Rattler Villain

Real Name: Klaus (last name unrevealed).
Occupation: Mercenary, professional criminal.
Identity: Known to the authorities.
Legal Status: Citizen of Austria with an international criminal record.
Other Aliases: None.
Place of Birth: Austria.
Marital Status: Single.
Known Relatives: None.
Group Affiliation: Serpent Squad.
Base of Operations: Mobile.
First Post-Reboot Appearance: CAPTAIN AMERICA #
History: Very little is known about Rattler prior to being approached by the Stryke brothers, Jordan and Leonard, to join their team of snake-themed mercenaries, the Serpent Squad. From comments made, it can be guessed that Rattler had served a number of prison sentences in parts of Europe.

As part of the Serpent Squad, he has twice come into conflict with Captain America and his young partner, Bucky, the second time when the Captain teamed with the Homeland Security team of superhuman operatives, Freedom Force. Following the second incident, Rattler was sent to prison, and presumably deported.

Rattler's future exploits have yet to be revealed.
Age: 25.
Height: 6' 2".
Weight: 220 lbs.
Eyes: Brown.
Hair: Brown.
Uniform: Dark red bodysuit with a light brown padded chest in a snake pattern, light brown boots of the same pattern, and a six foot long cybernetic tail of the same colors and pattern.
Strength Level: Rattler possesses the normal human strength of a man his age, height, and build who engages in moderately intensive regular exercise.
Known Superhuman Powers: Rattler's cybernetic tail is equipped with a subsonic vibration emitter, his signature "rattle", which creates a wide cone of vibrations in the air, which can be used to push objects and people away from him, or to shatter objects and bone.

In addition, the tail is somewhat prehensile, able to be used in melee combat, either to grab someone or as a whip.


240 points

ST: 12 [20] HP: 12 [0] Speed: 6.00 [0]
DX: 12 [40] Will: 11 [5] Move: 6 [0]
IQ: 10 [0] Per: 12 [10]  
HT: 12 [20] FP: 12 [0] SM: 0
 
Dmg: 1d-1/1d+2 BL: 29 lbs.  
Dodge: 10 Parry: 11 DR: 18/6* (uniform)


Languages: German (Native) (Native Language) [0]; English (Native) [6].

Cultural Familiarities: Western (Native) [0].

Advantages: Burning Attack 6d (Cone (3 yds), +80%; Damage Modifier: Non-Incendiary, -10%; Increased 1/2D Range (×5), +10%; Reduced Range (×1/2), -10%; Variable, +5%; Electronic, -30%; Elemental: Sound/Vibration, -10%; Alternative Attack, ×1/5) [9]; Combat Reflexes [15]; Crushing Attack 6d (Cone (3 yds), +80%; Increased 1/2D Range (×5), +10%; Reduced Range (×1/2), -10%; Variable, +5%; Electronic, -30%; Elemental: Sound/Vibration, -10%) [44]; Extra Arm 1 (Extra-Flexible, +50%; Long +1, +100%; Temporary Disadvantage: No Fine Manipulators, -30%; Electronic, -30%) [19]; Extra Attack 1 [25]; Fit [5]; High Pain Threshold [10]; Striker (Crushing; Tail) (Long 1, +100%; Electronic, -30%; Alternative Attack, ×1/5) [2]; Tough Guy 2 [10].

Disadvantages: Callous [-5]; Greed (9) [-22]; Overconfidence (9) [-7]; Social Stigma (Criminal Record) [-5].

Quirks: Doesn't Hesitate to Engage in Friendly Fire [-1]; Dual Identity [-1]; Massive Property Damage [-1]; Thick Austrian Accent [-1].

Skills: Brawling (E) DX+2 [4] – 14; Carousing (E) HT+0 [1] – 12; Climbing (A) DX+0 [2] – 12; Escape (H) DX-2 [1] – 10; Forced Entry (E) DX+2 [1] – 14*; Hiking (A) HT+0 [2] – 12; Innate Attack (Beam) (E) DX+2 [4] – 14; Intimidation (A) Will+3 [4] – 14*; Jumping (E) DX+0 [1] – 12; Observation (A) Per+0 [2] – 12; Parachuting/TL8 (E) DX+0 [1] – 12; Running (A) HT+0 [2] – 12; Savoir-Faire (Mafia) (E) IQ+0 [1] – 10; Shadowing (A) IQ+2 [2] – 12*; Stealth (A) DX+0 [2] – 12; Streetwise (A) IQ+2 [2] – 12*; Swimming (E) HT+0 [1] – 12; Throwing (A) DX+0 [2] – 12; Wrestling (A) DX+2 [8] – 14.

Starting Spending Money: $4,000 (20% of Starting Wealth).


* Includes +2 from Tough Guy.

Role-Playing Notes:

Rattler is a brute with very little loyalty to his teammates. He has been known to use his rattle on opponents his teammates were in melee combat with, not caring if they're caught in the crossfire. In his mind, it's his teammates' responsibility to stay out of his rattle's way.