Crossbones Villain

Real Name: Brock Rumlow.
Occupation: Terrorist, professional criminal.
Identity: Known to the authorities.
Legal Status: Citizen of the United States with a criminal record.
Other Aliases: None.
Place of Birth: Unrevealed.
Marital Status: Single.
Known Relatives: None.
Group Affiliation: Employee of an unrevealed benefactor; partner of Sin; formerly ULTIMATUM and student of the Taskmaster.
Base of Operations: Mobile.
First Post-Reboot Appearance: CAPTAIN AMERICA #
History: Brock Rumlow was a career criminal who claims to have at one point enrolled in one of the Taskmaster's criminal training academies. It is unknown who he has worked for in the past. He first appeared as a member of the organization known as ULTIMATUM, working with the terrorist anti-nationalism revolutionary Flag-Smasher in an attack on the United Nations. This attack was thwarted by the efforts of Captain America and Spider-Man, who captured him and his ULTIMATUM cronies, turning them over to the authorities. Flag-Smasher escaped, and apparently some time later Rumlow was either released or escaped from prison.

Some months later, now calling himself Crossbones and working alongside Sin – who claims to be Sinthia Schmidt, the daughter of Captain America's greatest World War II foe, the Red Skull – attacked a world meeting of national superheroes in Geneva, Switzerland, which Captain America was attending. Crossbones fought and crippled the Italian hero Omerta before he and Sin were taken out by Captain America, the Russian Red Guardian, and the British Union Jack working together. He was again taken into custody.

How he escaped custody is unknown, but he has again appeared working alongside Sin and the criminal psychologist Dr. Faustus, who once tried to manipulate Captain America into committing suicide, in the Malay archipelago island nation of Madripoor. While at present Sin and Crossbones appear to simply be obtaining wealth by attacking banks and major businesses in Singapore, Hong Kong, and other major cities in the South China Sea, it has been revealed they are working on a greater scheme for an unknown employer. Sin and Crossbones recently fought Captain America and his trainee, Bucky, in Hong Kong, but escaped.
Age: 26.
Height: 6' 4".
Weight: 210 lbs.
Eyes: Brown.
Hair: Black.
Uniform: Black full-face mask with a white skull motif, black tactical vest, black t-shirt under the tac-vest with a pair of white crossbones on the chest, black gun-belt with crossbones on the buckle.
Strength Level: Crossbones possesses the normal human strength of a man his age, height, and build who engages in intensive regular exercise.
Known Superhuman Powers: None.
Other Abilities: Rumlow is a skilled if unorthodox hand to hand combatant, and proficient with most conventional firearms.
Weapons and Paraphernalia: Crossbones wears a tactical vest made of an advanced ballistic fabric with trauma plates inserted into both the front and back. In addition, he is known to carry a wide variety of pistols, submachine guns, and grenades in various holsters and pouches strapped to his legs, belt, and tac-vest.


500 points

ST: 13 [30] HP: 15 [4] Speed: 7.00 [5]
DX: 13 [60] Will: 13 [10] Move: 7 [0]
IQ: 11 [20] Per: 12 [5]  
HT: 14 [40] FP: 14 [0] SM: 0
 
Dmg: 1d+1/2d+2 BL: 34 lbs.  
Dodge: 11 Parry: 13 DR: 18/7* +34 (tactical vest w/ trauma plates)


Languages: English (Native) (Native Language) [0]; German (Broken) [2]; Spanish (Accented Spoken/Illiterate) [2].

Cultural Familiarities: Latin American [1]; Western (Native) [0].

Advantages: Ambidexterity [5]; Combat Reflexes [15]; Danger Sense [15]; Extra Attack 1 (Multi-Strike, +20%) [30]; Gunslinger (Gun Rack: One-Handed Guns Only, -40%) [15]; Hard to Kill 3 [6]; Hard to Subdue 3 [6]; High Pain Threshold [10]; Indomitable [15]; Resistant to Disease (+8) [5]; Resistant to Poisons/Toxins (+3) [5]; Striking ST +3 [15]; Tough Guy 4 [20]; Trained By A Master [30]; Very Fit [15]; Very Rapid Healing [15].

Perks: Akimbo (Guns (Pistol)) [1]; Cross-Trained (Guns (Pistol)) [1]; Cross-Trained (Guns (SMG)) [1]; Quick-Reload (Detachable Magazine) [1]; Special Exercises (Striking ST) +3 [3]; Walking Armory [1].

Disadvantages: Bloodlust (6) [-20]; Bully (12) [-10]; Overconfidence (12) [-5]; Sadism (9) [-22]; Sense of Duty (Sin) [-2]; Social Stigma (Criminal Record) [-5]; Stubbornness [-5].

Quirks: Attentive [-1]; Bloody Mess [-1]; Dual Identity [-1]; Proud [-1].

Skills: Breaking Blow (Guns) (H) IQ+1 [8] – 12; Carousing (E) HT+0 [1] – 14; Climbing (A) DX-1 [1] – 12; Driving/TL8 (Automobile) (A) DX+1 [4] – 14; Driving/TL8 (Motorcycle) (A) DX+1 [4] – 14; Escape (H) DX+0 [4] – 13; Explosives/TL8 (Demolition) (A) IQ+2 [8] – 13; Fast-Draw/TL8 (Ammo) (E) DX+1 [1] – 14*; Fast-Draw (Knife) (E) DX+1 [1] – 14*; Fast-Draw (Submachine Gun) (E) DX+1 [1] – 14*; Forced Entry (E) DX+4 [1] – 17†; Guns/TL8 (Grenade Launcher) (E) DX+1 [1] – 14‡; Guns/TL8 (Pistol) (E) DX+5 [8] – 18‡; Guns/TL8 (Rifle) (E) DX+3 [1] – 16‡; Guns/TL8 (Shotgun) (E) DX+3 [1] – 16‡; Guns/TL8 (Submachine Gun) (E) DX+5 [16] – 18; Hiking (A) HT-1 [1] – 13; Holdout (A) IQ+1 [4] – 12; Interrogation (A) IQ+3 [12] – 14; Intimidation (A) Will+3 [1] – 16†; Jumping (E) DX+0 [1] – 13; Karate (H) DX+5 [24] – 18; Knife (E) DX+3 [8] – 16; Mind Block (A) Will+0 [2] – 13; Observation (A) Per+1 [4] – 13; Pressure Points (Human) (H) IQ+1 [8] – 12; Running (A) HT+0 [2] – 14; Savoir-Faire (Mafia) (E) IQ+1 [2] – 12; Stealth (A) DX-1 [1] – 12; Streetwise (A) IQ+5 [4] – 16†; Throwing (A) DX-1 [1] – 12; Thrown Weapon (Knife) (E) DX+1 [2] – 14; Wrestling (A) DX+3 [12] – 16.

Techniques: Combat Driving (Automobile) (H) def+4 [5] – 18; Combat Driving (Motorcycle) (H) def+4 [5] – 18; Dual-Weapon Attack (Guns (Submachine Gun)) (H) def+3 [4] – 17.

Starting Spending Money: $1,350 (20% of Starting Wealth, minus the cost of weapons and armor).

Weapons and Armor: Beretta 9mm Pistol, Reflex Tac-Vest w/ trauma plates. Other weapons as needed and can be acquired.


* Includes +1 from Combat Reflexes.

† Includes +4 from Tough Guy.

‡ Defaulted from Guns (Submachine Gun).

Role-Playing Notes:

Rumlow is a career criminal with a vicious sadistic streak that has only grown with time. He's deeply in love with Sin, and would slowly torture anyone who harms her before killing his victim just so both he and Sin could enjoy the victim's screams and pleas for a mercy that will never come.

KARATE
TL Weapon Damage Reach Parry Cost Weight ST Notes
Punch 1d+2 cr C 13 16
Kick 1d+3 cr C, 1 n/a 16

Design Notes:

1. It probably goes without saying that Crossbones is working for the Red Skull, although this won't be revealed until early in Year Two.