Led by the notorious mercenary commander, Col. Mack Vandemar, the Derangediers are among the deadliest of mercenary units. They have adapted easily to Rifts Earth, and their unit now includes several native headhunters, including a handful of D-Bees. The Derangediers live up to their name, often taking the riskiest and often insane jobs nobody else will take. They also charge their clients exhorbant prices for these missions, but are worth every penny.
Col. Vandemar was one of three survivors of a jumpship miship that stranded his old unit in orbit above Rifts Earth, and at the mercy of the hunter-killer satellites. Thinking quickly, Vandemar ejected his unit's dropship from the jumpship, and it fell into the Amazon jungle. He, along with the other two survivors, then spent the next few years working his way northward, following the coastline. Doing this, he managed to avoid the Vampire Kingdoms in Mexico.
When he reached arrived in Lone Star, he happened across a mercenary unit that used both Clan and Successor State Mechs in it's operations. following the Mechs to their source, he was surprised to find the Kingdom of Pitt under Clan Nova Cat rule. Taking advantage of the situation, he purchased a number of Mechs, rebuilding the Derangediers.
Another interesting note about the Derangediers is their use of Triax and Titan combat robots alongside their standard Mechs. They have yet to obtain a Coalition combat robot, but that is only a matter of time.
Mercenary Company Stats: (as per Rifts: Mercenaries)
A: Sponsorship: None: 0 Points
B: Outfits: Open Wardrobe: 10 Points
C: Equipment: Electronic Supplies and Good Gear: 5 Points
D: Vehicles: Specialty Vehicles: 30 Points
E: Weapons: Maximum Firepower: 60 Points
F: Communications: Basic Service: 2 Points
G: Internal Security: Tight: 10 Points
H: Permanent Bases: None: 0 Points
I: Intelligence Resources: None: 0 Points
J: Special Budget: Small Potatoes: 15 Points
K: General Alignment: Anarchist and Unprincipled: 4 Points
L: Criminal Activity: None: 0 Points
M: Reputation: Excellent: 25 Points
N: Salary: Good Salary: 10 Points
TOTAL POINTS SPENT: 141
Size and Orientation: Free Company
Col. Mack Vandemar
Commanding Officer of the Derangediers
Alignment: Aberrant
Hit Points: 68 SDC: 69
Weight: 210 lbs. Height: 6 feet, 2 inches Age: 37
PPE: 12
Attributes: IQ 14, ME 14, MA 10, PS: 18, PP: 10, PE: 15, PB: 10, Spd 13
Disposition: Your typical grizzled veteran, has seen and done it all, and is not afraid to let those under him know it. He's tough and self-reliant, but has lost his cockiness on the battlefield several ages ago.
Experience Level: 13th Level MechWarrior Mercenary
Magic Knowledge: None
Psionic Powers: None
Combat Skills: Hand to Hand: Expert; Mecha Combat: BattleMechs, Elite
Attacks per Melee: 7, 9 while in his Mech
Bonuses: +8 to parry; +8 to dodge; +2 to strike; +2 to roll with punch; kick attack does 1D6 damage; critical strike on an unmodified roll of 16, 17, or 18, paired weapons, Judo-style body throw/flip, does 1D6 damage, +6 to hand to hand damage (SDC), knockout/stun on an unmodified roll of 18, 19, or 20; critical strike or knockout from behind does triple damage.
Weapon Proficiencies: Energy Pistol, Energy Rifle, Heavy Energy Weapons, Assault Rifle, Sub-Machinegun, Automatic Pistol.
Weapons:
Cybernetics: Targetting reticle in left eye, bionic left leg.
Skills of Note: Pilot BattleMechs 98%, Weapon Systems 98%, Read Sensory Equipment 98%, Intelligence 80%, Literacy in American 90%, Basic Mathematics 98%, Demolitions 96%, Basic Radio 98%, First Aid 98%, Pilot Hovercraft 98%, Pilot Motorcycle 98%, Language: Euro 98%, Basic Mechanics 65%
Mech of Choice: Glitter Wolf
StarDogs
I'm still working on these guys.