Scarlet Witch Villain

Real Name: Wanda Maximoff.
Occupation: Professional criminal, sorceress.
Identity: Publicly known.
Legal Status: Unknown.
Other Aliases: None.
Place of Birth: Unrevealed.
Marital Status: Single.
Known Relatives: Pietro (alias Quicksilver, brother).
Group Affiliation: Brotherhood of Mutants.
Base of Operations: Mobile.
First Post-Reboot Appearance: UNCANNY X-MEN #4.
History: Not much is known about the origins of the Scarlet Witch before her first appearance. She and her twin brother Pietro claim to be Gypsies, although there are hints that they were adopted rather than born into the culture.

It is not currently known how the two came to the attention of the mutant criminal Magneto, but the self-proclaimed Master of Magnetism was quick to induct them into his Brotherhood of Mutants. Wanda in particular was easily swayed by Magneto's personal charm and force of personality; Pietro has admitted that he only accepted Magneto's offer to protect his impressionable sister. Wanda was apparently already calling herself the Scarlet Witch before joining the group. In their first appearance with the group, the Scarlet Witch and the rest of the Brotherhood faced off against the X-Men; although they were defeated, they managed to escape.

Wanda has changed since joining the Brotherhood. She is far more confident since joining, but has also become colder towards others, including her brother. During a brief time when Magneto was separated from the group, Wanda took charge and led the Brotherhood with the same heavy hand that Magneto did. After he was reunited with the team, Magneto made her his official second-in-command. These developments have adversely affected her relationship with her brother; both Wanda and Magneto believe it is only a matter of time before Pietro betrays them.
Age: 19.
Height: 5' 4".
Weight: 110 lbs.
Eyes: Green.
Hair: Auburn.
Uniform: Black sleeveless Spandex bodysuit, red shoulder-less low-neck dress with leg slits up to the waist and loose elbow-length sleeves, black elbow-length Spandex gloves, red sash around the waist, red calf-high boots with mystic patterns on the front and four-inch heels, black headband.
Strength Level: The Scarlet Witch possesses the normal human strength of a woman her age, height, and build who engages in moderate exercise.
Known Superhuman Powers: Wanda Maximoff is a mutant who was born with the ability to wield ambient magical energies. Most Earth-born sorcerers utilize three main sources of power: innate mental powers, ambient magical energies, and extra-dimensional sources. Wanda is naturally inclined to use ambient energies to the exclusion of the other two.

Wanda knows a number of spells dealing primarily with illusions, transmutation, and probability. She has been shown being able to turn multiple people invisible, create realistic illusions that affect all the senses and which can be captured on film and digital media, and the ability to grant "good luck" to allies and "bad luck" to opponents. She has also been shown casting eldricht bolts of raw magical energy to injure opponents, although these tend to tire her out if she fires off too many of them in a short time frame. In addition to these, she is able to create shields of mystic energy to protect herself from harm.

Wanda also knows several spells which she uses to alter matter. She has shown the ability to turn a solid metal door into gas, turn pavement into mud, and even so far as to briefly turn one of her teammates, the Toad, into his namesake animal as punishment.

Wanda's powers are unpredictable, and don't always operate the way she wants them to. Since joining the Brotherhood, however, her powers have become more reliable than before.


426 points

Attributes: ST 10 [0]; DX 11 [20]; IQ 12 [40]; HT 11 [10].v

Secondary Characteristics: Dmg 1d-2/1d; BL 20 lbs; HP 10 [0]; Will 14 [10]; Per 12 [0]; FP 11 [0]; Basic Speed 5.50 [0]; Basic Move 5 [0]; Dodge 9.

Languages: English (Accented) [4]; Romanian (Native Spoken/Semi-Literate) [-2].

Cultural Familiarities: Eastern European (Native) [0]; Western [1].

Advantages: Appearance (Beautiful) [12]; Claim to Hospitality (Gypsies) [5]; Combat Reflexes [15]; Energy/2 [40]; Fit [5]; High Pain Threshold [10]; Illusion/3 [30]; Intuition [15]; Luck/3 [30]; Magery 3 (Radically Unstable Magery (Activation Roll), -10%; Mutant, -10%) [28]; Matter/3 [60].

Perks: High-Heeled Heroine [1]; Magical School Familiarity (Gypsy Magic) [1]; Photogenic [1]; Sexy Pose [1].

Disadvantages: Callous [-5]; Code of Honor (Gypsy) [-5]; Fanaticism (Mutant Supremacy) [-15]; Pacifism (Reluctant Killer) [-5]; Sense of Duty (Magneto) [-2]; Social Stigma (Minority Group) [-10]; Wealth (Struggling) [-10].

Quirks: Dual Identity [-1].

Skills: Acrobatics (H) DX+1 [8] – 12; Acting (A) IQ+0 [2] – 12; Autohypnosis (H) Will+2 [12] – 16; Carousing (E) HT+1 [2] – 12; Escape (H) DX+1 [8] – 12; Filch (A) DX+1 [4] – 12; Fortune Telling (Gypsy) (A) IQ+0 [2] – 12; Innate Attack (Beam) (E) DX+3 [8] – 14; Intimidation (A) Will+0 [2] – 14; Judo (H) DX+0 [4] – 11; Karate (H) DX+0 [4] – 11; Leadership (A) IQ+0 [2] – 12; Observation (A) Per+2 [8] – 14; Running (A) HT+1 [4] – 12; Sex Appeal (Human) (A) HT+4 [2] – 15*; Shield (Force) (E) DX+3 [8] – 14; Sleight of Hand (H) DX+1 [8] – 12; Stealth (A) DX+1 [4] – 12; Streetwise (A) IQ+0 [2] – 12; Survival (Woodlands) (A) Per+2 [8] – 14; Thaumatology (VH) IQ+3 [8] – 15†.

Magical Realm Skills: Energy (VH) IQ+3 [8] – 15†; Illusion (VH) IQ+3 [8] – 15†; Luck (VH) IQ+3 [8] – 15†; Matter (VH) IQ+3 [8] – 15†.

Starting Spending Money: $2,000 (20% of Starting Wealth).


* Includes +4 from Appearance.

† Includes +3 from Magery.

Role-Playing Notes:

Early on in her career, Wanda is wide-eyed and impressionable, easily swayed by powerful personalities like Magneto.

Later on, as she gains confidence and her magic becomes more predictable, Wanda starts to emulate Magneto's personality and heavy-handed approach to leadership, becoming colder and harsher towards members of her team whose flaws are readily apparent. She sees Magneto as the father figure in her life, and is consciously changing to meet what she perceives as his expectations.

Design Notes:

1. Cost of Magery includes Magery 0 with both Radically Unstable Magery and Mutant applied to it. It just looked weird putting both Magery 0 and Magery 3 with the same limitations on them on the sheet together.

2. In her first appearance, she possesses Radically Unstable Magery (All Failures Are Critical Failures) (-30%), and lacks the Callous disadvantage. Her time with the Brotherhood has enabled her to buy up the Radically Unstable Magery to the -10% level, but she gained Callous as a result.

3. Her Social Stigma is either Mutant (in the Americas and Western Europe) or Gypsy (in Eastern Europe), depending on where she is at the time.

4. One thing that always bothered me about Wanda was how undefined her power set in the comics was. She started off as a probability manipulator, and evolved over time into a full-fledged reality manipulator – on a subconscious level! And it seems with that kind of power, the writers didn't know what to do with her, except as a plot device to completely mess things up on a cosmic scale. So, I've cut her back to a manageable, playable level of power.