Namora Hero

Real Name: Aquaria Nautica Neptunia, legally changed to Namora in Atlantis.
Occupation: Ambassador, former adventurer.
Identity: Publicly known.
Legal Status: Citizen of Atlantis with no criminal record.
Other Aliases: The Avenging Daughter.
Place of Birth: Atlantis.
Marital Status: Single.
Known Relatives: Thomas McKenzie (biological father, presumed deceased), mother (name unrevealed, deceased), adopted father (name unrevealed, deceased), Namor (first cousin), Leonard McKenzie (uncle, deceased), Fen (aunt).
Group Affiliation: Atlantean Royal Family, ambassador to the United Nations, former partner of Namor, former member of Atlas and the Monster Hunters.
Base of Operations: New York City and Atlantis.
First Historical Appearance: MARVEL MYSTERY COMICS #82 (May 1947).
First Post-Reboot Appearance: LOST WORLD OF ATLANTIS #1.
History: During the first part of the 20th Century, tales of a hidden undersea civilization flourished after the crew of an American icebreaker, the Oracle, returned without their captain, Leonard McKenzie. An examination of the ship's records by McKenzie's brother, Thomas, showed that Leonard had married to a mysterious woman named Fen merely days before his death. Curious as to Fen's identity, especially as the surviving crew indicated that she had survived Leonard's death but had left the ship soon afterward, Thomas McKenzie hired the Oracle's navigator to take him to where they had first met Fen.

At some point, Thomas met an Atlantean girl who had come to the surface to explore, using a serum that had been developed to allow Atlanteans to breathe air for a short time. This girl had been inspired by Fen's own tale among her people following the birth of Fen's pink-skinned son, Namor. This girl and Thomas had a brief affair, but never got married due to them realizing their relationship would never work out.

Returning to her own people, this girl soon married one of her own kind. Seven months after the marriage, she died in childbirth, revealing everything to her husband. Aquaria Nautica Neptunia was born with blue skin, like all Atlanteans; no one ever suspected her parentage.

As she grew into a teenager, Aquaria discovered that she was stronger than most Atlanteans. Her father soon told her that she was a human-Atlantean half-breed like Prince Namor, although he led her to believe that her mother was a surface woman. To reinforce this, he began calling her "Namora" (which translates roughly into "Avenging Daughter"). Her father introduced her to the Atlantean Royal Family, and she became a constant companion of Namor in their teen years after proving that she could hold her own in a fight against him.

After World War II ended, the Atlantean town she lived in with her father was attacked by a Nazi U-boat that had fled rather than be captured after Germany surrendered. Namor investigated, and found that Namora was the only survivor. To his surprise (although not to hers), they discovered that her skin tone had changed to Caucasian during their wartime separation. Following the revelation that she, like him, was a human-Atlantean hybrid, Namora became Namor's partner. She was clearly infatuated with her cousin (all Atlanteans are apparently distant cousins, and tend to introduce each other as such; both were unaware of how closely they were related), and tried several times to turn their adventuring partnership into something more, but Namor was apparently not interested.

After Namor was recalled to Atlantis in 1957 to be crowned king, Namora continued to adventure on the surface, becoming first a member of the team of superhuman agents known as Atlas, assembled at the request of President Eisenhower by FBI agent Jimmy Woo in 1958, and then the Monster Hunters in the 1960s.

When Atlantis was accepted into the United Nations, Namora was named Atlantis's ambassador to the surface world. She currently divides her time between her duties at the U.N. and Atlantis. Recently, Namora was shot by a high-powered sniper rifle that fired an adamantium bullet. As the only other known human-Atlantean hybrid, Namor was asked to be typed for a blood transfusion. The doctor who performed the testing confirmed that Namor and Namora were first cousins. The doctor then revealed that he was the grandson of the Oracle's navigator, who had met both of their mothers. Despite discovering how closely they were related, Namora still found time to flirt with Namor, indicating that perhaps – because all Atlanteans consider each other "cousins" anyway – romantic relationships between first cousins isn't taboo in Atlantis.
Age: 85.
Height: 5' 11".
Weight: 189 lbs.
Eyes: Blue.
Hair: Blond.
Uniform: Black V-neck whale-skin leather leotard with red trim and a stylized "N" in a yellow circle on the abdomen, silver-plated seashell tiara, titanium wristbands.
Strength Level: Namora possesses superhuman strength several times greater than that of a normal Atlantean. While the normal Atlantean can lift (press) around 800 lbs in the air, over four times that of the average surface human, Namora can lift (press) roughly 80 tons in air.
Known Superhuman Powers: In addition to her prodigious strength, Namora possesses the many of the physical attributes of Homo sapiens mermanus (Atlanteans). She is able to move in water with ease and endure the pressure of the ocean floor. As a hybrid of H. sapiens sapiens (modern humans) and H. sapiens mermanus, she is able to breathe with ease in both water and air. She is able to swim faster than most Atlanteans; she was recently clocked at a swimming speed of about 110 knots (or about 127 mph).

