Lizard Non-Villain Antagonist

Real Name: Dr. Curtis Connors.
Occupation: Scientist, biology professor.
Identity: Secret.
Legal Status: Citizen of the United States with no criminal record.
Other Aliases: None.
Place of Birth: Coral Gables, Florida.
Marital Status: Separated.
Known Relatives: Martha (wife, separated), William (son).
Group Affiliation: None.
Base of Operations: New York City; formerly West Palm Beach, Florida.
First Post-Reboot Appearance: (as Dr. Connors) UNCANNY X-MEN #1; (as Lizard) AMAZING SPIDER-MAN #
History: Dr. Curtis Connors had been a research biochemist at a think-tank firm in Florida when he lost his right arm in a lab accident caused by an intern. The intern lied and placed the blame on Connors, leading to Connors' firing.

Blacklisted by the scientific firms in Florida, he eventually settled into a teaching position at Empire State University in New York City. While there, he studied reptiles, particularly their ability to grow back their limbs and tail, a trait long since removed from the mammalian gene pool. He eventually earned his tenure there after publishing a number of papers on reptilian characteristics.

Connors hoped to be able to duplicate the process in people, with the intent of regenerating his lost arm. After twenty years, he was finally successful, producing a serum which appeared to give lab rats the ability to regenerate their legs.

Injecting himself with the serum, Connors was delighted when his arm started to grow back. His delight turned to horror as the arm turned scaly and green, which spread to the rest of his body. This was the first time that Connors became the Lizard.

The Lizard went on a near-mindless rampage through New York, eventually battling Spider-Man, who came to realize who the Lizard really was. Ultimately, Connors's star pupil Gwen Stacy, with Spider-Man's help, managed to develop a biochemical serum which reverted him to human form. However, the changes which led to the Lizard still reside in Connors on a genetic level.

Connors has become the Lizard on at least two other occasions. Each time, he has faced Spider-Man in combat, only to be returned to human form.
Age: 40.
Height: 5' 11".
Weight: 175 lbs.
Eyes: Brown.
Hair: (as Connors) Brown, (as Lizard) None.
Skin: (as Lizard) Green scales.
Uniform: None.
Strength Level: Dr. Connors has the normal human strength of a man his age, height, and build who engages in moderate regular exercise. As the Lizard, he possesses superhuman strength, enabling him to lift (press) 12 tons.
Known Superhuman Powers: Dr. Connors possesses the ability to grow back his limbs after they've been severed.

As a side-effect of the process which gave him that ability, Connors is able to turn into the super-powered Lizard. As the Lizard, he possesses superhuman strength, sharp claws on both his hands and feet, sharp teeth, and a six and a half foot long tail which he can use as a weapon, striking at up to 70 miles per hour. His hands and feet have retractable claws in the palms and heels which help him climb surfaces that would otherwise be inaccessible. His skin becomes covered with thick scales, like those of an alligator, able to resist (though not invulnerable to) most pistol rounds. His powerful legs enable him to leap 18 feet in a standing broad jump. Also, as the Lizard, he heals much faster, enabling him to regenerate his limbs at a faster rate than normal.

The Lizard also appears to have a quasi-telepathic ability to communicate with and command all reptiles within about a one mile radius.
Other Abilities: In his human form, Dr. Connors is a brilliant biologist and biochemist, and is a leading herpetologist (a scientist who studies reptiles).
Limitations: As the Lizard, the R-complex of Connors's brain (the most primitive region of the human brain, containing the basest impulses) overwhelms the cerebrum, causing his mind to become progressively inhuman. Furthermore, he becomes cold-blooded, requiring external heat sources to stay active.


Dr. Curt Connors

743 points

ST: 10 [0] HP: 10 [0] Speed: 5.00 [0]
DX: 10 [0] Will: 12 [-10] Move: 5 [0]
IQ: 14 [80] Per: 14 [0]  
HT: 10 [0] FP: 10 [0] SM: 0
 
Dmg: 1d-2/1d BL: 20 lbs.  
Dodge: 8 Parry: 8 DR: 0


Languages: English (Native) (Native Language) [0].

Cultural Familiarities: Western (Native) [0].

Advantages: Alternate Form: The Lizard (Difference In Point Cost: 594 points; Once On, Stays On, +50%; Trigger: Losing a Stress Atavism Roll, Occasional, -30%; Super, -10%) [611]; Rapid Healing [5]; Regrowth (Passive Biological, -5%) [38]; Tenure (Empire State University) [5]; Wealth (Comfortable) [10].

Disadvantages: Dependent (Son; No More Than 25%; Loved One) (9) [-20]; Dependent (Wife; No More Than 50%; Loved One) (9) [-10]; Guilt Complex [-5]; Pacifism (Reluctant Killer) [-5]; Secret (Is The Lizard) (Utter Rejection) [-10]; Stress Atavism (Severe) (12) [-20]; Unusual Biochemistry [-5].

Quirks: Broad-Minded [-1]; Fascinated By Reptiles [-1].

Skills: Bioengineering/TL8 (Genetic Engineering) (H) IQ+1 [8] – 15; Biology (VH) IQ+1 [12] – 15; Chemistry/TL8 (H) IQ+1 [8] – 15; Expert Skill (Herpetology) (H) IQ+5 [24] – 19; Mathematics/TL8 (Applied) (H) IQ-1 [2] – 13; Teaching (A) IQ+0 [2] – 14; Weird Science (VH) IQ-1 [4] – 13.

Starting Spending Money: $8,000 (20% of Starting Wealth).

