Hijacker Villain

Real Name: Howard Mitchell.
Occupation: Professional criminal, former armored car driver.
Identity: Known to the authorities.
Legal Status: Citizen of the United States with a criminal record.
Other Aliases: None.
Place of Birth: Presumably the Chicago, Illinois, metro area.
Marital Status: Single.
Known Relatives: None.
Group Affiliation: None.
Base of Operations: Mobile in and around the Chicago, Illinois, metro area.
First Post-Reboot Appearance: ASTONISHING ANT-MAN #
History: For years, Howard Mitchell drove an armored car for a number of banks in the Chicago metro area, a job he considered a dead-end and thankless one. Armed with his knowledge of the routes, Mitchell's greed got the better of him; after donning an identity concealing ski mask, a Kevlar vest, and a toy robotic voice changer, he intercepted one of his company's armored cars in an area with no traffic cameras, tased the driver and the guard, and made off with the bulk of the money.

Flush with his success, he began plotting other armored car heists. To this end, he used his stolen money to discreetly acquire a number of run-down armored vehicles on the black market and the parts to refurbish them, using a commercial 3D printer to make custom parts as needed. Having also updated his gear at the same time, he began a series of hijackings, often using hidden garages and the elevated rail line to capture armored cars; he would almost always render the driver and guards unconscious (when they resisted) and return them and the armored car unharmed.

Unfortunately for him, this rash of hijackings earned him some infamy. Dubbed "the Hijacker" by the press, Mitchell decided to run with it. He released a series of videos on YouTube under his "Hijacker" alias which were essentially body-camera footage of his hijackings. Even with this footage, the authorities were unable to track him down. This led to him being tracked by Ant-Man and Wasp on behalf of the FBI. The Hijacker led them on a merry chase throughout the Chicago area, traveling by street, rail, and by boat until they cornered and captured him, turning him over to the FBI.

While in prison, Mitchell was visited by Dr. Elias Starr, who offered to arrange for his release in return for joining Starr's team, the Lethal Legion. Questioning Starr further about the purpose of the team and his expected role in it, Mitchell learned that Starr intended Mitchell to be little more than a glorified getaway driver. Furthermore, Mitchell learned that Starr wanted to kill Ant-Man and Wasp. Disgusted, claiming that he was proud of the fact that no one had been killed or even harmed worse than a tasering in any of his hijackings, Mitchell refused.

Currently the Hijacker is still in federal prison, though how long he'll remain there remains to be seen.
Age: 32.
Height: 5' 9".
Weight: 180 lbs.
Eyes: Brown.
Hair: Bald.
Uniform: Black armored long sleeved jacket with gray trim, gray pants, gray equipment harness, gray gloves, black boots, gray utility belt, black full-face cowl with a set of multi-lens goggles.
Strength Level: The Hijacker possesses the normal human strength of a man his age, height, and build who engages in irregular moderate exercise.
Known Superhuman Powers: None.
Other Abilities: The Hijacker is a skilled driver of large trucks and rail lines, as well as a genius mechanic in building, repairing, and modifying armored vehicles. He also has some skill with electronics.
Paraphernalia: The Hijacker carries on his person a number of stun guns and tasers for subduing others. He also possesses a number of specially modified armored cars and personal electric rail engines which he uses to capture armored cars and other vehicles.


310 points

ST: 11 [10] HP: 11 [0] Speed: 6.00 [5]
DX: 11 [20] Will: 12 [0] Move: 6 [0]
IQ: 12 [40] Per: 13 [5]  
HT: 12 [20] FP: 12 [0] SM: 0
 
Dmg: 1d-1/1d+1 BL: 24 lbs  
Dodge: 10 Parry: 10 DR: 18/7* (uniform torso); 12/4* (rest of uniform)


Languages: English (Native) (Native Language) [0].

Cultural Familiarities: Western (Native) [0].

Advantages: Absolute Direction [5]; Artificer 3 [30]; Combat Reflexes [15]; Driver's Reflexes 3 [15]; Fit [5]; Gadgeteer (Accessibility: Vehicles Only, -50%) [13]; Gizmo 2 [10]; High Manual Dexterity 3 [15]; High Pain Threshold [10].

Perks: Attribute Substitution (Counterfeiting based on Per) [1]; Efficient (Mechanic) [1]; Equipment Bond (Armored Vehicle) [1]; Full Tank [1]; Minor Reputation (Internet Celebrity) [1]; Off-Screen Reload [1].

Disadvantages: Bad Sight (Far-Sighted) (Mitigator: Corrective Lenses, -60%) [-10]; Greed (12) [-15]; Hard of Hearing (Mitigator: Hearing Aids, -60%) [-4]; Pacifism (Cannot Kill) [-15]; Social Stigma (Criminal Record) [-5].

