Lt. Joshua Bittenbender
Status: Inactive
System: Robotech (Palladium)
Josh was one of those characters I'd made in a fit of boredom only to move into a regular game at a later date. Josh was, perhaps, my first Palladium character ever, an REF Veritch Pilot. He didn't always have the Super-Alpha listed on this sheet; when he started, he had a combined Alpha-Beta fighter.
Josh was introduced into the same campaign that Gitana and Gruun'tacck were in, my third active character in that game. The GM allowed us to bring in multiple characters, and due to the reality-warping nature of the game he allowed characters from many settings. During the course of the adventure, the Beta fighter ended up getting scrapped, and then the Alpha was shot to hell. The GM replaced those fighters with the Super-Alpha.
Josh ended up getting involved with one of the other fighter pilots in the game, who was thankfully an equal in rank rather than a subordinate or superior. Then the GM decided to have her roll to see if she got pregnant every single time the pair slept together... One of the many things that made me dissatisfied with the game at the end. I was man enough to not take my frustrations out ICly on Josh's partner; instead, I took them out on the GM. :)
Josh is one of those characters I may want to play again at some point, if I can get in on a decent game. I may want to translate him into another system, however, as I've become dissatisfied with Palladium in general.
OCC: REF Veritech Pilot
Level: 6
Exp: 30,930
Needed: 35,800
Gender: Male
From: Tirol
Age: 22
Height: 5' 7"
Weight: 160 lbs.
Eyes: Green
Hair: Brown
Alignment: Scrupulous
Disposition: Good-natured
IQ: 13 Perception: +1
ME: 11
MA: 11
PS: 14 Lift: 280 lbs. Carry: 140 lbs.
PP: 14
PE: 18
PB: 10
Spd: 14
HP: 41
SDC: 38
PPE: 11
Money: 84,200
Salary: 3,200/mo
- OCC Skills:
- Pilot: Jet: 98%
- Pilot: Veritech Fighters: 95%
- Mecha Combat: Alpha
- Mecha Combat: Beta
- Mecha Combat: Cyclone (Battler only)
- Weapon Systems: 98%
- Read Sensors: 80%
- Navigation: 98%
- Hand to Hand: Expert
- Ranged Combat: Infantry
- OCC Related Skills:
- Veritech Mechanics: 60%
- Basic Electronics: 65%
- First Aid: 80%
- Body Building
- Boxing
- Pilot: Lancer Space Fighter: 90%
- Pilot: Motorcycle: 80%
- Basic Math: 98%
- Navigation: Space: 95%
- Radio: Basic: 75%
- Cook: 90%
- WP: Gallant H-90
- WP: Automatic Pistol
- Airplane: 92%
- Small Spacecraft (PW): 60%
- Zero-G Movement and Combat (PW): 70%
- Combat Bonuses:
- Attacks/Melee: 6
- Strike: +2
- Parry: +4
- Dodge: +4
- Roll w/ Impact: +3
- Pull Punch: +2
- Critical: Natural 18, 19, or 20
- Damage:
-
- Kick: 1d6
- Ranged Combat Bonuses:
- Attacks/Melee: 6
- Strike:
-
- w/ Automatic Pistol: +4 aimed, +2 burst, +1 wild
- w/ Gallant H-90: +4 aimed, +2 burst, +1 wild