Lizard (as standalone character)

760 points

ST: 13 [30] HP: 13 [0] Speed: 6.50 [0]
DX: 14 [80] Will: 12 [30] Move: 6 [0]
IQ: 6 [-80] Per: 12 [30]  
HT: 12 [20] FP: 12 [0] SM: 0
 
Dmg: 8d/10d BL: 3,026 lbs./1.5 tons  
Dodge: 10 Parry: 12 DR: 4*


Attributes: ST ; DX ; IQ ; HT .

Secondary Characteristics: Dmg ; BL ; HP ; Will ; Per ; FP ; Basic Speed ; Basic Move ; Dodge .

Languages: English (Broken Spoken/Illiterate) [-5].

Cultural Familiarities: None [-1].

Advantages: Animal Empathy [5]; Claws (Sharp Claws) [5]; Clinging (Passive Biological, -5%) [19]; Combat Reflexes [15]; Damage Resistance 4 (Flexible, -20%) [16]; High Pain Threshold [10]; Lifting ST +110 (Passive Biological, -5%) [314]; Mind Control (Accessibility: Reptiles Only, -50%) [20]; Regeneration (Regular: 1HP/hr) (Passive Biological, -5%) [24]; Regrowth (Passive Biological, -5%) [38]; Single-Minded [5]; Speak With Animals (Specialized: Reptiles, -50%) [10]; Striker (Crushing; Tail) (Cannot Parry, -40%; Long, +1, +100%; Weak, -50%) [6]; Striking ST +55 (Passive Biological, -5%) [262]; Super Jump 1 [10]; Teeth (Sharp Teeth) [1]; Unfazeable [15].

Perks: Biting Mastery [1]; Scales [1].

Disadvantages: Appearance (Unattractive) [-4]; Berserk (9) [-15]; Bestial [-10]; Cold-Blooded (Stiffen up under 50°) [-5]; Colorblindness [-10]; Disturbing Voice [-10]; Easy to Read [-10]; Gullibility (9) [-15]; Hidebound [-5]; Loner (9) [-7]; Low TL -8 [-40]; Social Stigma (Monster) [-15]; Speech Impediment [-10]; Unusual Biochemistry [-5]; Wealth (Dead Broke) [-25].

Quirks: Dislikes Humans [-1].

Skills: Acrobatics (H) DX-2 [1] – 12; Bioengineering/TL8 (Genetic Engineering) (H) IQ+1 [8] – 7; Biology (VH) IQ+1 [12] – 7; Brawling (E) DX+2 [4] – 16; Chemistry/TL8 (H) IQ+1 [8] – 7; Climbing (A) DX-1 [1] – 13; Expert Skill (Herpetology) (H) IQ+5 [24] – 11; Mathematics/TL8 (Applied) (H) IQ-1 [2] – 5; Teaching (A) IQ+0 [2] – 6; Weird Science (VH) IQ-1 [4] – 5.

Starting Spending Money: $0.

Lizard (as Alternate Form)

594 points

Attribute Adjustments: ST +3 [30]; DX +4 [80]; IQ -8 [-160]; HT +2 [20].

Secondary Characteristic Adjustments: Will +8 [40]; Per +6 [30].

Language Adjustments: English (Broken Spoken/Illiterate) [-5].

Cultural Familiarity Adjustments: No Cultural Familiarities [-1].

Advantages: Animal Empathy [5]; Claws (Sharp Claws) [5]; Clinging (Passive Biological, -5%) [19]; Combat Reflexes [15]; Damage Resistance 4 (Flexible, -20%) [16]; High Pain Threshold [10]; Lifting ST +110 (Passive Biological, -5%) [314]; Mind Control (Accessibility: Reptiles Only, -50%) [20]; No Guilt Complex [5]; No Pacifism (Reluctant Killer) [5]; Regeneration (Regular: 1HP/hr) (Passive Biological, -5%) [24]; Single-Minded [5]; Speak With Animals (Specialized: Reptiles, -50%) [10]; Striker (Crushing; Tail) (Cannot Parry, -40%; Long, +1, +100%; Weak, -50%) [6]; Striking ST +55 (Passive Biological, -5%) [262]; Super Jump 1 [10]; Teeth (Sharp Teeth) [1]; Unfazeable [15].

Perks: Biting Mastery [1]; Scales [1]; No Broad-Minded [1]; No Fascinated by Reptiles [1].

Disadvantages: Appearance (Unattractive) [-4]; Berserk (9) [-15]; Bestial [-10]; Cold-Blooded (Stiffen up under 50°) [-5]; Colorblindness [-10]; Disturbing Voice [-10]; Easy to Read [-10]; Gullibility (9) [-15]; Hidebound [-5]; Loner (9) [-7]; Low TL -8 [-40]; No Tenure [-5]; Social Stigma (Monster) [-15]; Speech Impediment [-10]; Wealth (Comfortable Drops to Dead Broke) [-35].

Quirks: Dislikes Humans [-1].

Skills: Acrobatics (H) DX-2 [1] – 12; Brawling (E) DX+2 [4] – 16; Climbing (A) DX-1 [1] – 13.

Role-Playing Notes:

Design Notes:

1. Dr. Connors has "bought off" the One Arm trait he had before becoming the Lizard. Whether he got the better end of the deal with the other traits is anyone's guess.

2. The Lizard and Dr. Connors share many traits, most notably Regrowth and Unusual Biochemistry. As such, I've calculated the Lizard's cost as both an Alternate Form and a "standalone character".

3. The Lizard's 'Speech Impediment' Disadvantage is simply a renamed 'Stuttering', being the same mechanical effects with a different flavor.