) (A) IQ+1 [1] – 13*; Streetwise (A) IQ+0 [2] – 12; Wrestling (A) DX-1 [1] – 12.

Starting Spending Money: $2,000 (20% of Starting Wealth).


* Includes +2 from Artificer.

Role-Playing Notes: