Status: Inactive
System: Rifts
Tana was a favorite of mine for a long time. She was a shifter, a magician specializing in dimensional travel and summoning. She had a sense of honor other shifters normally don't have: she never summoned a demon, prefering to stick with elementals, and never allowed any elemental under her control to be destroyed.
Tana was in two campaigns; the first was a short-lived PBeM campaign that fizzled when we changed GMs, the second was a long-standing interstellar campaign. As a result of the first, Tana ended up spending some time in 20th Century Las Vegas; this was referenced several times in the second campaign.
When the second game ended, Tana had been thrown majorly out of balance due to the GM's not-so-subtle tinkering. I ended up leaving that campaign due to ideological differences with the GM when he refused to explain a call, explaining a lack of a saving throw against magic (with a spell that normally requires one) only with "my game, my rules; don't like it, leave." So four of us up and left right there on the spot. What follows below is the result of trimming the character back to playable levels.
I did not use the "book" shifter, nor the so-called "revised" shifter from Dark Conversions. I made my own revised shifter, which several other long-time Rifts players liked better than both official versions. An interesting note is that she only fired her laser rifle once in my entire time playing her; she relied almost entirely on her spells.
Tana perhaps has the longest character sheet of all my characters, primarily due to the number of spells and other assorted odds and ends she accumulated during play.
OCC: Shifter (homebrew revision)
Level: 7
Exp: 44,410
Needed: 49,960
Gender: Female
Age: 19
Birthdate: Apr 23
Height: 5' 8"
Weight: 138 lbs.
Eyes: Brown
Hair: Brown
Alignment: Scrupulous
Native Language: Spanish
Sexual Preference: Bi
Sentiments to Coalition: I'm staying away from those psychos
Sentiments to Non-Humans: They're alive, ain't they?
From: El Paso
IQ: 15 Perception: +1
ME: 15
MA: 12
PS: 8 Lift: 160 lbs. Carry: 80 lbs.
PP: 9
PE: 21
PB: 15
Spd: 11
HP: 46
SDC: 13
PPE: 163
ISP: 41
- Money:
- CS Universal Credits: 900,000 cr
- El Paso Credits: 55,807 cr
- Black Market Credits: 509,000 cr
- CCW Credits: 225,000,000 cr
- Gold: 31,500 gp
- Natural Abilities:
- Spell Strength: 14
- Ritual Strength: 16
- Dimensional Rift Home: 150 PPE.
- Sense Rifts: 50 miles
- Open Rifts:
-
- Dimensions: 12 ft. x 9 ft.
- Duration: 14 minutes
- Draw PPE from surrounding area: 140 per 12 hour period
- Drawing PPE from ley lines:
-
- At Ley Line: 70 per 12 hour period
- At Nexus: 210 per 6 hour period
-
- At Noon and Midnight: an additional 140
- Spring Equinox: 700 during daytime hours
- Autumnal Equinox: 700 during nighttime hours
- During Solstices: 700 per 24 hour period
-
- At sunrise: 2,100
- At sunset: 1,400
- Lunar Eclipse: 2,800
- Partial Solar Eclipse: 7,000
- At Super Nexus Points: 420 per 6 hour period
-
- At Noon and Midnight: an additional 280
- Spring Equinox: 1,400 during daytime hours
- Autumnal Equinox: 1,400 during nighttime hours
- During Solstices: 1,400 per 24 hour period
-
- At sunrise: 4,200
- At sunset: 2,800
- Lunar Eclipse: 5,600
- Partial Solar Eclipse: 14,000
- Psionics:
-
- Presense Sense
- Range: 120 ft.
- Duration: 14 minutes
- ISP: 4
- Saving Throw: None
- Telepathy
- Range: 60 ft
- Duration: 14 minutes
- ISP: 4
- Saving Throw: Standard
- OCC Skills:
- Language: Spanish: 98%
- Principles of Magic: 82%
- Meditation
- Astronomy: 75%
- Basic Math: 90%
- Lore: Demon: 75%
- Lore: Faerie: 70%
- Lore: Geomancy & Ley Lines: 70%
- Language: Dragonese: 95%
- Language: American: 95%
- Land Navigation: 70%
- Wilderness Survival: 65%
- OCC Related Skills:
- Pilot: Hovercycle: 93%
- Lore: D-Bee: 60%
- Literacy: American: 65%
- Literacy: Dragonese: 65%
- Hand to Hand: Expert
- Horsemanship: Exotic: Pegasus: 61%/41%
- Reading/Literary Studies
- Strategy Games
- Lore: Cattle/Animals: 40%
- Secondary Skills:
- Anthropology: 50%
- History: 65%
- Dance: 60%
- WP: Blunt
- WP: Sword
- WP: Staff
- Xenology: 45%
- Spells:
-
- Globe of Daylight
- PPE: 2
- Range: 30 ft.
- Duration: 21 minutes
- Saving Throw: None
- Lantern Light
- PPE: 1
- Range: 10 ft.
- Duration: 3.5 hours
- Saving Throw: None
- Sense P.P.E.
- PPE: 3
- Range: 240 ft.
- Duration: 7 minutes
- Saving Throw: Standard
- Sense Magic
- PPE: 4
- Range: 120 ft. area
- Duration: 14 minutes
- Saving Throw: None
- Chameleon
- PPE: 6
- Range: Self or by touch
- Duration: 31.5 minutes
- Saving Throw: None
- Concealment
- PPE: 6
- Range: 40 ft.
- Duration: 35 minutes
- Saving Throw: Standard
- Turn Dead
- PPE: 6
- Range: 60 ft.
- Duration: Instant
- Saving Throw: Standard
- Turn/repel 7d6 animated dead
- Armor of Ithan
- PPE: 10
- Range: Self or Other
- Duration: 70 minutes
- Saving Throw: None
- MDC: 70, or
- SDC: 160, AR: 18
- Invisibility: Simple
- PPE: 6
- Range: Self only
- Duration: 21 minutes
- Saving Throw: None
- Orb of Cold
- PPE: 6
- Range: Throw 200 ft.
- Duration: 1 melee round; 1d4 minutes for numbness penalties
- Saving Throw: Dodge; standard
- Damage: 3D6 MDC plus numbness penalties
- Shadow Meld
- PPE: 10
- Range: Self
- Duration: 14 minutes
- Saving Throw: None
- Trance
- PPE: 10
- Range: Touch or w/in 12 ft.
- Duration: 35 minutes
- Saving Throw: Standard
- Eyes of Thoth
- PPE: 8
- Range: Self, or others by touch.
- Duration: 70 minutes
- Saving Throw: None
- Call Lightning
- PPE: 15
- Range: 300 ft.; line of sight
- Duration: Instant
- Saving Throw: None; Dodge of Natural 20 or Modified 24+
- Damage: 7d6 MDC, or 7d6 SDC
- Compass
- PPE: 12
- Range: Unlimited, but the arrow appears one foot away
- Duration: 15 seconds
- Saving Throw: None
- Fire Ball
- PPE: 10
- Range: 90 ft.
- Duration: Instant
- Saving Throw: Dodge of 18+
- Damage: 7d4 MD, or 7d6 SDC
- Frostblade
- PPE: 15
- Range: Melee combat
- Duration: 7 minutes
- Damage: 4D6 MD, 6D6 MD to fire creatures (SDC on SDC worlds)
- Saving Throw: None
- Ice
- PPE: 15
- Range: 350 ft.
- Duration: 35 minutes
- Saving Throw: None
- 1. Wall of ice: 350 MDC, 7000 cu. ft. volume
- 2. Freeze the floor: 42 ft. radius
- 3. Freeze Water: 14 gallons, 42 ft. radius
- Time Slip
- PPE: 20
- Range: Self
- Duration: 1/2 melee / 7 seconds
- Saving Throw: None
- Tongues
- PPE: 12
- Range: Self
- Duration: 21 minutes
- Saving Throw: None
- Constrain Being
- PPE: 20
- Range: 30 ft.
- Duration: 14 minutes
- Saving Throw: Standard
- Dispel Magic Barriers
- PPE: 20
- Range: 100 ft.
- Duration: Instant
- Saving Throw: Standard
- Globe of Silence
- PPE: 20
- Range: 90 ft. away, 10 ft. radius
- Duration: 10.5 minutes
- Saving Throw: None
- Banishment
- PPE: 65
- Range: 100 ft.
- Duration: 14 weeks
- Saving Throw: Standard
- As Many As: 7 lesser beings
- Mystic Portal
- PPE: 30
- Size: 10 x 20 ft. tall portal
- Duration: 7 minutes
- Range: 20 ft. away
- Hole: 84 ft.
- Teleport: 700 ft.
- Dimensional Pockets
- PPE: Temp: 20; Perm: 140
- Range: Self
- Duration: Temp: 7 hours; Perm: 3.5 years
- Saving Throw: None
- Anti-Magic Cloud
- PPE: 140
- Range: 700 ft. radius
- Saving Throw: Natural 18-20 saves
- Duration: 35 minutes
- Re-Open Gateway
- PPE: 180
- Range: 10 ft.
