Real Name: Unrevealed.
Occupation: Warrior, medic.
Identity: Sauron's existence is unknown to the general public.
Legal Status: None.
Other Aliases: None.
Place of Birth: The Savage Land.
Marital Status: Single.
Known Relatives: None.
Group Affiliation: Savage Land Mutates.
Base of Operations: The Savage Land.
First Post-Reboot Appearance: UNCANNY X-MEN #
History: The origins of the man known as Sauron are currently a mystery. He was apparently born in the Savage Land, a hidden "lost world" in Antarctica, and was mutated to his current form in some as-yet unexplained manner; what is not known is if he is a human mutated to an animalistic form or a pterodactyl granted a more humanoid form and intelligence.
He and the other Savage Land Mutates first clashed with the mutant adventurers known as the X-Men on the latter's first trip to the Savage Land. The Mutates' mysterious "Master" ordered them to attack the visiting X-Men, but they were defeated.
Sauron has since been seen with the other Savage Land Mutates in their subsequent clashes with the Avengers and the Brotherhood of Mutants. He also apparently left the Mutates for a time or was assigned by his mysterious benefactor to serve the sorceress Zaladane in her own attempt to conquer the Savage Land. This service put him in conflict with the adventurers Ka-Zar and Shanna the She-Devil.
Whether Sauron remains with the Mutates and where he will strike next is anyone's guess.
Age: 28.
Height: 7'.
Weight: 200 lbs.
Eyes: Red.
Hair: Black, sparse.
Uniform: None.
Strength Level: Sauron possesses superhuman strength enabling him to lift (press) around half a ton (approximately 1,000 lbs) under optimum conditions.
Known Superhuman Powers: In addition to his superhuman strength, Sauron possesses large, leathery wings underneath his arms which enable him to fly like a pterodactyl or bat would. These wings have a twenty foot wingspan, which he can reduce to around twelve feet by folding them up under his arms. He is able to fly at speeds of around 60 miles per hour.
Sauron's hands and feet end in sharp claws, and his beak is filled with sharp teeth, unlike a pterodactyl's beak. His eyesight has been enhanced to enable him to see small figures on the ground while he is in flight. His skin is tough and scaly, like that of a lizard's, giving him some resistance to physical damage. He lacks external ears, but can hear sounds in the upper subsonic frequencies.
Other Abilities: Sauron possesses medical knowledge far in advance of the Stone Age environs of the Savage Land.
Limitations: Sauron is prone to entering berserk rages if he should be damaged in combat. In addition, his body relies on external heat sources in order to maintain mobility; fortunately, he lives in a tropical jungle.
420 points
Attributes: ST 25 [150]; DX 14 [80]; IQ 11 [20]; HT 14 [40].
Secondary Characteristics: Dmg 2d+2/5d-1; BL 125 lbs; HP 25 [0]; Will 11 [0]; Per 11 [0]; FP 14 [0]; Basic Speed 7.00 [0]; Basic Move 7 [0]; Basic Air Move 15 [2]; Dodge 11.
Languages: English (Native) [6]; Savage Land Speech (Native Spoken/Illiterate) (Native Language) [-3].
Cultural Familiarities: Savage Land (Native) [0].
Advantages: 3D Spatial Sense [10]; Claws (Sharp Claws) [5]; Combat Reflexes [15]; Damage Resistance 3 [15]; Enhanced Move (Air) 1 (Air Move 30/60 mph) [20]; Flight (Winged, -25%) [30]; Healer 2 [20]; Indomitable [15]; Night Vision 4 [4]; Patron (Apocalypse) (Equipment: More than Starting Wealth, +100%; Special Abilities: Possesses Equipment from a Higher TL, +100%) (9) [30]; Resistant to Disease (+8) [5]; Resistant to Poisons/Toxins (+3) [5]; Teeth (Sharp Teeth) [1]; Telescopic Vision 2 [10]; Very Fit [15].
Perks: Biting Mastery [1]; Cutting Edge Training (Diagnosis) 7 [7]; Cutting Edge Training (First Aid) 7 [7]; Cutting Edge Training (Physician) 7 [7]; Extended Hearing (Low) [1]; Scales [1].
Disadvantages: Appearance (Monstrous) [-20]; Berserk (12) [-10]; Cold-Blooded (Stiffen Up Under 50°F) [-5]; Hidebound [-5]; Impulsive (12) [-5]; Low TL -8 [-40]; Sadism (12) [-15]; Social Stigma (Freak) [-10]; Wealth (Poor) [-15].
Quirks: Bloody Mess [-1]; Proud [-1]; Third Person [-1].
Skills: Aerobatics (H) DX+2 [4] – 16*; Diagnosis/TL7 (Human) (H) IQ+2 [4] – 13†; First Aid/TL7 (E) IQ+2 [1] – 13†; Flight (A) HT+1 [4] – 15; Karate (H) DX+0 [4] – 14; Physician/TL7 (Human) (H) IQ+2 [4] – 13†; Shadowing (A) IQ+1 [4] – 12; Stealth (A) DX-1 [1] – 13; Survival (Jungle) (A) Per+1 [4] – 12; Tracking (A) Per+1 [4] – 12.
Starting Spending Money: $800 (20% of Starting Wealth).
* Includes +2 from 3D Spatial Sense.
† Includes +2 from Healer.
Sauron is one of the more savage of the Mutates, delighting in combat and spreading fear. He has no loyalty to the other Mutates, working with them out of necessity than any sense of kinship.
1. Sauron, and all the Savage Land Mutates, have their social traits calculated for TL8 campaigns. In campaigns set entirely in the Savage Land, remove Low TL -8 and raise Wealth to Average, a net increase of 55 points, and permit them to take 100% of their Wealth as Starting Cash ($250).
2. In Year Two or Year Three, the Savage Land Mutates' Patron will be revealed as none other than Apocalypse. As I am only chronicling Year One at this time, however, GMs are free to make their mysterious Patron whoever they wish.
3. I've obviously adjusted Sauron from his mainstream counterpart, Karl Lykos. He may actually be Lykos in a permanently transformed state, however; his medical knowledge certainly points in that direction. Whether he will be able to return to a human state is unknown.