Sin Villain

Real Name: Sinthia Schmidt.
Occupation: Subversive, professional criminal.
Identity: Known to the authorities.
Legal Status: Citizen of Germany with no known criminal record; wanted by various law enforcement agencies for various offenses in several countries.
Other Aliases: None known.
Place of Birth: Auschwitz, Germany.
Marital Status: Single.
Known Relatives: Johann Schmidt (alias Red Skull, alleged father).
Group Affiliation: Frequent partner of Crossbones.
Base of Operations: Mobile.
First Post-Reboot Appearance: CAPTAIN AMERICA #
History: Not much is known about the early life of Sinthia Schmidt, and what has been revealed has been the subject of much scrutiny. She claims to be the daughter of Johann Schmidt, the Red Skull who in World War II was not only considered second in power in Nazi Germany to Hitler himself, but also the head of the Nazi Hydra Science Division. The Red Skull was frequently opposed by Captain America during the War.

The Red Skull's activities following the fall of Nazi Germany are unknown, as are the circumstances surrounding his alleged death. At some point, however, desiring an heir to carry on his legacy, he fathered a child with an unidentified woman. By all reports, the Skull was enraged that his only heir was a girl. Why he permitted the girl, later named Sinthia, to survive is unknown; what is known is that he never showed her an ounce of affection, instead raising her to know only hate.

There are a few holes in this story, as noted by Captain America's young protege, Bucky. First and foremost is Sin's apparent age; she appears to be in her mid-20s, which means that she was born near the end of the 20th Century. Her alleged father would have to have been in his 70s or 80s when he fathered her. Also, it seems highly unlikely that, if he had desired an heir, the Red Skull would have settled for only one child from only one woman, nor would he have started as late as he apparently did. Bucky theorizes that, if Sin is related to the Skull, there are a few generations between them.

These holes are not irreconcilable, however. According to Captain America, the Red Skull was alleged to have received a treatment similar to the Super-Soldier Serum that produced the Captain; the Captain is known to be aging at a much slower rate, so if Sin is the Skull's daughter it is possible she inherited the slower aging from her father. It is also possible that the Red Skull did indeed have multiple children, who he made to fight among themselves to earn the right to be his heir; Sin is certainly brutal and ruthless enough to have killed any other siblings she may have had in order to earn her father's approval.

Sin first appeared in Geneva, Switzerland, where she and the criminal Crossbones attacked a conference of national superheroes, alongside a number of hired gunmen. She began the fight by crippling the Italian hero Omerta before facing off against Captain America, the British Union Jack, and the Russian Red Guardian. During this fight, she was responsible for the destruction of the Swiss headquarters of the Super-Heroes of Europe. Although unable to defeat the trio, she managed to escape, although Crossbones was taken into custody.

Later on, having apparently broken Crossbones out of prison, Sin was seen operating in the Malay archipelago island nation of Madripoor, working alongside the criminal psychiatrist Doctor Faustus. At present, it appears as though Sin and Crossbones are merely seeking money by robbing banks throughout the area, including several in Hong Kong, where she again ran afoul of Captain America.

Recently, it was revealed that Sin, Crossbones, and Faustus are working for an unrevealed benefactor. Sin in particular was uncharacteristically docile in her benefactor's presence.
Age: 27.
Height: 5' 9".
Weight: 155 lbs.
Eyes: Green.
Hair: Red with black highlights.
Uniform: Sleeveless red leather bustier decorated with a red skull motif, black leather pants, black leather fingerless gloves that reach her upper arms, thigh-high red boots, black belt, black choker with a ruby shaped into a skull.
Strength Level: Sin possesses the normal human strength of a woman her age, height, and build who engages in intensive regular exercise.
Known Superhuman Powers: None.
Other Abilities: Sin is an expert hand to hand combatant, a marksman with most conventional weaponry, and a certified demolitions expert.


850 points

ST: 15 [50] HP: 15 [0] Speed: 7.50 [5]
DX: 15 [100] Will: 14 [10] Move: 7 [0]
IQ: 12 [40] Per: 14 [10]  
HT: 15 [50] FP: 15 [0] SM: 0
 
Dmg: 1d+1/2d+1 BL: 45 lbs.  
Dodge: 14 Parry: 16 DR: 12/4* (armor)


Languages: English (Native) [6]; German (Native) (Native Language) [0].

Cultural Familiarities: East Asian [1]; Latin American [1]; Middle Eastern [1]; Western (Native) [0].

Advantages: Appearance (Beautiful) [12]; Combat Reflexes [15]; Enhanced Dodge 3 [45]; Enhanced Parry (All Parries) 3 [30]; Extended Lifespan (×2) [2]; Extra Attack 1 [25]; Gizmo 1 [5]; Gunslinger [25]; High Pain Threshold [10]; Omnilingual [40]; Patron ([FNORD]) (9) [20]; Social Chameleon [5]; Trained By A Master [30]; Very Fit [15]; Wealth (Multimillionaire 1) [75].

Disadvantages: Bloodlust (6) [-20]; Bully (9) [-15]; Callous [-5]; Impulsiveness (9) [-15]; Odious Personal Habit (Ax-Crazy) [-15]; Sadism (6) [-30]; Sense of Duty ([FNORD]) [-2]; Trickster (9) [-22].

Skills: Acting (A) IQ+0 [2] – 12; Axe/Mace (A) DX+1 [4] – 16; Blind Fighting (VH) Per+0 [8] – 14; Body Language (Human) (A) Per-1 [1] – 13; Brawling (E) DX+3 [8] – 18; Breath Control (H) HT-2 [1] – 13; Carousing (E) HT+0 [1] – 15; Climbing (A) DX-1 [1] – 14; Connoisseur (Visual Arts) (A) IQ-1 [1] – 11; Connoisseur (Wine) (A) IQ-1 [1] – 11; Current Affairs/TL8 (E) (Headline News) (E) IQ+0 [1] – 12; Current Affairs/TL8 (E) (High Culture) (E) IQ+0 [1] – 12; Current Affairs/TL8 (E) (Politics) (E) IQ+0 [1] – 12; Detect Lies (H) Per+0 [4] – 14; Electronics Operation/TL8 (Security) (A) IQ+2 [8] – 14; Electronics Repair/TL8 (Security) (A) IQ+2 [7] – 14*; Escape (H) DX+1 [8] – 16; Explosives/TL8 (Demolition) (A) IQ+3 [12] – 15; Fast-Draw (Ammo) (E) DX+1 [1] – 16†; Fast-Draw (Knife) (E) DX+1 [1] – 16†; Fast-Draw (Pistol) (E) DX+1 [1] – 16†; First Aid/TL8 (Human) (E) IQ+2 [4] – 14; Flying Leap (H) IQ+2 [12] – 14; Forced Entry (E) DX+0 [1] – 15; Gambling (A) IQ+2 [8] – 14; Garrote (E) DX+1 [2] – 16; Gunner/TL8 (Machine Gun) (E) DX+3 [8] – 18; Guns/TL8 (Light Anti-Armor Weapon) (E) DX+3 [8] – 18; Guns/TL8 (Light Machine Gun) (E) DX+3 [6] – 18‡; Guns/TL8 (Pistol) (E) DX+3 [6] – 18‡; Guns/TL8 (Rifle) (E) DX+3 [8] – 18; Guns/TL8 (Submachine Gun) (E) DX+3 [6] – 18‡; History (Modern Western) (H) IQ+0 [4] – 12; Holdout (A) IQ+0 [1] – 12§; Intelligence Analysis/TL8 (H) IQ+0 [4] – 12; Interrogation (A) IQ+2 [7] – 14#; Intimidation (A) Will+0 [2] – 14; Jitte/Sai (A) DX+3 [4] – 16; Judo (H) DX+3 [16] – 18; Jumping (E) DX+0 [1] – 15; Karate (H) DX+3 [16] – 18; Kiai (H) HT-1 [2] – 14; Knife (E) DX+3 [8] – 18; Leadership (A) IQ+0 [2] – 12; Lifting (A) HT-1 [1] – 14; Lip-Reading (A) Per+0 [2] – 14; Liquid Projector/TL8 (Flamethrower) (E) DX+1 [2] – 16; Lockpicking/TL8 (A) IQ+2 [8] – 14; Market Analysis (H) IQ+0 [4] – 12; Mental Strength (E) Will+0 [1] – 14; Mind Block (A) Will+0 [2] – 14; Parachuting/TL8 (E) DX+0 [1] – 15; Philosophy (Nazi Ideology) (H) IQ+0 [4] – 12; Pickpocket (H) DX+0 [4] – 15; Power Blow (H) Will+0 [4] – 14; Pressure Points (Human) (H) IQ+2 [12] – 14; Psychology (Human) (H) IQ+2 [12] – 14; Research/TL8 (A) IQ-1 [1] – 11; Running (A) HT-1 [1] – 14; Savoir-Faire (Dojo) (E) IQ+0 [1] – 12; Savoir-Faire (High Society) (E) IQ+0 [1] – 12; Savoir-Faire (Mafia) (E) IQ+0 [1] – 12; Savoir-Faire (Military) (E) IQ+0 [1] – 12; Savoir-Faire (Police) (E) IQ+0 [1] – 12; Savoir-Faire (Servant) (E) IQ+0 [1] – 12; Search (A) Per+0 [2] – 14; Shadowing (A) IQ+1 [4] – 13; Shortsword (A) DX+1 [3] – 16¥; Skiing (H) HT-2 [1] – 13; Sleight of Hand (H) DX+0 [4] – 15; Smuggling (A) IQ+1 [4] – 13; Stealth (A) DX+1 [4] – 16; Streetwise (A) IQ+1 [4] – 13; Surgery/TL8 (Human) (VH) IQ+0 [8] – 12; Survival (Arctic) (A) Per-1 [1] – 13; Survival (Desert) (A) Per-1 [1] – 13; Survival (Jungle) (A) Per-1 [1] – 13; Survival (Mountain) (A) Per-1 [1] – 13; Swimming (E) HT+0 [1] – 15; Tactics (H) IQ+0 [4] – 12; Throwing (A) DX+1 [4] – 16; Thrown Weapon (Axe/Mace) (E) DX+1 [2] – 16; Thrown Weapon (Knife) (E) DX+3 [8] – 18; Thrown Weapon (Shuriken) (E) DX+1 [2] – 16; Tracking (A) Per+0 [2] – 14; Whip (A) DX+1 [4] – 16; Wrestling (A) DX+3 [12] – 16.

Starting Spending Money: $4,000,000.


* Defaulted from Electronics Operation (Security).

† Includes +1 from Combat Reflexes.

‡ Defaulted from Guns (Rifle).

§ Defaulted from Sleight of Hand.

# Defaulted from Intimidation.

¥ Defaulted from Knife.

Role-Playing Notes:

Sin is criminally insane, a product of years of mistreatment at her father's hands. The only person she feels anything other than hate for is Crossbones, and even then the relationship is not exactly "healthy".

Design Notes:

1. Sin's father, the Red Skull, will not have an entry for Year One of the Reboot, as his continued existence into the 21st Century will not be confirmed (though some major hints will be given).