Status: Inactive
System: PFRPG/Rifts hybrid, later PFRPG and AD&D
Deri was my first PFRPG character, worked as a hybrid with Rifts.
Deri, like Ash, was for the most part limited to one-shots. However, there was one pairing that occured in these one-shots that seemed to be a recurring theme: Deri had become friends with another character, Ace Rimmer, and this friendship had threatened to evolve into something deeper. Perhaps ironically, this is the same player whose male character, Chadrick, had gotten involved with my female character, Aengie.
I later adapted Deri for a core PFRPG game, and then later for an Advanced Dungeons and Dragons 2e game. Deri also made a cameo as an NPC of sorts for a D&D 3.5 game, but I never gave her stats in 3.5.
Palladium Fantasy/Rifts Hybrid version
Palladium Fantasy version
Advanced Dungeons and Dragons 2e version
RCC: Elf
OCC: Long Bowman
Gender: Female
Age: 65
Height: 6' 3"
Weight: 145 lbs
Eyes: Green
Hair: Red
Alignment: Scrupulous
Disposition: Easy going, laid back
Sentiments to Coalition: Dislike
Sentiments to Non-Elves: hates demons, likes all others.
IQ: 10
ME: 14
MA: 10
PS: 11
PP: 18
PE: 10
PB: 18 Charm/Impress: 40%
Spd: 8
HP: 40
SDC: 24
PPE: 17
Level: 1
Exp: 1,075
Needed: 2,100
Money: $1534
RCC: Elf
OCC: Long Bowman
Level: 1
Exp: 0
Needed: 2,100
Gender: Female
From: Arcadia, Western Empire
Native Language: Elven
Age: 65
Height: 6' 3"
Weight: 145 lbs
Eyes: Green
Hair: Red
Alignment: Scrupulous
Disposition: Easy going, laid back
IQ: 10
ME: 14
MA: 10
PS: 11
PP: 18
PE: 10
PB: 18 Charm/Impress: 40%
Spd: 8
HP: 15
SDC: 10
PPE: 17
Money: 170 gp
Race: Elf Gender: Female Age: 65 Height: 6' 3" Weight: 145lbs Eyes: Green Hair: Red Class: Fighter Level: 2 Alignment: Neutral good Experience: 1,650 Needed: 2,000 Disposition: Easy going, laid back Strength: 11 weight allowance: 40lbs maximum press: 115lbs open doors: 6 bend bar/lift gates: 2% Dexterity: 19 reaction adjustment: +3 missile attack adjustment: +3 defensive adjustment: -4 Constitution: 9 system shock: 65% resurrection survival: 70% Intelligence: 10 the number of languages that character can learn: 4 Wisdom: 14 Charisma: 10 maximum number of henchmen allowable: 4 Comliness: 18 above average looking; men/women heads turn to look upon you HP: 19 = 10/9 1d10 per level afterwards up until 9th lvl then just add 3pts thereafter AC: 3 with studded leather which is AC 7 then your dex defensive adjustment of -4 Weapons: attk bonus/damage bonus damage Long Bow +4 (1 due to race 3 due to dex)/ 0 1d8/1d8 flight (21) 1d6/1d6 sheaf (29) Long Sword +1 (1 due to race)/ 0 1d8/1d12 Arrow's ranges: sheaf: short range: 50 yrds med. range: 100 yrds (-2 to hit) long range: 170 yrds (-5 to hit) flight: short range: 70 yrds med. range: 120 yrds (-2 to hit) long range: 210 yrds (-5 to hit) (base to hit chart) THAC0 for bow 8 / 9 / 10 / 11 / 12 / 13 / 14 / 15 / 16 / 17 / 18 / 19 / 20 8 / 7 / 6 / 5 / 4 / 3 / 2 / 1 / 0 / -1 / -2 / -3 / -4 for sword 11 / 12 / 13 / 14 / 15 / 16 / 17 / 18 / 19 / 20 8 / 7 / 6 / 5 / 4 / 3 / 2 / 1 / 0 / -1 Non Weapon Proficiencies Weapon Proficiencies Speak Elven (a given due to race) long bow Speak Common long sword Read and Write Elven (based off of int at +1) Survival wilderness (based off of int) Land-Based Riding (based off of wisdom at +3) Bowyer/Fletcher (based off of dex at -1) Musical Instrument (Trombone) (based off of dex -1) Direction Sense (based off of wisdom +1) Equipment: Saving Throws (for levels 1st and 2nd) 2 sets of clothing vs. paralyzation, poison, or death magic: 14 Hooded cloak vs. rod, staff, or wand: 16 Pair of gloves vs. petrification or polymorph: 15 Belt vs. breath weapon: 17 Bedroll vs. spell: 17 Studded Leather Backpack 1 Large sack 2 Small sacks Quiver (holds 32 sheaf arrows) water skin whetstone (for sharpening long sword) Tinder Box Slide Trombone GP: 5 SP: 24 CP: 20