- Duration: 7 melees (1 minute 45 seconds)
- Saving Throw: None
- Rift Teleportation
- PPE: 100
- Range: 700 miles
- Duration: 1d4+4 seconds
- Saving Throw: +3 if unwilling.
- People: 140 people
- Amulet
- PPE: Varies; 290 and up
- Range: Holder/Wearer of the amulet
- Duration: Until the item is destroyed
- Saving Throw: None
- Talisman
- PPE: 500
- Range: Varies
- Duration: Until the item is destroyed
- Saving Throw: Standard
- Greater Banishment
- PPE: 450
- Range: 200 ft. radius
- Duration: 14 weeks
- Saving Throw:
-
- Standard, w/out bonii, for lesser beings
- Standard w/ bonii, for greater beings
- Close Rift
- PPE: 200
- Range: 100 ft.
- Duration: Instant
- Saving Throw: Standard
- Rituals:
-
- Protection Circle: Simple
- PPE: 45, plus 4 to reactivate
- Range: radius of the circle
- Duration: 48 hours
- Saving Throw: Standard
- Summon True Elemental
- PPE: 100
- Components: emerald, onyx, ruby, sapphire
- Sacrifice: Fruit
- Power Words: Acba yin Lo-kum
- Controls: 3 minor, or 1 major and 1 minor
- Summon & Control Canines
- PPE: 50
- Range: Varies
- Duration: hours
- Saving Throw: Standard, but only if part of the PC group
- Number of Canines:
- Summon Lesser Being
- PPE: 425
- Range: N/A
- Duration: 7 days
- Saving Throw: None
- Greater Banishment
- PPE: 450
- Range: 200 ft. radius
- Duration: 140 years
- Saving Throw:
-
- Standard, w/out bonii, for lesser beings
- Standard w/ bonii, for greater beings
- Combat Bonuses:
- Attacks/Melee: 5
- Strike: +2
-
- w/ Blunt: +2
- w/ Staff: +3
- w/ Sword: +3
- w/ Thrown Staff: +1
- Parry: +3
-
- w/ Blunt: +2
- w/ Staff: +2
- w/ Sword: +3
- Dodge: +3
- Roll w/ Impact: +2
- Pull Punch: +2
- Critical: Nat 18-20
- Damage:
-
- Punch: 1D4
- Kick: 1D6
- Horseback Combat Bonuses:
- Attacks/Melee: 5
- Strike: +2
-
- w/ Blunt: +2
- w/ Staff: +3
- w/ Sword: +3
- Parry: +4
-
- w/ Blunt: +2
- w/ Staff: +2
- w/ Sword: +3
- Dodge: +4
- Roll w/ Impact: +2
- Pull Punch: +2
- Critical: Nat 18-20
- Damage: +1d4
-
- Punch: 1D4
- Kick: 1D6
- Saving Throws:
- vs. Coma/Death: +12%
- vs. Horror Factor: +7
- vs. Magic: +5
- vs. Poison: +3
- Clothing:
- Very exquisite Aztec/Mayan-style dress, with all the trimmings
- Sleeveless black dress
- Mayan sandals
- Set of black heels
- 5 tank tops
- Jeans
- Boots
- Leather jacket
- Sunglasses
- Cloak of Winged Flight
-
- Cloak becomes a set of wings, as per the spell as if cast by a 5th level spellcaster
- Duration: 60 minutes per 24 hours
- Flight Speed: 40
- Jewelry:
- Silver tiara
-
- Save vs. Psychic Attack: +2
- Ring of Evil Detection
-
- Duration: Always on
- Range: 90 ft.
- Emerald pendant
- Silver water-flow (Zen Realism holy symbol)
- Equipment:
- Knapsack
- Back pack
- 3 small sacks
- Large sack
- Pocket mirror
- 6 cloves garlic
- 6 wooden stakes
- Mallet
- Salt
- Canteen
- Binoculars: 1600 ft. range
- Air filter & gas mask
- Pocket laser distancer
- CD recorder
- 1 stick chalk
- 1 stick charcoal
- Emerald
- Onyx
- Ruby
- Sapphire
- Packet of Sandlewood Incense
- Notebook
- Quill Pen
- Vial of Black Ink
- Books:
- Book of Robert the Wanderer (Zen Realism holy book)
- Journal of Arcana Magi (contains 6 spells each from levels 1-8)
- Scrying in Theory and Practice (Written in Drow, translated)
-
- Also has written Dragonese and American English versions and a Spanish audio CD version
- Rune Blade Lore (written in Dragonese)
- Traversing Our Modern World, by Erin Tarn (American English version)
- Everyday Magic (pre-Rifts softcover copy)
- 11 more books, titles not yet decided
- Materia:
-
- Restore:
- Cure: 3d6 HP, SDC, or MDC
- Cure2: 6d6 HP, SDC, or MDC
- APs: 8,882
- All:
- Level: 2
- APs: 8,882
- Choco/Mog:
- Deathblow: 3d6 x 10 SDC or MDC, depending on target
- Fat Chocobo: 3d6 x 30 SDC or MDC, depending on target; 10% chance
- Level: 2
- APs: 8,882
- HP Plus:
- Level: 1
- APs: 4,441
- HP Plus:
- Level: 1
- APs: 4,441
- MP Plus:
- Level: 1
- APs: 4,441
- Armor:
-
- Urban Warrior EBA
- MDC: 50
- Weight: 11 lbs.
- Wizard Bracelet
- AR: 7
- SDC: 35
- Materia Slots: 8
- Enchanted Plate-and-Chain
- Weight: 15 lbs.
- MDC: 80
- Movement Penalties: None
- Weapons:
-
- Survival knife, silver-plated
- Damage: 1D6 SDC
- Hand Axe
- Damage: 1D8 SDC
- Staff
- Length: 5' 5"
- Damage: 1D8 SDC
- Materia Slots: 8, 4 linked pairs
- Magic Short Sword
- Damage: 2D4 MDC
- Bonuses: +2 to strike, parry, and disarm
- Lesser Rune Broadsword
- Name:
- Damage: 4D6 MDC (2D6 x 5 MDC to supernatural beings)
- IQ: 11
- Awareness: Telepathic Senses
- +1 to all saving throws
- Note: the GM who gave it to her named it "Catbert, the Evil HR Manager".
- Ingram Model 10 SMG
- Cartridge: .45 ACP
- Damage: 4D6 SDC
- Range: 650 ft.
- Payload: 30 round magazine
- Ammo: 2 clips regular ammo, 5 clips silver ammo
- Wilk's 447 Laser Rifle
- Damage: 3D6 MDC
- Range: 2000 ft.
- Payload: 20 shots per short E-clip
- Bonus: +1 to strike on aimed
- Ammo: 3 E-clips
- Note: has only been fired *once* in actual RP
- A.T.V. Speedster Hovercycle
- Speed: 220 mph
- Engine: gasoline, needs to be kicked to get going
- Range: 800 miles
- Length: 9 ft.
- Weight: 700 lbs.
- MDC: 75
- Familiar:
- Name: Mateo
- Species: Pegasus
- Gender: Male
- IQ: 5
- ME: 8
- MA: 3
- PS: 22
- PP: 17
- PE: 19
- PB: 18
- Spd: 21 running; 120 flying
- HP: 49 (on low-magic worlds)
- SDC: 60 (on low-magic worlds)
- MDC: 109 (on high-magic worlds)
- PPE: 50
- ISP: 24 (on low-magic worlds); 48 (on high-magic worlds)
- Attacks/Melee: 4
- Init: +2
- Strike: +2
- Parry: +2
- Dodge: +3 on ground, +5 in flight
- Roll w/ Impact: +2
- Save vs. Poison/Disease: +3
- Save vs. Coma/Death: +8%
-
- Natural Abilities:
- Flight
- Soar/Hover on the wind
- Exceptional Hawk-like vision
- Nightvision 90 ft.
- Track by Sight: 45%
- Leap: 20 ft. across; 10 ft. high
- Wing-Assisted Leap: 100 ft. across and/or high
- Psionics:
- Empathy
- Sense Evil
- Sixth Sense
- Mind Block
- Bio-Regeneration
- Limited Telepathy
- Damage: +7
-
- Bite: 1d4 SDC
- Front Kick: 3d6 SDC, 2d6 MD
- Rear Kick: 5d6 SDC, 4d6 MD
- Power Kick: 7d6 SDC, 6d6 MD (2 attacks)
- Mystic Link:
- Quetzalcoatl, the Mayan/Aztec God of Knowledge
- Minions:
- 1 Lesser Air Elemental
- 1 Lesser Earth Elemental
- 1 Lesser Water Elemental
Mentored under: Koen Saj
- Places she's visited:
- Timiro Kingdom, Great Northern Wilderness (Palladium World)
- Center (Phase World)
- Thimhallan (The Darksword Trilogy)
- Midgar (FF7, pre-game)
- A Jotun-built spacecraft in Earth orbit
- South America, Brazilian/Bolivian rain forest
- Two variant Heroes Unlimited Earths
- Three Galaxies, working for the CAF as a magical troubleshooter
- A Drow dungeon in Appalachia
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