Ace is the name of three different characters I developed for three distinctly different games. None of the games really went anywhere before they died off.
Ace of Vault 13 -- Fallout-style game
Ace of Worth -- Rifts game
Ace of the Invid Invasion -- BESM game
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The first Ace was built for a message-board game using a translation of the game system used in the Fallout computer games. The GM of the game had decided to run a variation on the original Fallout game; all the characters were either from Vault 13 or one of the other towns (Shady Sands, Junktown, The Hub, Necropolis, or Adytum). Being from Vault 13, Ace was assigned by the Overseer to find a water purification chip for the Vault.
Ace was a small, lithe girl who was intended as the party's resident thief. Apparently, her mission was as much an exile from the Vault as it was an actual mission.
Unfortunately, the game died before I managed to get to Shady Sands to meet the rest of the party. Part of this was the GM's insistence on running a combat for me to kill every single rat in the caves, leaving the other players to feel left out. Another part of it was sheer boredom; while computer-based RPGs are mostly about the combat, RPing combat against rats is not my idea of fun.
From: Vault 13
Native Language: English
Weight: 103 lbs
Other Distinguishing Features: Small, lithe frame
Hit Points: 23
Armor Class: 9
Action Points: 9
Carry Weight: 55 lbs
Melee Damage: 1
Damage Resistance: 0%
Poison Resistance: 15%
Radiation Resistance: 6%
Healing Rate: 1
Critical Chance: 9%
Skill Points/level: 15
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The second version of Ace was a Rifts character I'd made for a tabletop Rifts game. She was a second-generation D-Bee (read: non-human born and raised on Rifts Earth) with thin brown fur, a prehensile tail, and rainbow-colored hair. (Contrary to the GM's claims and artwork, she was not a "monkey girl". If it wasn't for the fur and tail, she would have been able to pass for human.)
I had built Ace to replace another character I was taking out of the game. The GM had been moving the game towards a more mecha-style campaign, essentially catering to the Glitter Boy player and ignoring the city rat, vagabond, and wilderness scout in the party. I had felt that my previous character, the vagabond, was exceedingly useless to the game, and Ace was an attempt to bring in a character that I could use.
Perhaps not ironically, the game sputtered to a halt not long afterwards.
I built Ace as a Headhunter, a high-tech mercenary/tracker type character. Due to the increased mecha-combat influence, I gave her a Coalition UAR-1 Enforcer to tromp around in.
I enjoyed playing Ace, despite the GM's gutterminded comments about her physique. That boy needed to get laid more than everyone else at that table. The game, however, only lasted two sessions after I'd introduced her.
RCC: Random D-Bee (RMB p. 18)
Native Langauge: American
Height: 5' 2"
Weight: 120 lbs
Hair: Rainbow! down to mid-back, worn in a thick mess
Other Distinguishing Features: Body is covered in short fur; long, monkey-like tail. IS NOT A "MONKEY-GIRL"!!!!
Disposition: Friendly, cheerful, playful
Sentiments to Coalition: Wary, has heard a lot about them and the bad seems to outweigh the good
IQ: 12 Perception: +0
PS: 19 Lift: 760 lbs. Carry: 380 lbs.
Money: 200 cr.
Black Market: 5,000 cr.
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System: BESM 2e
This third version of Ace was intended as a character for a game set in the Robotech world, specifically the Invid Invasion/Mospeada segments. The GM of this game was on a "super-robot" kick, and this was the first such game that he tried to work for such a game; I don't think it worked out quite the way he wanted.. (Donar was my character in the second attempt.)
This version of Ace is probably the one I would not play again. Part of it is the fact that I'm not entirely sure the character works the way I wanted her to. Another part is my own lack of anime influence; I prefer games that aren't influenced by anime, where the characters don't all have Japanese names because that's what the genre calls for. (I've had to say "no, you can't have a character named 'Usagi', 'Rei', or 'Hikaru' (or whatever the flavor of the month is)," many times when I'm GMing, usually followed by, "because that doesn't fit the flavor of the game.")
Another point of interest for this Ace is that I figured out what the character could do by creating her in another system, which the GM then converted to BESM. The sheet he handed me, listed below under <
PRE> tags, I found to be nearly illegible.
Body: 6 Mind: 6 Soul: 3 190pts Health Points: 45 Energy Points: 45 Shock Value: 9 Attack Combat Value: 6 Defense Combat Value: 5 Damage Multiplier:Normal: x5 Mecha Weapons: x7 Spent Character Points: 342 Unspent Character Points: 51 Bonuses & Notes Items (135/135) -CVR-3 Cyclone Body Armor(30pts) -VR-038 Bartley Cyclone(48+57pts) (A)RL-6 Rocket Cannon(12pts) (P)GR-97 Twin Missile Launcher(30pts) (A)GR-97 Twin Missile Launcher(15pts) Attribute(58pts) Level Points Attack Combat Mastery__ 1 __ 10 Features_______________ 2 __ 2 (Ambidexterity, Eidetic Memory) Heightened Awareness___ 6 __ 12 Item__________________________ Free (Various Equipment)(135/400) Massive Damage_________ 2 __ 8 (Mecha Weapons) Melee Attack___________ 2 __ 6 (Unarmed) Melee Defense__________ 2 __ 6 (Unarmed) Melee Defense____________2 __ 6 (Piloting) Ranged Attack__________ 2 __ 6 (Mecha Weapons) Ranged Defense_________ 2 __ 6 (Piloting) Special Movement_______ 1 __ 2 (Balance) Skill(94pts) Level Points Acrobatics____________ 3 __ 10 (Balance, Flexibility) Burglary______________ 6 __ 12 (Breaking & Entering) Climbing______________ 4 __ 8 (Walls) Controlled Breathing__ 3 __ 3 (Calm) Disguise______________ 5 __ 10 Driving_______________ 3 __ 6 (Motorcycle) Electronics___________ 3 __ 6 (Security) Forgery_______________ 4 __ 5 (Handwriting, Paper Documents) Languages_____________ 1 __ 1 (Spanish) Piloting______________ 3 __ 6 (Mecha) Sleight of Hand_______ 4 __ 9 (Lock Picking, Pick Pocketing) Stealth_______________ 5 __ 16 (Concealment, Silent Movement) Urban Tracking________ 1 __ 2 (Residential) Defect(-6pts) BP Ism___________________-2 (Known Thief) Less Capable__________-3 (Strength) Marked________________-2 (Facial Tattoo) Recurring Nightmares__-1 [VR-038 Bartley Cyclone(Cycle Mode)] Type: Mobile Operation Soldier Protection Emergency Aviation Drive Armor(MOSPEADA) Cost: 95 Mecha Points(48 Point Item) Hit-P: 50 Armor: 40 Bonuses & Notes [Size Rank(0pts)] *Medium(0) Attribute Level Points Alternate Form_____________ 1 9 (Ride Armor Mode(+10 pts) Armor______________________ 20 38 (Partial –2) Defense Combat Mastery_____ 1 __ 10 Features___________________ 1 __ 1 (Lightweight Design) Jumping____________________ 2 __ 4 (x10) Land Speed_________________ 10 __ 19 (220kph; Detectable –1: Hearing) Super Sense________________ 5 __ 10 (80km; Radar; Detectable –1: Radar) Tough______________________ 2 __ 4 Defect BP N/A [VR-038 Bartley Cyclone(Armor Mode)] Type: Mobile Operation Soldier Protection Emergency Aviation Drive Armor(MOSPEADA) Cost: 90 Mecha Points Hit-P: 40 Armor: 40 Bonuses & Notes [Size Rank(0pts)] *Medium(0) Attribute Level Points Armor______________________ 20 __ 40 Defense Combat Mastery_____ 1 __ 10 Features___________________ 1 __ 1 (Lightweight Design) Flight_____________________ 3 __ 24 (80kph) Super Sense________________ 5 __ 10 (80km; Radar; Detectable –1: Radar) Tough______________________ 2 __ 4 Defect BP N/A RL-6 Rocket Cannon(Level 9)(23pts)(12pt Item) (Damage 9; Area 3(10m), Penetrating 1, Range 4(1.7km); Activation -1, Ammo -1(6 Shots), Stoppable -1) GR-97 Twin Missile Launcher(Level 12)(30pts)(15pt Item) (Damage 12; Area 3(10m), Homing: Infrared, Penetrating 1, Range 4(1.7km); Ammo -2(2 Shots), Stoppable -1)
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