Bailout

Status: Inactive
System: Palladium

Bailout was a character made from boredom who eventually found a home in a brief Rifts New West game. He was designed as a character who'd found a pre-Rifts helicopter and managed to get it flying. His one game managed to end on a decent note following a climactic moment, so I'm not dissatisfied with him. The GM, though, was particularly stringy with the XP, so he never got more than a fraction of the way to the next level.

Bailout's character concept eventually evolved into Harry Longenburger for two other games. Would I use Bailout again? If a GM were to permit him. Unfortunately, I've lost track of which issue of The Rifter I pulled his class from; he's effectively frozen until I get my Library[tm] back up and running.

Bailout
Real Name: C. D. Storm

OCC: Barnstormer
Level: 1
Exp: 275
Needed: 2,100
Alignment: Unprincipled

IQ: 15
ME: 13
MA: 14
PS: 9
PP: 22
PE: 13
PB: 9
Spd: 6
HP: 16
SDC: 19
PPE: 8

Money: 484,960 cr.
Black Market: 5,000 cr.

OCC Skills:
Language: American: 98%
Literacy: American: 40%
Basic Math: 55%
Read Sensory Equipment: 45%
Computer Operation: 45%
Pilot: Airplane: 65%
Pilot: Helicopter: 50%*
Pilot: Jet Fighter: 60%*
Pilot: Motorcycle: 75%
Pilot: Hovercraft: 65%
Pilot: Robots & Power Armor: 71%
Parachuting (55%)
Gymnastics
Balance: 55%
Parallel Bars: 65%
Climb Rope: 75%
Back Flip: 75%
Climb: 30%
Prowl: 30%
WP: Energy Pistol
H2H: Basic
OCC Related Skills:
Electrical Engineer: 35%
Mechanical Engineer: 32%
Navigation: 55%
Radio: Basic: 50%
Weapon Systems: 45%
Paramedic: 45%
Secondary Skills:
Sing: 35%
Play Harmonica: 35%
Sewing: 40%
Combat Bonuses:
Attacks/Melee: 2, 3 in Helicopter
Initiative: +1 in Helicopter
Strike: +4
/w E-Pistol: +7
Parry: +4
Dodge: +4
Roll w/ Impact: +4
Pull Punch: +2
Equipment:
Portable Tool Kit
50 feet rope
Flashlight
Penlight
Survival Knife
12 flares
NG-S2 Survival Pack
First Aid Kit
IRMSS
PC-3000 laptop
Work clothes
Traveling Clothes
Toiletries
Schematics for the Commanche
Portable Stove
Mess Kit
Canteen
Provisions
Cybernetics:
Gyro-compass
Universal Headjack & Ear Implant
Pair of polarized bio-system eyes
Weapons:
Vibro-Knife
Damage: 1D4 MDC

TX-26 Particle Beam Pistol
Damage: 5D6 MDC
Range: 400 feet
Payload: 15 shots/FSE-clip, or 6 shots/short E-clip
Ammo: 5 FSE-Clips

TX-43 Light Laser Assault Rifle
Damage: 6D6 SDC, 2D6 MDC, or 4D6 MDC
Range: 2000 feet
Payload: 20 shots/short E-clip or 30 shots/FSE-clip
Ammo: 5 FSE-clips
Vehicle:
RAH-66 Commanche, GAW refit
Crew: 2; pilot and copilot/gunner
Note: the controls are such that the pilot can control all the weapons.
MDC by Location:
Rotor Blades (5): 20 each *
Retractable Landing Gear (3): 2 each
Reinforced Pilot Comparment: 150
Main Body: 150 **

* the Commanche can stay in the air with up to two blades broken, but at half speed.
** Depleting the MDC of the main body destroys the aircraft
Physical Stats:
Length: 43' 4"
Rotor Diameter: 39'
Height: 11' 1"
Weight: 7750 lbs. unloaded; 10,110 lbs. Max Takeoff
Max Speed: 205 mph
Range: 1455 miles
Power Plant: Electric
Armaments:
Forward Laser Cannon
Damage: 2D6x10 MDC
Range: 4000 ft.
Payload: Effectively unlimited
Mini-Missile Launcher
Payload: 9
Damage: Varies by missile type
Rate of Fire: Single, or volleys of two or three
Retracts into the fusilage when not in use

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