- Burst Damage Multipliers:
-
- Short: x2
- Medium/Half Melee: x4
- Long/Full Melee: x6
- Imposed Dodge Penalties:
-
- Conventional: -2
- High-Tech: -4
- Critical: Natural 18, 19, or 20
- Coldcock
- Rapid Reload
- Cyclone Combat:
- Attacks/Melee: 9
- Strike: +3
- Parry: +6
- Dodge: +7
- Pull Punch: +2
- Roll w/ Impact: +6
- Leap Dodge: +4, automatic
- Critical: Natural 18, 19, or 20
- Damage:
-
- Punch: 1D4 MDC
- Kick: 1D4 MDC
- Leap Kick: 2D4 MDC
- Body Throw/Flip: 1D4 MDC
- Body Block/Tackle: 1D4 MDC
- Alpha Combat:
- Attacks/Melee: 10
- Strike: +4
- Parry: +6
- Dodge: +7 (B, G), +11 (J)
- Roll w/ Impact: +6
- Pull Punch: +2
- Critical: Natural 18, 19, or 20
- Damage:
-
- Punch: 1D4 MDC (G), 1D6 MDC(B)
- Kick: 1D6 MDC (B)
- Leap Kick: 2D6 MDC (B)
- Body Flip/Throw: 1D6 MDC (B)
- Body Block/Tackle: 1D6 MDC (B)
- Stomp: 1D4 MDC
- Super-Alpha Combat:
- Attacks/Melee: 10
- Strike: +4
- Parry: +5
- Dodge: +6 (B, G), +10 (J)
- Roll w/ Impact: +6
- Pull Punch: +2
- Critical: Natural 18, 19, or 20
- Damage: +2
-
- Punch: 1D4 MDC (G), 1D6 MDC(B)
- Kick: 1D6 MDC (B)
- Leap Kick: 2D6 MDC (B)
- Body Flip/Throw: 1D6 MDC (B)
- Body Block/Tackle: 1D6 MDC (B)
- Stomp: 1D4 MDC
- Beta Combat:
- Attacks/Melee: 8
- Strike: +3
- Parry: +7
- Dodge: +6 (B, G), +8 (J)
- Roll w/ Impact: +5
- Pull Punch: +2
- Critical: Natural 18, 19, or 20
- Damage:
-
- Punch: 1D6 MDC (B)
- Kick: 1D6 MDC (B)
- Body Throw: 1D6 MDC
- Body Block: 1D6 MDC
- Stomp: 1D4 MDC
- Equipment:
- Canteen
- 2 weeks rations
- First aid kit
- Extra uniform
- Binoculars
- Flashlight
- Armor:
-
- CRV-3 Environmental Body Armor
- MDC: 50
- Laser-Resistant
- Weapons:
-
- Gallant H-90
- Damage: 4D6 SDC, 1D6 MDC (pistol), 4D6 MDC (rifle)
- Range: 200 feet SDC pistol, 500 feet MDC pistol, 1400 feet MDC rifle
- Payload:
-
- SDC pistol: 1000 blasts per E-clip
- MDC pistol: 20 blasts per E-clip
- MDC rifle: 30 blasts per rifle E-clip
- Has rifle stock, flash suppressor
- Ammo: 2 E-clips, 2 rifle E-clips
- Wolf 9mm Autopistol
- Damage: 2D6 SDC
- Range: 800 feet
- Payload: 20 round magazine
- Ammo: 2 clips
- VR-052 Battler Cyclone
- Crew: One
-
- MDC by Location in Cycle Mode:
- Headlight (front): 2
- Front Tire: 2
- Rear Tire: 2
- Storage Box (2): 2
- Rocket Thrusters (rear): 50
- Main Body: 200
- EP-40 Beam Gun: 10
- MDC by Location in Power Armor Mode:
- Tires (2): 2
- Rocket Thrusters (rear, lower back): 50
- Forearm Shields (2): 50 each
- Legs (2): 100 each
- Head: 50
- Main Body: 200
- EP-40 Beam Gun: 10
- Speed:
- Cycle: 210 mph max, 80 mph cruising
- Armor, running: 60 mph
- Armor, flying: 180 mph, not possible w/ gasoline
- Height:
- Armor: 7 ft
- Cycle: 3.6 ft
- Width:
- Armor: 3.4 ft
- Cycle: 1.6 ft
- Length:
- Armor: 3.1 ft.
- Cycle: 5 ft.
- Weight: 200 lbs.
- Cargo: two 10 x 20 x 18 inch boxes, detatchable.
