Iceman Hero

Real Name: Robert "Bobby" Drake.
Occupation: College student with an accounting/finance curriculum, adventurer.
Identity: Secret.
Legal Status: Citizen of the United States with no criminal record.
Other Aliases: None.
Place of Birth: Fort Washington, Long Island, New York.
Marital Status: Single.
Known Relatives: William Robert (father), Madeline Beatrice (mother); Ronnie (brother); Aurora (alias Lightwave, sister).
Base of Operations: New York City.
Group Affiliation: X-Men.
First Post-Reboot Appearance: UNCANNY X-MEN #1.
History: Robert Drake is a mutant, one of the mutant alumni of the Xavier Institute for Gifted Youngsters known as the X-Men. Alongside the other X-Men, he attends classes at Empire State University, pursuing a career as a CPA.

Bobby discovered his mutant powers when they manifested at puberty. He worked to keep them secret, but when the Xavier Institute went public as a mutant academy, his parents enrolled him and his younger sister Aurora, who had powers of her own, there. While there, he honed his powers to the point where he could obscure his identity by forming a flexible ice sheath around him. Professor Xavier believes that Bobby has the potential to turn his entire body into ice, but that Bobby just needs more experience and a reason to do so.

Bobby is not on good terms with his brother Ronnie, who, while a year younger than Bobby, has to date not exhibited any mutant powers of his own. Bobby jokes that Ronnie is jealous of the publicity Iceman and the X-Men get, but deep inside he feels that Ronnie is actually resentful of not being a mutant himself like his siblings.

While Bobby is currently dating Zelda Kurtzberg, a fellow student at ESU, he finds himself more attracted to men; this has him worried about how his parents will react. To cover for these feelings, he hides behind a playful demeanor and when not with Zelda flirts with and makes comments about every attractive woman he sees.
Age: 18.
Height: 5' 8".
Weight: 145 lbs.
Eyes: Brown.
Hair: Brown.
Uniform: Light gray bodysuit with a white X on the front and back, white gloves, white boots.
Strength Level: Iceman possesses the normal human strength of a man his age, height, and build who engages in moderate regular exercise.
Known Superhuman Powers: Iceman's powers consist of two separate yet interrelated powers. He has the ability to affect the ambient temperatures, dropping the temperature to as low as 100° Kelvin (although he usually doesn't go below -40° Fahrenheit), and the ability to manipulate moisture; even the ambient moisture in the desert is sufficient, although this makes his powers more difficult to control.

Iceman is able to manipulate these effects to create and shape frost, snow, and ice. Parlor tricks include producing a cooler full of ice for the many parties on campus, chilling warm drinks instantly, and creating fancy ice sculptures at will. More practical effects include the creation of ice slides, enabling him to skate at speeds approaching 100 miles per hour, forming and projecting a number of ice weapons, encasing his body in a sheath of ice, and encasing people in blocks or manacles made of ice. His ice formations tend to be fairly simple in design, more utilitarian than aesthetically pleasing.

To date, he has not learned to use his moisture power separate from his cold power, although he is able to produce waves of cold without adding frost to it.


580 points

ST: 11 [10] HP: 11 [0] Speed: 6.00 [0]
DX: 12 [40] Will: 10 [0] Ground Move: 6 [0]
IQ: 10 [0] Per: 10 [0] Ice Slide Move: 12/48 [0]
HT: 12 [20] FP: 12 [0] SM: 0
 
Dmg: 1d-1/1d+1 BL: 24 lbs.  
Dodge: 9 Parry: 11 DR: 12/4* (uniform) + 4 (ice sheath)


Languages: English (Native) (Native Language) [0].

Cultural Familiarities: Western (Native) [0].

