Eel Villain

Real Name: Leonard Stryke.
Occupation: Aquarium caretaker turned costumed mercenary.
Identity: Known to the authorities.
Legal Status: Citizen of the United States with a criminal record.
Other Aliases: None.
Place of Birth: Los Angeles, California.
Marital Status: Single.
Known Relatives: Jordan (alias Viper, brother).
Group Affiliation: Member of the Serpent Squad, occasional employee of Count Nefaria and Mister Fear.
Base of Operations: Mobile.
First Post-Reboot Appearance: CAPTAIN AMERICA #
History: A caretaker at the New York City Aquarium, Leonard Stryke racked up a sizable gambling debt to several New Jersey and Indian reservation casinos. Unable to pay the debts on time and fearing for his life, Stryke commissioned the criminal inventor Tinkerer to come up with a uniform which duplicated the abilities of the electric eel (see Tinkerer). Using this suit, Stryke hired himself out to various organizations as the Eel. During his first recorded outing, he ran afoul of Captain America while stealing data on experimental nanotechnology for Count Luchino Nefaria, but managed to escape and complete the mission.

Following that mission, he and the criminal known as the Ox were coerced by Mister Fear into battling Daredevil on Fear's behalf. Following this, the Eel and his cohorts were sent to prison.

Stryke was later busted out of prison by his brother Jordan, who as the Viper was creating an organization of snake-themed mercenaries which he dubbed the Serpent Squad. (While the eel is technically a fish, it is often mistaken for a snake due to its long, serpentine body.) As a member of the Serpent Squad, he again clashed with Captain America, though he managed to escape capture by leaping into the Hudson River. In a later altercation, the Serpents fought Captain America and the government team Freedom Force, and were sent to prison. However, the Stryke brothers were last seen as part of the mass breakout from Ryker's Island penitentiary led by the Rhino.
Age: 28.
Height: 5' 8".
Weight: 180 lbs.
Eyes: Green.
Hair: Brown.
Uniform: Blue and maroon bodysuit, blue cowl with a maroon full-face mask and mirrored eye lenses, maroon gloves, maroon boots.
Strength Level: The Eel possesses the normal human strength of a man his age, height, and build who engages in regular exercise.
Known Superhuman Powers: None.
Weapons and Paraphernalia: The Eel's uniform enables him to mimic the abilities of his aquatic namesake. First and foremost among these abilities is its ability to generate and project incredible bolts of electricity, which he can use to stun or kill a person. He is also able to charge his uniform with static electricity, which he can use to glow in the dark or electrocute anyone who touches him.

The uniform is coated with a lubricant which makes him extremely hard to hold onto; this lubricant is highly conductive, assisting in the suit's electric abilities.

In addition, the suit is composed of advanced ballistic fabric, enabling him to withstand police gunfire. The cowl possesses fibers which can extract oxygen from water for limited periods of time.


293 points

ST: 11 [10] HP: 11 [0] Speed: 6.00 [0]
DX: 12 [40] Will: 11 [0] Move: 6 [0]
IQ: 11 [20] Per: 12 [5]  
HT: 12 [20] FP: 12 [0] SM: 0
 
Dmg: 1d-1/1d+1 BL: 24 lbs.  
Dodge: 10 Parry: 10 DR: 12/4* (uniform)


Languages: English (Native) (Native Language) [0].

Cultural Familiarities: Western (Native) [0].

Advantages: Affliction (Stun Bolt) 6 (HT-5; Blockable (Can Be Blocked With Shield), -5%; Damage Modifier: Surge, Arcing, +100%; Increased 1/2D Range (×5), +10%; Reduced Range (×1/5), -20%; Variable, +5%; Electronic, -30%) [96]; Burning Attack (Electric Aura) 2d (Aura, +80%; Damage Modifier: Surge, Arcing, +100%; Melee Attack: Reach C, -30%; Electronic, -30%) [22]; Burning Attack (Electric Bolt) 6d (Blockable (Can Be Blocked With Shield), -5%; Damage Modifier: Surge, Arcing, +100%; Increased 1/2D Range (×5), +10%; Reduced Range (×1/5), -20%; Variable, +5%; Electronic, -30%; Alternative Attack, ×1/5) [10]; Combat Reflexes [15]; Doesn't Breathe (Badget/Breakable: DR 0, -20%; Gadget/Breakable: SM -8, -5%; Gadget/Can Be Stolen: Forcibly Removed, -10%; Gills, -50%) [4]; Fit [5]; High Pain Threshold [10]; Slippery 3 [6].

Perks: Generator [1]; Ignition [1]; Illumination [1]; Intuitive Repairman (Eel Suit) [1]; Skintight Outfit [1].

Disadvantages: Compulsive Gambling (9) [-7]; Debt -5 [-5]; Pacifism (Reluctant Killer) [-5]; Sense of Duty (Comrades) [-5]; Social Stigma (Criminal Record) [-5].

Quirks: Careful [-1]; CRS (Cant Remember Stuff) -2 [-2]; Delusion (The Apollo Moon Landings Were Faked) [-1]; Dual Identity [-1].

Skills: Acrobatics (H) DX+0 [4] – 12; Aquabatics (H) DX+0 [4] – 12; Boxing (A) DX+1 [4] – 13; Climbing (A) DX+0 [2] – 12; Computer Operation/TL8 (E) IQ+0 [1] – 11; Expert Skill (Ichthyology) (H) IQ-1 [2] – 10; Forced Entry (E) DX+0 [1] – 12; Gambling (A) IQ+0 [2] – 11; Hazardous Materials/TL8 (Chemical) (A) IQ+1 [4] – 12; Housekeeping (E) IQ+1 [2] – 12; Innate Attack (Beam) (E) DX+3 [8] – 15; Jumping (E) DX+0 [1] – 12; Observation (A) Per+0 [2] – 12; Running (A) HT+0 [2] – 12; Savoir-Faire (Mafia) (E) IQ+1 [2] – 12; Scuba/TL8 (A) IQ+1 [4] – 12; Search (A) Per+0 [2] – 12; Stealth (A) DX+0 [2] – 12; Streetwise (A) IQ+1 [4] – 12; Swimming (E) HT+2 [4] – 14.

Starting Spending Money: $1,600 (20% of Starting Wealth, minus the cost of the Reflex Suit).

Role-Playing Notes:

The Eel is a criminal mainly because he can't earn enough money legitimately to pay off his gambling debts. He is not a killer by nature, and when facing off against superhumans will attempt to run or, barring that, surrender should the fight go against him. He's cautious, but not an outright coward. Despite all this, he's beginning to see the appeal of being a costumed mercenary. He's not a leader, but a solid team player, and works well with his brother, the Viper. His primary weakness is his gambling habit, which is what got him into the business to begin with.