Crucible Non-Villain Antagonist

Real Name: Byron Calley.
Occupation: Government agent, former professional criminal.
Identity: Known to the authorities.
Legal Status: Citizen of the United States with a criminal record.
Other Aliases: None.
Place of Birth: Unrevealed.
Marital Status: Single.
Known Relatives: None.
Group Affiliation: Freedom Force.
Base of Operations: Mobile.
First Post-Reboot Appearance: CAPTAIN AMERICA #
History: Not much is known about Crucible prior to his first appearance, although it has been revealed that he has several prior convictions.

He, along with the rest of the team that would come to be known as Freedom Force, first came to public attention when they attempted to rob an armored car in Washington, DC, only to have their efforts thwarted by Captain America and his partner-in-training, Bucky, who were there to testify in front of the Senate Committee on Superhuman Affairs.

While sitting in a federal prison awaiting trial, Crucible and his teammates were given the option to become government agents under the direction of Department of Homeland Security agent Valerie Cooper as an alternative to SHIELD's Sentinel program, in exchange for having the charges for their armored car robbery dropped. Accepting, Crucible and the others were given the name Freedom Force.

As a member of Freedom Force, Crucible has come into conflict with the Renegades and Captain America, the latter while both were investigating the Serpent Squad in a case of mistaken intentions.

Recently, however, Crucible was contacted by an unknown party to work against the United States government from within. It is unknown whether he has accepted, or who it was that contacted him.
Age: 27.
Height: 5' 10".
Weight: 175 lbs.
Eyes: Brown.
Hair: White.
Uniform: Yellow and purple bodysuit with black trim, yellow gloves, yellow boots, black belt; formerly had a black domino mask (which didn't hide his identity).
Strength Level: Crucible possesses the normal human strength of a man his age, height, and build who engages in moderate regular exercise.
Known Superhuman Powers: Crucible is a mutant with the psionic power to create fires at any point in his line of sight, and to shoot fire from his hands. He is immune to the flames he creates, but not to other flames. Theoretically, he should one day be able to develop the full range of powers possessed by the Human Torch.


221 points

ST: 10 [0] HP: 11 [2] Speed: 5.50 [0]
DX: 11 [20] Will: 11 [0] Move: 5 [0]
IQ: 11 [20] Per: 11 [0]  
HT: 11 [10] FP: 11 [0] SM: 0
 
Dmg: 1d-2/1d BL: 20 lbs.  
Dodge: 9 Parry: 10 DR: 12/4* (uniform)


Languages: English (Native) (Native Language) [0].

Cultural Familiarities: Western (Native) [0].

Advantages: Burning Attack 5d (Increased Range (×2), +10%; Jet, +0%; Variable, +5%; Elemental: Heat/Fire, -10%; Mutant Psionic, -10%; Alternative Attack, ×1/5) [5]; Burning Attack 5d (Area Effect: 4 yd radius, +100%; Increased Range: Line-of-Sight, +40%; Persistent, +40%; Variable, +5%; Wall: Permeable, +30%; Elemental: Fire/Heat, -10%; Mutant Psionic, -10%) [74]; Combat Reflexes [15]; Create Fire 3 (Increased Range: Line-of-Sight, +40%; Ranged, +40%; Elemental: Heat/Fire, -10%; Mutant Psionic, -10%; Alternative Attack, ×1/5) [10]; Damage Resistance 30 (Limited: Own Fire, -80%; Mutant, -10%) [30]; DHS Rank 4 [20]; Fit [5]; Heat/Fire Talent 3 [15]; Immunity to Heat Effects (Mutant Biology, -0%) [10]; Temperature Tolerance 1 [1].

Perks: Ignition [1]; Skintight Outfit [1].

Disadvantages: Duty (Department of Homeland Security) (12) [10]; Greed (12) [-15]; Impulsiveness (12) [-10]; Overconfidence (12) [-5]; Pacifism (Reluctant Killer) [-5]; Pyromania (12) [-5]; Sense of Duty (Mutantkind) [-15]; Social Stigma (Criminal Record) [-5].

Quirks: Broad-Minded [-1]; Congenial [-1]; Distractible [-1]; Dual Identity [-1]; The World Owes Me A Living [-1].

Skills: Boxing (A) DX+1 [4] – 12; Climbing (A) DX+0 [2] – 11; Forced Entry (E) DX+1 [2] – 12; Guns/TL8 (Pistol) (E) DX+0 [1] – 11; Innate Attack (Beam) (E) DX+3 [8] – 14; Judo (H) DX+1 [8] – 14; Jumping (E) DX+1 [2] – 12; Leadership (A) IQ+1 [4] – 12; Observation (A) Per+1 [4] – 12; Pyrokinesis (H) IQ+3 [4] – 13*; Running (A) HT+0 [2] – 11; Savoir-Faire (Mafia) (E) IQ+1 [2] – 12; Savoir-Faire (Police) (E) IQ+1 [2] – 12; Stealth (A) DX+1 [4] – 12; Streetwise (A) IQ+1 [4] – 12; Swimming (E) HT+1 [2] – 12; Throwing (A) DX+0 [2] – 11.

Starting Spending Money: $4,000 (20% of Starting Wealth).


* Includes +3 from Heat/Fire Talent.

Role-Playing Notes:

Crucible is a team player and has grown into a good field leader. He wants to make things better for mutants, which is why he accepted Val Cooper's offer, but for the most part his greed has gotten the better of him.

BOXING
TL Weapon Damage Reach Parry Cost Weight ST Notes
Boxing Punch 1d-2 cr C 10 10
DX
TL Weapon Damage Reach Parry Cost Weight ST Notes
Kick 1d-2 cr C, 1 n/a 10
INNATE ATTACK (BEAM)
TL Weapon Damage Acc Range RoF Shots ST Bulk Rcl Notes
Fire Wall 5d burn var (4 yd) 3 LoS 1 n/a 1
Flame Jet 5d burn var 3 10/20 Jet 1

Design Notes:

1. DHS Rank is derived from Social Engineering: Pulling Rank, based off using the Department of Homeland Security as a 20-point Patron with an assistance roll of 9 or less. It does not affect his Status.

2. I went with "Crucible" rather than "Burner" for his name because of the two names he's used in the comics I thought it was the better one. The Resistants had some really good names in their line-up (and a few generic ones... I'm looking at you, Quill).