Doctor Drakken Villain

Real Name: Drew Theodore P. Lipski.
Occupation: Professional criminal, mad scientist.
Identity: Known to the authorities.
Legal Status: Citizen of the United States with a criminal record.
Other Aliases: "Drewby" (a nickname given to him by his mother), Dr. D.
Place of Birth: Unrevealed.
Marital Status: Single.
Known Relatives: Mother (full name unrevealed); Eddie (alias Motor Ed, cousin).
Group Affiliation: Employer of Shego and several unnamed henchmen, former partner of other professional criminals, former unwilling employee of HYDRA and AIM.
Base of Operations: Mobile.
First Post-Reboot Appearance: (as Drew Lipski) #SHADOWGUARD #14; (as Dr. Drakken) THE INCREDIBLE HULK #
History: Dr. Drew Lipski was a college friend of Dr. James Possible, though after an aborted attempt at building robot girlfriends for himself and his friends their friendship was soured; Lipski then transferred to another school. It is believed they were graduate students at the time.

Both Lipski and Possible were later forcibly recruited by HYDRA and AIM to work on various projects for them on HYDRA's private artificial island. Lipski's own projects were unrevealed, but he has said to have done an autopsy on a blue-skinned alien (presumably one of the Kree) either during his captivity or prior to it for some unrevealed agency. They were rescued by the outlaw team known as the Shadowguard (who in the process ended up destroying HYDRA Island).

How Lipski became the criminal Dr. Drakken is unknown, but he is suspected of injecting himself with DNA from the alien he autopsied, in the form of an RNA retrovirus. It's also believed that the injection process was untested and unauthorized, as it turned his skin blue and addled his mind.

Drakken first came into contact with teen hero Kim Possible during an a scheme to use an explosive micro-bot to force people to do his bidding under the threat of blowing their heads off. Some time prior to this he had enlisted the services of the criminal mercenary Shego; Shego has been both his ally and his voice of sanity ever since. Drakken and Possible have been arch-nemeses ever since.

During an apparent alien invasion (two alien warriors and their horde of giant robot walkers), Drakken assisted Possible in saving the world through the use of fast-growing mutated plants which obeyed his commands. Although hailed as a hero because of his actions, after a few years of laying low he returned to his acts of villainy. (He's justified his actions in saving the world as "eliminating the competition".) Since returning to action, he has been slightly more focused on removing Possible from his way than ever before.
Height: 5' 9".
Weight: 160 lbs.
Eyes: Blue.
Hair: Black.
Skin: Light blue.
Other Distinguishing Features: Doctor Drakken has a scar prominent on his left cheek.
Uniform: Blue long coat, loose blue pants, black gloves, black boots, black belt with a green buckle.
Strength Level: Doctor Drakken possesses the normal human strength of a man his age, height, and build who engages in moderate regular exercise.
Known Superhuman Powers: None.
Other Abilities: Drakken has a doctorate in either Robotics or Genetic Engineering.
Paraphernalia: Drakken has a wide array of technological devices (usually but not always stolen) at his disposal at any given time. His primary means of transportation is a series of open-cockpit circular hovercraft, which are usually armed with some kind of energy weapon in an underslung pop-turret.


263 points

ST: 10 [0] HP: 10 [0] Speed: 5.75 [0]
DX: 11 [20] Will: 11 [-10] Move: 5 [0]
IQ: 13 [60] Per: 12 [-5]
HT: 12 [20] FP: 12 [0] SM: 0
 
Dmg: 1d-2/1d BL: 20 lbs.
Dodge: 8 Parry: 8 DR: 12/4* (concealed vest)


Languages: English (Native) (Native Language) [0].

Cultural Familiarities: Western [0].

Advantages: Ally Group (Henchmen; 25% of Starting Value; Group Size: 11-20) [16]; Artificer 2 [20]; Foresight (Getaways) 1 [5]; Gadgeteer [25]; High Manual Dexterity 2 [10]; High Pain Threshold [10]; Natural Scientist 2 [20]; Versatile [5]; Wealth (Wealthy) [20].

Perks: Base (Always a Backup Lair) [1].

Disadvantages: Compulsive Rhetoric (9) [-7]; Obsession (Destroy Kim Possible; Short-Term Goal) (9) [-7]; Obsession (Take Over the World; Long-Term Goal) (12) [-10]; Overconfidence (9) [-7]; Selfish (9) [-7]; Social Stigma (Criminal Record) [-5]; Social Stigma (Freak) [-10].

Quirks: Disorganized [-1]; Distinctive Feature (Blue Skin) [-1]; Distractable [-1]; Mirror-Image Disadvantages (Laziness/Workaholic) [-1]; Takes Shortcuts Whenever Possible [-1].

Skills: Beam Weapons/TL8 (Pistol) (E) DX+0 [1] 11; Beam Weapons/TL8 (Rifle) (E) DX+0 [1] 11; Bioengineering/TL8 (Cloning) (H) IQ+2 [8] 15*; Climbing (A) DX-1 [1] 10; Computer Operation/TL8 (E) IQ+0 [1] 13; Computer Programming/TL8 (AI) (H) IQ+0 [4] 13; Current Affairs/TL8 (Science & Technology) (E) IQ+2 [4] 15; Driving/TL8 (Mecha) (A) DX-1 [1] 10; Filch (A) DX+1 [4] 12; Gunner/TL8 (Beams) (E) DX+0 [1] 11; Inventor! (WC) IQ+0 [24] 13; Liquid Projector/TL8 (Sprayer) (E) DX+0 [1] 11; Navigation/TL8 (Air) IQ+0 [2] 13; Observation (A) Per+1 [4] 13; Piloting/TL11 (Light Airplane) (A) DX+0 [2] 11; Piloting/TL11 (Vertol) (A) DX+0 [2] 11; Research/TL8 (A) IQ+1 [4] 14; Running (A) HT+0 [2] 12; Science! (WC) IQ+0 [24] 13; Scrounging (E) Per+1 [2] 13; Stealth (A) DX+1 [4] 12; Streetwise (A) IQ+0 [2] 13; Submarine/TL8 (Mini-Sub) (A) DX+0 [2] 11; Swimming (E) HT+0 [1] 12; Traps/TL8 (A) IQ+0 [2] 13.

Starting Spending Money: $20,000 (20% of Starting Wealth).


* Defaulted from Science!.

Conditional +2 from Artificer.

Conditional +2 from Natural Scientist.

Role-Playing Notes:

Drakken is obsessed with two things: Taking over the world, and destroying his arch-nemesis Kim Possible. He feels he cannot succeed at the former until he's succeeded at the latter. However, most of his plans are overly complex at best, to the point of being unnecessarily convoluted. He usually requires someone else, typically Shego, to keep him on track. He is rather prone to taking shortcuts, stealing others' technologies rather than developing them himself. He has a fascination with clones for some unexplained reason.

Drakken can be made more dangerous by increasing his skills and removing a few of his more comical Quirks. Even so, he is not a combatant, preferring to leave the combat to Shego and his henchmen.

DX
TL Weapon Damage Reach Parry Cost Weight ST Notes
Punch 1d-3 cr C 8 10
Kick 1d-2 cr C, 1 n/a 10