Gaza Villain

Real Name: Unrevealed.
Occupation: Warrior.
Identity: Gaza's existence is unknown to the general public.
Legal Status: None.
Other Aliases: None.
Place of Birth: The Savage Land.
Marital Status: Single.
Known Relatives: None.
Group Affiliation: Savage Land Mutates.
Base of Operations: The Savage Land.
First Post-Reboot Appearance: UNCANNY X-MEN #
History: The origins of the man known as Gaza are currently a mystery. He was apparently born in the Savage Land, a hidden "lost world" in Antarctica, and was mutated to his current form in some as-yet unexplained manner.

He and the other Savage Land Mutates first clashed with the mutant adventurers known as the X-Men on the latter's first trip to the Savage Land. The Mutates' mysterious "Master" ordered them to attack the visiting X-Men, but they were defeated.

Gaza has since been seen with the other Savage Land Mutates in their subsequent clashes with the Avengers and the Brotherhood of Mutants.
Age: 21.
Height: 6' 9".
Weight: 290 lbs.
Eyes: White.
Hair: Brown.
Uniform: None.
Strength Level: Gaza possesses superhuman strength enabling him to lift (press) around 1 ton.
Known Superhuman Powers: Gaza possesses psionic powers which grant him the equivalent of normal eyesight. He is immune to purely visual (as opposed to psionic) illusions, blinding attacks, and any attacks that require eye contact.
Limitations: Gaza is physically blind.


333 points

ST: 15/35 [50*] HP: 15 [0] Speed: 6.25 [0]
DX: 12 [40] Will: 10 [0] Move: 6 [0]
IQ: 10 [0] Per: 11 [5]  
HT: 13 [30] FP: 13 [0] SM: 0
 
Dmg: 1d+1/2d+1 (4d-1/6d+1) BL: 45 lbs. (245 lbs.)
Dodge: 10 Parry: 11 DR: 0


Languages: English (Accented Spoken/Illiterate) [2]; Savage Land Speech (Native Spoken/Illiterate) (Native Language) [-3].

Cultural Familiarities: Savage Land (Native) [0].

Advantages: Combat Reflexes [15]; Hard to Kill 2 [4]; Hard to Subdue 2 [4]; Immunity to Visual Illusions (Mental Resistance) [5]; Lifting ST +20 (Biological, -10%) [54]; No Blindness (Psionic, -10%) [45]; Outdoorsman 2 [20]; Patron (Apocalypse) (Equipment: More than Starting Wealth, +100%; Special Abilities: Possesses Equipment from a Higher TL, +100%) (9) [30]; Protected Vision (Psionic, -10%) [5]; Resistant to Disease (+3) [5]; See Invisible (Psionic, -10%) [14]; Striking ST +20 (Biological, -10%) [90]; Very Fit [15].

Perks: Power Grappling [1]; Weapon Bond (Axe) [1];

Disadvantages: Blindness [-50]; Code of Honor (Personal) [-5]; Hidebound [-5]; Low TL -8 [-40]; Pacifism (Cannot Harm Innocents) [-10]; Selfless (12) [-5]; Sense of Duty (Savage Land Mutates) [-5]; Stubbornness [-5]; Wealth (Poor) [-15].

Quirks: Distinctive Feature (White Eyes) [-1].

Skills: Area Knowledge (Savage Land) (E) IQ+2 [4] – 12; Axe/Mace (A) DX+2 [8] – 14; Brawling (E) DX+2 [4] – 14; Climbing (A) DX+0 [2] – 12; Fishing (E) Per+2 [1] – 13*; Hiking (A) HT-1 [1] – 12; Knife (E) DX+1 [2] – 13; Stealth (A) DX+1 [4] – 13; Survival (Arctic) (A) Per+2 [2] – 13*; Survival (Jungle) (A) Per+2 [2] – 13*; Thrown Weapon (Axe/Mace) (E) DX+1 [2] – 13; Thrown Weapon (Knife) (E) DX+1 [2] – 13; Tracking (A) Per+1 [2] – 13*; Wrestling (A) DX+1 [4] – 13.

Starting Spending Money: $800 (20% of Starting Wealth).


* Includes +20 from Enhanced ST.

† Includes +2 from Outdoorsman.

Role-Playing Notes:

Of all the Mutates, Gaza is perhaps the least villainous, being a man of honor. He sticks with the Mutates out of his sense of kinship to them, and works to keep the more sadistic of the Mutates in line.

Design Notes:

1. Gaza, and all the Savage Land Mutates, have their social traits calculated for TL8 campaigns. In campaigns set entirely in the Savage Land, remove Low TL -8 and raise Wealth to Average, a net increase of 55 points, and permit them to take 100% of their Wealth as Starting Cash ($250).

2. In Year Two or Year Three, the Savage Land Mutates' Patron will be revealed as none other than Apocalypse. As I am only chronicling Year One at this time, however, GMs are free to make their mysterious Patron whoever they wish.