-
- Weapon Systems:
-
- GR-103 Mini-Missile Launchers
- Missile Type: Fragmentation
- Damage: 5D6 MDC
- Payload: 12
- Rate of Fire: 1, 2, 4, 6, or all at once.
- Range: 1 mile
- GR-97 Forearm Missile Launcher
- Missile Type: Plasma
- Damage: 1D6 x 10 MDC
- Rate of Fire: 1 or 2 at once
- Payload: 4, but 12 can be stored in a cargo box
- EP-40 40mm Beam Gun
- Damage: 4D6 MDC
- Payload: 30 blasts per E-Clip
- Rate of Fire: Standard
- Range: 2000 feet
- Bonus: +1 to strike
- Ammo: 3 E-Clips
- Super-Alpha/Delta Fighter
- Model: VAF-7B/VDF-1A
- Class: VAF series Veritech Fighter
- Crew: One
-
- MDC by Location:
- Head: 90
- Shoulder Sensor Unit: 30
- Hands (2): 35 ea.
- Forearms/Gun Pods/Missile Pods (2): 75 ea.
- Shoulders/Missile Pods (2): 140 ea.
- Lower Legs/Thrusters/Missile Pods (2): 150 ea.
- Missile Pod Launchers/Thruster Packs (2): 150 ea.
- Wings (2): 150 ea.
- Tail (2 fins): 60 ea.
- Main Body: 360
- GU-XX Gun Pod: 75
- Speed:
- Jet Mode: Mach 1.9 maximum; Mach 4.8 with rocket boosters
- Guardian Mode: Hover to Mach 1
- Battloid Mode:
-
- Flying: Hover to 150 mph
- Running: 100 mph
- Leaping: 80 ft. up, 300 ft. w/ assist
- Width:
- 13 ft. 7 in in Battloid
- 22 ft. in Jet and Guardian
- Length: 36 ft. in Jet and Guardian
- Weight: 15.2 tons; 20.5 tons fully loaded
- Cargo: 500 lbs. w/ Cyclone removed
-
- Weapon Systems:
-
- MM-60A Multi-Missile System:
- Primary Purpose: Assault
- Secondary Purpose: Anti-Aircraft
- Effective Range: up to 5 miles in air
- Damage: Varies with missile type
- Rate of Fire: Single fire, or volleys of 2, 4, 8, 16, 20, 40, or all 72 at once.
- Payload:
-
- Left Shoulder: 8
- Right Shoulder: 8
- Left Forearm: 10
- Right Forearm: 10
- Left Lower Leg: 12
- Right Lower Leg: 12
- Left Shoulder Brace: 4
- Right Shoulder Brace: 4
- Left Leg Box Launcher: 2
- Right Leg Box Launcher: 2
- GU-XX 35mm Tri-Barrel Gun Pod
- Primary Purpose: Assault
- Secondary Purpose: Defense
- Effective Range: 4000 ft.
- Damage: 4d6 MDC short burst, 1d4x10 MDC medium burst, or 2d4x10 MDC full melee burst
- Rate of Fire: short and medium bursts use one attack; full melee bursts use 2 attacks and tie up the weapon for the full melee
- Payload: 40 short bursts, or 20 medium bursts, or 10 long bursts
- GU-X2 30mm Tri-Barrel Gun Pods (2)
- Primary Purpose: Assault
- Secondary Purpose: Defense
- Effective Range: 2400 ft.
- Damage: 3d6 MD short burst, 6d6 medium burst, or 1d6x10 full melee burst
- Rate of Fire: short and medium bursts use one attack; full melee bursts use 2 attacks and tie up the weapon for the full melee
- Payload: 80 short bursts, 40 medium bursts, or 20 long bursts per arm.
- Multi-Missile Pod Launcher System
- Primary Purpose: Assault
- Secondary Purpose: Anti-Aircraft, Anti-Spaceship
- Effective Range: Varies with missile type
- Damage: Varies with missile type
- Rate of Fire: Singly, or in volleys of 2 or 4
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