Advantages: Binding (Ice Block) 20 (Engulfing, +60%; Link (with Fatigue Attack), +10%; Reduced Range, x1/5, -20%; Elemental: Cold/Ice, -10%; Mutant, -10%) [52]; Cold/Ice Talent 4 [20]; Combat Reflexes [15]; Control Ice/Snow 5 (Collective, +100%; Link (with Create Ice/Snow), Can Be Used Separately, +20%; Persistent, +40%; Elemental: Cold/Ice, -10%; Mutant, -10%) [180]; Create Ice/Snow 5 (Link (with Control Ice/Snow), Can Be Used Separately, +20%; Elemental: Cold/Ice, -10%; Mutant, -10%) [25]; Crushing Attack (Snowball Barrage) 1d-1 (Cone, 2 yds, +70%; Increased Range (1/2D Range only), +5%; Rapid Fire: RoF 20, +150%; Elemental: Cold/Ice, -10%; Mutant, -10%) [13]; Damage Resistance (Ice Sheath) 4 (Flexible, -20%; Link (with Nictitating Membrane and Slippery), +10%; Switchable, +10%; Elemental: Cold/Ice, -10%; Mutant, -10%) [16]; Enhanced Move (Ice Slide) 2 (Elemental: Cold/Ice, -10%; Mutant, -10%) [32]; Fatigue Attack (Frost Beam) 3d (Damage Modifier: Freezing Hazard, +20%; Link (with Binding), Can Be Used Separately, +20%; Variable, +5%; Elemental: Cold/Ice, -10%; Mutant, -10%) [38]; Flight (Ice Slide) (Low Ceiling: 30 ft, -10%; Nuisance Effect: Leaves Anchored Ice Slide Behind Him, -5%; Elemental: Cold/Ice, -10%; Mutant, -10%) [26]; Impaling Attack (Ice Dagger) 2d (Armor Divisor (0.5), -30%; Homing +3, +52%; Increased Range, x5, +20%; Rapid Fire, RoF 5, +70%; Elemental: Cold/Ice, -10%; Mutant, -10%) [31]; Lightning Calculator [2]; Nictitating Membrane 4 (Link (with Damage Resistance), +10%; Switchable, +10%; Elemental: Cold/Ice, -10%; Mutant, -10%) [4]; Single-Minded [5]; Slippery 4 (Link (with Damage Resistance), +10%; Switchable, +10%; Elemental: Cold/Ice, -10%; Mutant, -10%) [8]; Temperature Control 10 (Cold, -50%; Elemental: Cold/Ice, -10%; Mutant, -10%) [15]; Temperature Tolerance 15 (down to -145°F) (Mutant, -10%) [14].

Disadvantages: Code of Honor (Hero's) [-10]; Indecisive (15) [-5]; Odious Personal Habit (Cracks Inappropriate Jokes) [-5]; Overconfidence (12) [-5]; Pacifism (Cannot Kill) [-15]; Secret Identity (Serious Embarrassment) [-5]; Wealth (Struggling) [-10].

Quirks: Natural Flirt [-1]; Speed Freak [-1].

Skills: Accounting (H) IQ [4] – 10; Artist (Sculpting) (H) IQ [4] – 10; Axe/Mace (A) DX+1 [4] – 13; Boating/TL8 (Motorboat) (A) DX [2] – 12; Brawling (E) DX+2 [4] – 14; Current Affairs/TL8 (Headline News) (E) IQ [1] – 10; Driving/TL8 (Halftrack) (A) DX [2] – 12; Driving/TL8 (Motorcycle) (A) DX [2] – 12; Economics (H) IQ [4] – 10; Finance (H) IQ-1 [2] – 9; Games/TL8 (Video Games) (E) IQ+2 [4] – 12; Innate Attack (Beam) (E) DX+2 [4] – 14; Innate Attack (Projectile) (E) DX+2 [3] – 14*; Law (Tax Laws) (H) IQ-2 [1] – 8; Mathematics/TL8 (Pure) (H) IQ [4] – 10; Mathematics/TL8 (Statistics) (H) IQ [4] – 10; Skating (H) HT+2 [12] – 14; Skiing (H) HT+2 [12] – 14; Speed-Reading (A) IQ [2] – 10; Typing (E) DX [1] – 12; Weather Sense (A) IQ [2] – 10; Wrestling Sport (A) DX+1 [4] – 13.

Starting Spending Money: $2,000 (20% Starting Wealth).


* defaulted from Innate Attack (Beam).

Role-Playing Notes: