Derimachia

Status: Inactive
System: PFRPG/Rifts hybrid, later PFRPG and AD&D

Deri was my first PFRPG character, worked as a hybrid with Rifts.

Deri, like Ash, was for the most part limited to one-shots. However, there was one pairing that occured in these one-shots that seemed to be a recurring theme: Deri had become friends with another character, Ace Rimmer, and this friendship had threatened to evolve into something deeper. Perhaps ironically, this is the same player whose male character, Chadrick, had gotten involved with my female character, Aengie.

I later adapted Deri for a core PFRPG game, and then later for an Advanced Dungeons and Dragons 2e game. Deri also made a cameo as an NPC of sorts for a D&D 3.5 game, but I never gave her stats in 3.5.

Palladium Fantasy/Rifts Hybrid version
Palladium Fantasy version
Advanced Dungeons and Dragons 2e version


Derimachia Theosonovous (Hybrid Version)

RCC: Elf
OCC: Long Bowman

Gender: Female
Age: 65
Height: 6' 3"
Weight: 145 lbs
Eyes: Green
Hair: Red

Alignment: Scrupulous
Disposition: Easy going, laid back
Sentiments to Coalition: Dislike
Sentiments to Non-Elves: hates demons, likes all others.

IQ: 10
ME: 14
MA: 10
PS: 11
PP: 18
PE: 10
PB: 18 Charm/Impress: 40%
Spd: 8
HP: 40
SDC: 24
PPE: 17

Level: 1
Exp: 1,075
Needed: 2,100
Money: $1534

Natural Abilities
Nightvision: 60 feet
OCC Skills
Athletics
Language: Elven (98%)
Language: American (60%)
Language: Dwarven (60%)
Sniper
Wilderness Survival (30%)
WP: Archery
WP: Targetting
WP: Bolt Action Rifle
Hand to Hand: Expert
OCC Related Skills
Prowl (25%)
Horsemanship: General (45%/25%)
Pilot: Motorcycle (65%)
Trap Construction (25%)
Math: Basic (45%)
Play Trombone (professional) (50%)
Secondary Skills
Pilot: Hovercycle (70%)
WP: Blunt
Literacy: Music (30%)
Carpentry (25%)
Combat Bonuses
Attacks/Melee: 2
Rate of Fire w/ Bow: 2
Strike: +2
w/ Bow: +2
w/ Blunt: +3
w/ Rifle: +3
w/ Thrown: +3
Sniping: +2
Parry: +3
/w Blunt: +4
/w Bow: +4
Parrying Arrows: 0
Dodge: +3
Dodging Arrows: 0
Roll w/ Impact: +3
Pull Punch: +2
Does not lose bonuses when firing from a moving vehicle
Equipment
2 sets of clothing
Hooded cloak
Pair of gloves
Belt
Bedroll
Backpack
1 Large sack
2 Small sacks
Quiver (holds 32 arrows)
Canteen
Tinder Box
Trombone
Weapons
Knife
Damage: 1D4 SDC

Long Bow
Range: 700 feet (+25/level)
Special Aimed Shot: +2, but takes up 2 actions or 2 shots from the bow.
Ammo:
12 Broadhead Arrows (3D6 SDC)
12 Light Explosive Arrows (1D6x10 SDC)
6 Heavy Explosive Arrows (2D6 MDC)
6 High Explosive Arrows (3D6 MDC)

FRF1 Sniping Rifle
with telescopic scope (+2 to strike)
Cartridge: 7.62mm x 51mm
Damage: 5D6 SDC
Feed: 10 rounds/clip
Range: 2,000 feet
Ammo:
1 clip w/ 9 shots
5 full clips
200 ramjet rounds
Armor
Bandito Light Body Armor
MDC by Location:
Helmet: 30
Arms: 18 each
Legs: 24 each
Main Body: 38
Vehicle
MI-1010 Desert Fox
Max Speed: 170 mph
Max Altitude: 80 ft; drops of 600 ft.
Range: 700 miles
Engine: Combustion
Length: 6 feet
Weight: 400 lbs.
MDC by Location:
Main Body: 65
Rear Hover Jets (2): 30 each
Main Jet: 55
Large Directional Lower Jets (2): 15 each
Headlights (2): 2 each
Small Windshield: 5

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Derimachia Theosonovous (Palladium Fantasy version)

RCC: Elf
OCC: Long Bowman
Level: 1
Exp: 0
Needed: 2,100

Gender: Female
From: Arcadia, Western Empire
Native Language: Elven
Age: 65
Height: 6' 3"
Weight: 145 lbs
Eyes: Green
Hair: Red

Alignment: Scrupulous
Disposition: Easy going, laid back

IQ: 10
ME: 14
MA: 10
PS: 11
PP: 18
PE: 10
PB: 18 Charm/Impress: 40%
Spd: 8
HP: 15
SDC: 10
PPE: 17