Namora is reputed to be bulletproof. In truth, she is able to withstand conventional firearms fire from most pistols and common assault rifles; anything larger will cause her serious injury. Her reputation for being bulletproof originated after World War II, when the most commonly-encountered weapons were not as powerful.
Limitations: Namora's strength will wane if she does not totally immerse himself in water for six to eight hours at least once a week; a normal swimming pool or large tub will suffice. Furthermore, she is weakened by exposure to intense heat and/or fire; total immersion in water for a few hours will restore her strength.
Other Abilities: Namora is an accomplished hand to hand combatant. By necessity, she has become adept at politics, although being a woman of action she despises the "petty squabbling" of surface politics.

1,530 points

ST: 33/320 [0*] HP: 33 [0] Speed: 7.00 [0]
DX: 14 [80] Will: 13 [10] Ground Move: 7/28 [0]
IQ: 11 [20] Per: 13 [10] Water Move: 7/64
HT: 14 [20†] FP: 14 [0] SM: 0
Dmg: 3d+2/6d (33d/35d) BL: 218 lbs (20,480 lbs./10 tons)
Dodge: 11 Parry: 13 DR: 20*
IT:DR: /100  

Languages: Atlantean (Native) (Native Language) [0]; English (Native) [6].

Cultural Familiarities: Atlantis (Native) [0]; Western [1].

Advantages: Appearance (Beautiful) [12]; Atlantean Half-Breed [169]; Combat Reflexes [15]; Damage Resistance 30 (Tough Skin, -40%) [90]; Enhanced Move (Ground) 2 (Ground Move 28/56 mph) [40]; Enhanced Move (Water) 3 (Water Move 64/128 mph/111 knots) [30‡]; High Pain Threshold [10]; Injury Tolerance (Damage Reduction (/100)) (Passive Biological, -5%) [285]; Legal Immunity (Diplomatic Immunity) [20]; No Low TL +6 [30]; Status 6 [25§]; Super ST +13/+300 (Mutant, -10%) [507]; Very Fit [15]; Wealth (Very Wealthy) [30].

Perks: Photgenic [1]; Power Grappling [1]; Sexy Pose [1].

Disadvantages: Bad Temper (12) [-10]; Dependency (Immersion in Water; Weekly) [-10]; Impulsiveness [-10]; Overconfidence (12) [-5]; Pacifism (Cannot Harm Innocents) [-10]; Social Stigma (Minority Group) [-10]; Stubbornness [-5]; Vulnerability to Fire (Fatigue Only, -50%; Wounding Modifier ×3) [-15].

Quirks: Broad-Minded [-1]; Expression ("Great Neptune!") [-1]; Incorrigible Flirt [-1]; Infatuated with Namor [-1]; Proud [-1].

Skills: Animal Handling (Giant Sea Horses) (A) IQ+1 [4] – 12; Aquabatics (H) DX+2 [12] – 16; Body Language (Human) (A) Per-1 [1] – 12; Brawling (E) DX+4 [12] – 18; Current Affairs/TL8 (Headline News) (E) IQ+1 [2] – 12; Detect Lies (H) Per+1 [8] – 14; Diplomacy (H) IQ+1 [8] – 12; Escape (H) DX+2 [12] – 16; Fast-Draw (Knife) (E) DX+1 [1] – 15#; Fishing (E) Per+0 [1] – 13; Forced Entry (E) DX+0 [1] – 14; Gesture (E) IQ+3 [8] – 14; Holdout (A) IQ+1 [4] – 12; Intimidation (A) Will+1 [4] – 14; Judo (H) DX+2 [12] – 16; Knife (E) DX+0 [1] – 14; Lip Reading (A) Per+1 [4] – 14; Naturalist (Earth) (H) IQ+1 [8] – 12; Navitation/TL1 (Sea) (A) IQ+3 [12] – 14; Politics (A) IQ+1 [4] – 12; Public Speaking (A) IQ+1 [4] – 12; Riding (Giant Sea Horses) (A) DX+0 [2] – 14; Search (A) Per+1 [4] – 14; Sex Appeal (Atlantean) (A) HT+3 [1] – 17¥; Spear (A) DX-1 [1] – 13; Stealth (A) DX+0 [2] – 14; Survival (Open Ocean) (A) Per-1 [1] – 12; Swimming (E) HT+2 [4] – 16; Tactics (H) IQ+1 [8] – 12; Tracking (A) Per+1 [4] – 14; Wrestling (A) DX+2 [8] – 16.

Techniques: Breakfall (Judo) (A) def+1 [1] – 17; Choke Hold (Wrestling) (H) def+3 [4] – 16; Elbow Strike (Brawling) (A) def+2 [2] – 18; Hand-Clap Parry (Judo) (H) def+5 [6] – 12; Kicking (Brawling) (H) def+2 [3] – 18.

Starting Spending Money: $80,000 (20% of Starting Wealth).

* Includes +10 from Atlantean Half-Breed and +13/+300 from Super ST.

† Includes +2 from Atlantean Half-Breed.

‡ Includes +1.5 from Atlantean Half-Breed.

§ Includes +1 from Wealth.

# Includes +1 from Combat Reflexes.

¥ Includes +4 from Appearance.

Role-Playing Notes: