Piper Villain

Real Name: Unrevealed.
Occupation: Warrior, musician.
Identity: Piper's existence is unknown to the general public.
Legal Status: None.
Other Aliases: "Pied Piper".
Place of Birth: The Savage Land.
Marital Status: Single.
Known Relatives: None.
Group Affiliation: Savage Land Mutates.
Base of Operations: The Savage Land.
First Post-Reboot Appearance: UNCANNY X-MEN #
History: The origins of the man known as Piper are currently a mystery. He was apparently born in the Savage Land, a hidden "lost world" in Antarctica, and was given powers in some as-yet unexplained manner.

He and the other Savage Land Mutates first clashed with the mutant adventurers known as the X-Men on the latter's first trip to the Savage Land. The Mutates' mysterious "Master" ordered them to attack the visiting X-Men, but they were defeated.

Piper has since been seen with the other Savage Land Mutates in their subsequent clash with the Brotherhood of Mutants, although for some unexplained reason he was absent when they clashed with the Avengers.
Age: 21.
Height: 6' 1".
Weight: 165 lbs.
Eyes: Brown.
Hair: Brown.
Uniform: None, though frequently seen wearing a brown hooded tunic.
Strength Level: Piper possesses the normal human strength of a man his age, height, and build who engages in moderate exercise.
Known Superhuman Powers: Piper is psionically able to control the actions of many animals through his music. He is able to hear into the ultrasonic range, permitting him to play music that he and his animals can hear but most others cannot. Animals need to be able to hear his music in order to obey him. His music does not affect those considered "higher" animals – in short: chimpanzees, gorillas, dolphins, whales, elephants, and, of course, humans. He prefers to affect the megafauna of the Savage Land.
Other Abilities: Piper is a skilled musician with the panpipes, flutes, and similar instruments.


200 points

ST: 10 [0] HP: 11 [2] Speed: 5.50 [0]
DX: 11 [20] Will: 10 [-10] Move: 5 [0]
IQ: 12 [40] Per: 12 [0]  
HT: 11 [10] FP: 11 [0] SM: 0
 
Dmg: 1d-2/1d BL: 20 lbs.  
Dodge: 9 Parry: 10 DR: 0


Languages: English (Accented Spoken/Illiterate) [2]; Savage Land Speech (Native Spoken/Illiterate) (Native Language) [-3].

Cultural Familiarities: Savage Land (Native) [0].

Advantages: Combat Reflexes [15]; Hard to Kill 3 [6]; High Manual Dexterity +1 [5]; Mind Control (Accessibility: Only When Playing His Pipes, -20%; Independent, +70%; Requires Musical Influence Roll, +0%; Specific (Non-Sapient Animals), -10%; Psionic, -10%); Musical Ability 4 [20]; Patron (Apocalypse) (Equipment: More than Starting Wealth, +100%; Special Abilities: Possesses Equipment from a Higher TL, +100%) (9) [30]; Rapid Healing [5]; Resistant to Disease (+8) [5]; Resistant to Poisons/Toxins (+3) [5]; Temperature Tolerance 1 [1]; Ultrahearing [5].

Perks: Clinch (Brawling) [1]; Neck Control (Brawling) [1].

Disadvantages: Loner (12) [-5]; Low TL -8 [-40]; Oblivious [-5]; Pacifism (Reluctant Killer) [-5]; Sense of Duty (Mutates) [-5]; Skinny [-5]; Truthfulness (9) [-7]; Wealth (Poor) [-15].

Quirks: Can't Read Music [-1]; Careful [-1]; Easily Seduced -3 [-3]; Nervous Ranter [-1]; Scruffy-Looking [-1]; Talks To Himself [-1].

Skills: Animal Handling (Big Cats) (A) IQ+0 [2] – 12; Animal Handling (Theropods) (A) IQ+0 [2] – 12; Bolas (A) DX+1 [4] – 12; Brawling (E) DX+1 [2] – 12; Breath Control (H) HT+1 [8] – 12; Climbing (A) DX+1 [4] – 12; Knot-Tying (E) DX+1 [2] – 12; Mechanic/TL0 (Flutes) (A) IQ+0 [2] – 12; Mechanic/TL8 (Panpipes) (A) IQ+0 [2] – 12; Musical Composition (H) IQ+3 [1] – 15*†; Musical Influence (VH) IQ+3 [4] – 15*; Musical Instrument (Flutes) (H) IQ+4 [4] – 16*; Musical Instrument (Panpipes) (H) IQ+4 [4] – 16*; Navigation/TL0 (Land) (A) IQ+0 [2] – 12; Riding (Theropods) (A) DX+0 [2] – 12‡; Spear (A) DX+0 [2] – 11; Stealth (A) DX+1 [4] – 12; Survival (Jungle) (A) Per+0 [2] – 12; Swimming (E) HT+0 [1] – 11; Thrown Weapon (Spear) (E) DX+1 [2] – 12; Tracking (A) Per+0 [2] – 12; Veterinary/TL0 (H) IQ+0 [4] – 12; Weather Sense (A) IQ+0 [2] – 12.

Starting Spending Money: $800 (20% of Starting Wealth).


* Includes +4 from Musical Ability.

† Defaulted from Musical Instrument (Panpipes).

‡ Defaulted from Animal Handling (Theropods).

Role-Playing Notes:

Piper is not one to enter combat himself, preferring to send animals – usually dinosaurs – in to fight in his stead. He likes to find areas above the fight in order to better direct the animals he controls. Piper would be considered by many to be socially retarded; his social skills with others are lacking. He serves the Mutates' master out of fear rather than loyalty.

Piper has an unspoken agreement with his teammate Lupo where Piper will not affect the latter's dire wolf pack unless Lupo has regressed to a feral state.

Design Notes:

1. Piper, and all the Savage Land Mutates, have their social traits calculated for TL8 campaigns. In campaigns set entirely in the Savage Land, remove Low TL -8 and raise Wealth to Average, a net increase of 55 points, and permit them to take 100% of their Wealth as Starting Cash ($250).

2. In Year Two or Year Three, the Savage Land Mutates' Patron will be revealed as none other than Apocalypse. As I am only chronicling Year One at this time, however, GMs are free to make their mysterious Patron whoever they wish.