Money: 170 gp

Natural Abilities:
Nightvision: 60 feet
OCC Skills:
Athletics
Language: Elven: 98%
Language: Western: 50%
Language: Dwarven: 50%
Sniper
Wilderness Survival: 40%
WP: Archery
WP: Targeting
WP: Blunt
Hand to Hand: Expert
OCC Related Skills:
Prowl: 25%
Horsemanship: General: 40%/25%
Math: Basic: 45%
Play Trombone (professional): 40%
Carpentry: 30%
Literacy: Music: 40%
Literacy: Elven: 40%
Secondary Skills:
First Aid: 30%
Card Shark: 24%
Streetwise: 20%
WP: Sword
Combat Bonuses:
Attacks/Melee: 2
Rate of Fire w/ Bow: 2
Strike: +2
w/ Blunt: +2
w/ Missile: +2
w/ Sword: +2
when Sniping: +2, counts as 2 shots
Parry: +2
w/ Blunt: +3
w/ Bow: +3
Arrows: -1
Dodge: +2
Arrows: -1
Roll w/ Impact: +3
Pull Punch: +2
Horseback Combat Bonuses:
Attacks/Melee: 2
Rate of Fire w/ Bow: 2
Strike: +2
w/ Blunt: +3
w/ Missile: +3
w/ Sword: +3
when Sniping: +2, counts as 2 shots
Parry: +3
w/ Blunt: +4
w/ Bow: +4
Arrows: 0
Dodge: +3
Arrows: 0
Roll w/ Impact: +3
Pull Punch: +2
Damage: +1D4 SDC
Does not lose bonuses when firing from a moving horse
Equipment:
2 sets of clothing
Hooded cloak
Pair of gloves
Belt
Bedroll
Backpack
1 Large sack
2 Small sacks
Quiver (holds 32 arrows)
water skin
Tinder Box
Trombone
Weapons:
Knife
Damage: 1D4 SDC

Long Bow
Range: 700 feet (+25/level)
Special Aimed Shot: +3, but takes up 2 actions or 2 shots from the bow.
36 Broadhead Arrows
Damage: 3D6 SDC

Broadsword
Damage: 2D4+1 SDC
Armor:
Suit of studded leather
AR: 13
SDC: 38

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Derimachia Theosonovous (AD&D version)

Race: Elf
Gender: Female
Age: 65
Height: 6' 3"
Weight: 145lbs
Eyes: Green
Hair: Red
Class:  Fighter
Level: 2
Alignment:  Neutral good
Experience: 1,650
Needed: 2,000
Disposition:  Easy going, laid back 
Strength: 11	weight allowance: 40lbs
		maximum press: 115lbs
		open doors: 6
		bend bar/lift gates: 2%
Dexterity: 19 	reaction adjustment: +3
		missile attack adjustment: +3
		defensive adjustment: -4
Constitution: 9	system shock: 65%
		resurrection survival: 70%
Intelligence: 10 the number of languages that character can learn: 4
Wisdom: 14
Charisma: 10	maximum number of henchmen allowable: 4
Comliness: 18	above average looking; men/women heads turn to look upon you
HP:  19 = 10/9	1d10 per level afterwards up until 9th lvl then just add 3pts thereafter
AC:  3	with studded leather which is AC 7 then your dex defensive adjustment of -4

Weapons:			 attk bonus/damage bonus                damage
Long Bow 		 	+4 (1 due to race 3 due to dex)/  0	1d8/1d8 flight (21)
									1d6/1d6 sheaf  (29)		
Long Sword			+1 (1 due to race)/  0			1d8/1d12

Arrow's ranges:
	sheaf:	short range:  50 yrds
		med. range:  100 yrds (-2 to hit) 
		long range:  170 yrds (-5 to hit)
	flight:	short range:  70 yrds
		med. range:  120 yrds (-2 to hit)
		long range:  210 yrds (-5 to hit)

(base to hit chart)    THAC0
for bow               8 / 9 / 10 / 11 / 12 / 13 / 14 / 15 / 16 / 17 / 18 / 19 / 20
                      8 / 7 /  6 /  5 /  4 /  3 /  2 /  1 /  0 / -1 / -2 / -3 / -4 

for sword             11 / 12 / 13 / 14 / 15 / 16 / 17 / 18 / 19 / 20 
                       8 /  7 /  6 /  5 /  4 /  3 /  2 /  1 /  0 / -1

Non Weapon Proficiencies				Weapon Proficiencies	
Speak Elven (a given due to race)			long bow
Speak Common 						long sword
Read and Write Elven (based off of int at +1)
Survival wilderness  (based off of int)
Land-Based Riding  (based off of wisdom at +3)
Bowyer/Fletcher  (based off of dex at -1)
Musical Instrument (Trombone) (based off of dex -1)
Direction Sense (based off of wisdom +1)

Equipment: 			Saving Throws (for levels 1st and 2nd)
2 sets of clothing 		vs. paralyzation, poison, or death magic:	14
Hooded cloak 			vs. rod, staff, or wand:			16
Pair of gloves 			vs. petrification or polymorph:   		15
Belt 				vs. breath weapon:				17
Bedroll 			vs. spell:					17
Studded Leather
Backpack 
1 Large sack 
2 Small sacks 
Quiver (holds 32 sheaf arrows) 
water skin 
whetstone (for sharpening long sword)
Tinder Box
Slide Trombone

GP: 5		SP: 24		CP: 20
      

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