Quirks: Careful Planner [-1]; Dual Identity [-1]; Interviews Badly [-1]; Tactless [-1]; Wears Bifocals [-1].

Skills: Area Knowledge (Chicago Metro Area) (E) IQ+2 [4] – 14; Armoury/TL8 (Vehicle Armor) (A) IQ+4 [4] – 16*; Boating/TL8 (Large Powerboat) (A) DX+4 [4] – 15†; Boating/TL8 (Motorboat) (A) DX+4 [3] – 15†‡; Brawling (E) DX+1 [2] – 12; Climbing (A) DX+0 [1] – 11; Computer Operation/TL8 (E) IQ+1 [2] – 13; Counterfeiting/TL8 (Detection) (A) Per+1 [4] – 14; Driving/TL8 (Automobile) (A) DX+3 [2] – 14†§; Driving/TL8 (Heavy Wheeled) (A) DX+4 [4] – 15†; Driving/TL8 (Locomotive) (A) DX+3 [2] – 14†; Electronics Operation/TL8 (Security) (A) IQ+1 [4] – 13; Electronics Repair/TL8 (Security) (A) IQ+4 [4] – 16†; Engineer/TL8 (Diesel Engine) (H) IQ+2 [2] – 14*; Engineer/TL8 (Electric Engine) (H) IQ+2 [2] – 14*; Engineer/TL8 (Heavy Wheeled Vehicle) (H) IQ+2 [2] – 14*; Engineer/TL8 (Vehicular Armor) (H) IQ+2 [2] – 14*; Fast-Draw (Pistol) (E) DX+1 [1] – 12#; Guns/TL8 (Pistol) (E) DX+1 [2] – 12; Jumping (E) DX+1 [2] – 12; Lifting (A) HT+0 [2] – 12; Lockpicking/TL8 (A) IQ+0 [2] – 12; Machinist/TL8 (A) IQ+4 [2] – 16*; Mathematics/TL8 (Applied) (H) IQ+0 [4] – 12; Mechanic/TL8 (Automobile) (A) IQ+4 [2] – 16*; Mechanic/TL8 (Diesel Engine) (A) IQ+4 [2] – 16*; Mechanic/TL8 (Electric Engine) (A) IQ+4 [2] – 16*; Mechanic/TL8 (Gasoline Engine) (A) IQ+4 [2] – 16*; Mechanic/TL8 (Heavy Wheeled Vehicle) (A) IQ+4 [2] – 16*; Mechanic/TL8 (Large Powerboat) (A) IQ+4 [2] – 16*; Mechanic/TL8 (Locomotive) (A) IQ+4 [2] – 16*; Mechanic/TL8 (Motorboat) (A) IQ+4 [2] – 16*; Navigation/TL8 (Land) (A) IQ+2 [1] – 14¥; Observation (A) Per+1 [4] – 14; Running (A) HT+0 [2] – 12; Shadowing (A) IQ+0 [2] – 13; Shortsword (A) DX+1 [4] – 12; Smuggling (A) IQ+0 [2] – 13; Stealth (A) DX+1 [4] – 12; Streetwise (A) IQ+0 [2] – 12; Swimming (E) HT+0 [1] – 12; Throwing (A) DX+1 [4] – 12; Tonfa (A) DX+1 [4] – 12; Urban Survival (A) Per+1 [4] – 14; Wrestling (A) DX+1 [4] – 12.

Equipment: Desktop CNC (High-Tech, p. 29); M18 Taser (×2) (High-Tech, pp. 89-90); Stun Gun (×2) (High-Tech, pp. 199-200).

Starting Spending Money: $3,150 (20% of Starting Wealth, minus cost of Tasers and Stun Guns).


* Includes +3 from Artificer.

† Includes +3 from Driver's Reflexes.

‡ Defaulted from Boating (Large Powerboat).

§ Defaulted from Driving (Heavy Wheeled).

# Includes +1 from Combat Reflexes.

¥ Includes +3 from Absolute Direction.

Role-Playing Notes:

The Hijacker is in the business for the money, and has a little bit of pride over how successful his YouTube videos of his heists have turned out. From experience, he knows that most of the guards and drivers of the armored cars he hijacks are just working people trying to make a living, so he actively tries not to harm them, preferring to simply knock them out or get them to surrender. His only weapons are tasers and wrist-mounted stun guns, and when confronted with supers will attempt to flee instead of fighting, and will surrender if things turn really bad.

BRAWLING
TL Weapon Damage Reach Parry Cost Weight ST Notes
Brawling Punch 1d-2 cr C 10 10  
Brawling Kick 1d-1 cr C, 1 n/a 10  

Design Notes:

1. It's recommended to use (and abuse) GURPS Action 6: Tricked-Out Rides when developing his various armored cars.