Vertigo Villain

Real Name: Unrevealed.
Occupation: Warrior, assassin.
Identity: Vertigo's existence is unknown to the general public.
Legal Status: None.
Other Aliases: None.
Place of Birth: The Savage Land.
Marital Status: Single.
Known Relatives: None.
Group Affiliation: Savage Land Mutates.
Base of Operations: The Savage Land.
First Post-Reboot Appearance: AVENGERS #
History: The origins of the woman known as Vertigo are currently a mystery. She was apparently born in the Savage Land, a hidden "lost world" in Antarctica, and was mutated to her current form in some as-yet unexplained manner.

Vertigo first appeared alongside the other Savage Land Mutates in their clash with the Avengers. Through comments made, it is assumed that she was a "replacement" for the Mutate named Equilibrius, who was absent from the encounter and whose powers are similar to her own.

Vertigo has since been seen with the other Savage Land Mutates in their subsequent clash with the Brotherhood of Mutants.
Age: 20.
Height: 5' 6".
Weight: 115 lbs.
Eyes: Green.
Hair: Green.
Uniform: White one-shoulder one-sleeve bodysuit with a green swirl pattern on it
Strength Level: Vertigo possesses the normal human strength of a woman her age, height, and build who engages in regular exercise.
Known Superhuman Powers: Vertigo possesses the psionic ability to create a field that will disrupt the sense of balance of anyone in it. With practice, she has learned how to make it so that she can specify who in the field is affected and who is not. Under the effects of her field, her victims suffer from nausea, loss of balance, and klutziness; some have even retched.


620 points

Attributes: ST 10 [0]; DX 12 [40]; IQ 11 [20]; HT 12 [20].

Secondary Characteristics: Dmg 1d-2/1d; BL 20 lbs.; HP 10 [0]; Will 11 [0]; Per 11 [0]; FP 12 [0]; Basic Speed 6.00 [0]; Basic Move 6 [0]; Dodge 10.

Languages: English (Accented Spoken/Illiterate) [2]; Savage Land Speech (Native Spoken/Illiterate) (Native Language) [-3].

Cultural Familiarities: Savage Land (Native) [0].

Advantages: Affliction (Vertigo Field) 8 (HT-7; Area Effect (32 yds), +250%; Cancellation, +10%; Incapacitation: Seizure, +100%; Alternate Enhancements (Disadvantage: Total Klutz, +15%; Incapacitation: Retching, +50%; Irritant: Nauseated, +30%), +19%; Malediction: Uses Speed/Range Table, +150%; Selective Area, +10%; Variable, +5%; Psionic, -10%) [516]; Appearance (Attractive) [4]; Combat Reflexes [15]; Fit [5]; Hard to Kill 3 [6]; Hard to Subdue 3 [6]; High Pain Threshold [10]; Patron (Apocalypse) (Equipment: More than Starting Wealth, +100%; Special Abilities: Possesses Equipment from a Higher TL, +100%) (9) [30]; Resistant to Disease (+8) [5]; Resistant to Poisons/Toxins (+3) [5]; Survivor 2 [10].

Perks: Dirty Fighting [1]; Skintight Uniform [1].

Disadvantages: Bloodlust (12) [-10]; Light Sleeper [-5]; Low TL -8 [-40]; Overconfidence (12) [-5]; Sadism (9) [-22]; Wealth (Poor) [-15].

Quirks: Distinctive Feature (Green Hair) [-1]; Immodest [-1]; Proud [-1]; Rapid Talker [-1]; Vanity [-1].

Skills: Brawling (E) DX+2 [4] – 14; First Aid/TL0 (Human) (E) IQ+2 [1] – 13*; Fishing (E) Per+1 [2] – 12; Hiking (A) HT+0 [2] – 12; Knife (E) DX+1 [2] – 13; Knot-Typing (E) DX+3 [2] – 15*; Naturalist (Savage Land) (H) IQ+1 [2] – 12*; Running (A) HT+0 [2] – 12; Spear (A) DX+2 [8] – 14; Survival (Jungle) (A) Per+1 [1] – 12*; Wrestling (A) DX+1 [4] – 13.

Starting Spending Money: $800 (20% of Starting Wealth).


* Includes +2 from Survivor.

Role-Playing Notes:

Unlike her predecessor, Vertigo is a cold-hearted killer who delights in torturing her victims with her powers before delivering the killing blow. She has no sense of kinship with the other Mutates, but is engaged in a torrid physical relationship with Barbarus, who she may or may not come to the defense of, depending on her whims.

Design Notes:

1. Vertigo, and all the Savage Land Mutates, have their social traits calculated for TL8 campaigns. In campaigns set entirely in the Savage Land, remove Low TL -8 and raise Wealth to Average, a net increase of 55 points, and permit them to take 100% of their Wealth as Starting Cash ($250).

2. In Year Two or Year Three, the Savage Land Mutates' Patron will be revealed as none other than Apocalypse. As I am only chronicling Year One at this time, however, GMs are free to make their mysterious Patron whoever they wish.