Infinity Gems Cosmic Entities/Technology

The Infinity Gems are a series of six gems of uncertain origin. Each gem powers and is powered by an aspect of the universe: Mind, Power, Reality, Soul, Space, and Time. Each Gem is said to have near-infinite power for its given focus; when used together, the effects are multiplied exponentially.

The Mind Gem is known to be able to enhance the raw power of any psychic, and even those without psychic power gain similar powers while in possession of the Gem.

The Power Gem is able to enhance a person physically. This generally translates into increased strength and durability, though it is also known to permit other physical enhancements such as breathing underwater and increased agility.

The Reality Gem is able to alter the fabric of reality in the vicinity of its wearer. Generally these alterations are transient, lasting for an undisclosed time after the wielder stops concentrating on the changes, but when combined with the Power Gem the alterations may become permament.

The Soul Gem is able to separate the mind and soul of a being from their body, which it then stores in a pocket dimension which is reported to be an idyllic paradise. The wielder of the Soul Gem is also able to sense and communicate with any number of disembodied minds and souls.

The Space Gem is able to warp space permitting flight, teleportation, and other movement-based abilities. It also permits greatly enhanced senses.

The Time Gem has granted the power to alter time as well as view events that have happened in the past or future. It is also rumored to be able to reverse time, restoring people to life.

At present, the location of only two Gems are known. The Time Gem is in the possession of the Elder of the Universe known as the Grandmaster, and the Soul Gem is worn by the adventurer Adam Warlock on his forehead.

First Post-Reboot Appearance: INFINITY QUEST #1.


Game Mechanical Details:

Each Infinity Gem has its own powers. When two Gems are used together, their powers combine greater than the sum of their whole; when all six are used together ... probably best to switch to In Nomine rather than GURPS.

The GM is advised to not let the wielders have or even know of every advantage on the list, in order to keep the Gems playable MacGuffins; leveled advantages can be granted at any level the GM sees fit. A suggested maximum for points granted by an Infinity Gem is no more than two thirds of the campaign's maximum point value. Furthermore, the lists are not fully comprehensive; if an advantage would fit the theme of a Gem but is not listed, the GM is well within his rights to allow it.


Mind Gem: Absolute Timing, Animal Empathy, Combat Reflexes, Compartmentalized Mind, Cultural Adaptability, Daredevil, Discriminatory Hearing, Discriminatory Smell, Discriminatory Taste, Eidetic Memory, Empathy, Enhanced Defenses, Enhanced Time Sense, Gadgeteer, Illuminated, Indomitable, Intuition, Intuitive Mathematician, Language Talent, Lightning Calculator, Mind Control, Mind Probe, Mind Reading, Mind Shield, Mindlink, Modular Abilities (Super-Memorization or Cosmic Power), Photographic Memory, Plant Empathy, Puppet, Rapier Wit, Resistant to Psionics, Sensitive, Single-Minded, Social Chameleon, Speak With Animals, Speak With Plants, Special Rapport, Telecommunication (Telesend), Telekinesis, Ultrasonic Speech, Versatile, Wild Talent.

Power Gem: Ambidexterity, Arm DX, Arm ST, Blessed (Heroic Feats), Claws (Blunt Claws), Clinging, Damage Resistance with Force Field, Doesn't Breathe, Doesn't Eat or Drink, Doesn't Sleep, Double-Jointed, Enhanced Move, Extended Lifespan, Extra Life, Filter Lungs, Fit, Flexibility, G-Experience (All), Hard to Kill, Hard to Subdue, High Pain Threshold, Improved G-Tolerance, Injury Tolernance (Damage Reduction), Less Sleep, Lifting ST, Logevity, Magic Resistance, Mana Damper, Mana Enhancer, Metabolism Control, Neutralize, Perfect Balance, Pressure Support, Protected Sense, Radiation Tolerance, Rapid Healing, Recovery, Reduced Consumption, Regeneration, Resistances, Sealed, Striking ST, Super Climbing, Super Jump, Super ST, Super Throw, Supernatural Durability, Temperature Tolerance, Trained By A Master, Universal Digestion, Unkillable 1 or 2, Vacuum Support, Very Fit, Very Rapid Healing, Weapon Master, Ultrapower.

Reality Gem: Allies with Conjured, Amphibious, Binding w/ Environmental, Chameleon, Claws (any), Danger Sense, Detect, Duplication, Elastic Skin, Growth, Healing, Hermaphromorph, High Manual Dexterity, High Pain Threshold, Improved G-Tolerance, Injury Tolernace (Diffuse, Homogenous, No Blood, No Vitals, Unliving), Insubstantiality, Mimicry, Modular Abilities (Cosmic Power) with Physical, Neutralize, Obscure, Permeation, Protected Sense, Static, Regrowth, Shadow Form, Shapeshifting, Shrinking, Slippery, Speak Underwater, Spines, Stretching, Striker, Subsonic Speech, Teeth, Temperature Control, Tunneling, Voice, Ultrapower.

Soul Gem: Animal Empathy, Blessed (Blessed or Very Blessed), Channeling, Daredevil, Empathy, Extra Life, Fearlessness, Higher Purpose, Indomitable, Jumper (World), Medium, Oracle, Plant Empathy, See Invisible, Sensitive, Single-Minded, Speak With Animals, Speak With Plants, Special Rapport, Spirit Empathy, Super Luck, Terror, True Faith, Unfazeable, Unkillable 3, Visualization.

Space Gem: 360° Vision, 3D Spatial Sense, Brachiator, Catfall, Clairsentience, Clinging, Dark Vision, Detect, Enhanced Defenses, Enhanced Move, Enhanced Tracking, Extra Attack, Flight, Gizmos, Hyperspectral Vision, Infravision, Insubstantiality with Projection, Invisibility, Luck, Microscopic Vision, Night Vision, Parabolic Hearing, Payload, Penetrating Vision, Peripheral Vision, Scanning Senses, Sensitive Touch, Silence, Snatcher, Subsonic Hearing, Super Climbing, Super Jump, Super Throw, Telekinesis, Telescopic Vision, Terrain Adaptation, Tunneling, Ultrahearing, Ultravision, Vibration Sense, Walk on Air, Walk on Liquid, Warp.

Time Gem: Absolute Direction, Acute Senses, Altered Time Rate, Chronolocation, Danger Sense, Enhanced Time Sense, Extra Attack, Gunslinger, Jumper (Time), Longevity, Precognition, Psychometry, Racial Memory, Reawakened, Serendipity, Temporal Inertia, Unaging.