Carter Arlik

Status: Inactive
System: Rifts

Carter was Ace's predecessor in the one tabletop Rifts game I was in. He was something of an experiment; a purely telekinetic character with the Vagabond OCC. I had to remove two powers that I had listed: Telekinesis (Super) and Telekinetic Acceleration Attack, but the GM had said that I could take them at level 3. These were to be the only powers he would have, and neither I nor the GM would allow him to gain any beyond them.

He was a city boy, born in the burbs of a Coalition super-city. You may notice on his character sheet that I listed "Des Moines" as the city he was from instead of "Chi-Town". This was intentional, as the GM seemed to be indicating that the game would take place away from Chi-Town proper. Besides, I knew there had to be more than one CS super-city in the State of Chi-Town. ;)

As pleased as I was with the build, Carter didn't seem that well suited for the game itself. The party was Carter, a city rat hacker, a Glitter Boy, and a former Coalition grunt. The GM seemed to be leaning more for stuff the Glitter Boy of the party could blow up, and Vagaonds don't start with any MDC armor. After the grunt got blown away, that player brought in a Wilderness Scout, and I decided that Carter just didn't fit into the game.

Will I play Carter again? Possibly. He is low-powered, compared to everything else out there in the Rifts system, and works best in a city-based campaign that deals more with thinking and sneaking than with massive explosions. He was fun to play, despite not working in that game.

RCC: Human
OCC: Vagabond
Level: 2
Exp: 3,075
Needed: 3,750

Gender: Male
Age: 25
From: burbs surrounding the Super-City of Des Moines, State of Chi-Town
Height: 5' 8"
Weight: 165 lbs
Eyes: Hazel
Hair: Somewhere between dark blond and light brown
Alignment: Unprincipled

IQ: 13
ME: 20
MA: 13
PS: 9 Lift: 180 lbs. Carry: 90 lbs.
PP: 15
PE: 15
PB: 13
Spd: 9
HP: 19
SDC: 15
PPE: 7
ISP: 74

Money: 1,000 cr
Black Market: 0 cr

OCC Skills:
Language: American: 95%
Language: Sioux: 95%
Cook: 50%
Pilot: Automobile: 67%
OCC Related Skills:
Hand to Hand: Basic
Brewing: 40%/45%
First Aid: 55%
Palming: 27%
Pick Locks: 37%
Pilot: Motorcycle: 69%
Prowl: 32%
Salvage: 42%
WP: Energy Pistol
Land Navigation: 36%
Lore: Demons & Monsters: 27%
Track Animals: 20%
Secondary Skills:
Automotive Mechanics: 30%
Pilot: Hovercycle: 73%
WP: Automatic Pistol
WP: Forked
WP: Revolver
WP: Small Thrown Weapons
Psionics:
Levitation
Range: up to 60 ft
Duration: 4 minutes
ISP Cost:
Small (2 lbs or less): 2
Medium (20 lbs or less): 6
Large (over 20 lbs): 6 + 1 every 10 lbs over 20 lbs
Saving Throw: None
Max Height:
Small: 8 ft
Medium: 6 ft
Large: 4 ft
Personal: 10 ft

Telekinesis
Range: up to 60 ft
Duration: 4 minutes
ISP Cost:
Small (2 lbs or less): 3
Medium (20 lbs or less): 8
Large (over 20 lbs): 8 + 1 every 10 lbs over 20 lbs
Saving Throw: None

Telekinetic Leap
Range: Self
Duration: One melee attack/action; in this case, a leap
ISP Cost: 8
Leaps:
High: +2 ft
Across: +3 ft

Telekinetic Lift
Range: Self or Touch
Duration: 4 melees/60 seconds
ISP Cost: 6
Boost: Lift/Carry increase by 20%

Telekinetic Punch
Range: Touch or 2 ft
Duration: Instant
ISP: 6
Saving Throw: Dodge or Parry as usual
Damage:
Punch: 3d6 SDC
Kick: 4d6 SDC

Telekinetic Push
Range: Touch or 2 ft
Duration: Instant
ISP: 4
Saving Throw: None
Damage: 1d4 SDC
Knockback:
2 yards (ordinary, over 50 lbs), 60% chance of knockdown
1-2 ft (robotic/supernatural), 12% chance of knockdown
Double if under 50 lbs
Combat Bonuses:
Attacks/Melee: 4
w/ Small Thrown: 4
Initiative:
Strike:
w/ Auto-Pistol: +3 aimed, +1 burst
w/ Energy Pistol: +3 aimed, +1 burst
w/ Forked: +1
w/ Telekinesis: +3
w/ Revolver: +4 aimed, +1 burst
Parry: +2
w/ Telekinesis: +4
Dodge: +2
Entangle:
w/ Forked: +3
Roll w/ Impact: +2
Pull Punch: +2
Damage:
Punch: 1d4
Kick: 2d4
Saving Throws:
vs. psychic attack: +3; master psi, 10 or better saves
vs. insanity: +3
Equipment:
Two changes clothes
Baseball cap (reads: "Kingsdale Dark: King of Beers")
Leather jacket
Flashlight
Backpack
Sleeping bag
First aid kit
Wallet w/ ID
Personal items
Armor:
Partial Patchwork Armor
MDC:
Covers: torso, groin
Weapons:
Knife
Damage: 1d6 SDC

Pitchfork
Damage: 1d8 SDC
30% chance of infection

Bandito Arms Glock 22 Replica Automatic Pistol
Cartridge: .40 S&W
Damage: 4d6 SDC
Range: 165 ft (50 m)
Magazine: 15
RoF: Semi-Automatic
Ammo: 2 clips

NG-56 Light Ion Pistol
Damage: 2d6 MDC
Range: 400 ft
Shots: 6 short E-clip; 12 long E-clip
RoF: Semi-Automatic
Ammo:
1 short E-clip w/ 5 shots
2 short E-clips, full
2 short E-clips, empty
Wastelander Motorcycle
Crew: One rider
Storage: One cubic cubit (18" x 18" x 18")
Maximum Speed: 120 mph
Engine: Electric
Maximum Range: 400 miles
Length: 9 ft
Weight: 800 lbs
MDC by Location:
Tires (2): 1 each
Main Body: 45

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