Electro Villain

Real Name: Maxwell Dillon.
Occupation: Professional criminal, former electrician.
Identity: Known to the authorities.
Legal Status: Citizen of the United States with a criminal record.
Other Aliases: None.
Place of Birth: Unrevealed.
Marital Status: Legally separated.
Known Relatives: Marylin (wife; separated).
Group Affiliation: None.
Base of Operations: New York City.
First Post-Reboot Appearance: AMAZING SPIDER-MAN #
History: Maxwell Dillon was an electrician at a major construction site when, during a thunderstorm that his foreman refused to halt work for, he was struck by lightning while near several large spools of industrial-grade electrical wire. The combination of the lightning, the electromagnetic fields generated by the wire spools, and an unknown factor in Dillon's body enabled him not only to survive the lightning strike, but also to gain powers from it. (Presumably, Dillon carried a recessive mutant gene; although not a true mutant like the X-Men, he had a genetic code which permitted the body-wide changes for his powers.)

Dillon decided to use his new abilities for personal gain. Creating a colorful outfit to hide his identity and taking the name Electro after his powers, his first criminal act was to extort money from the construction company he worked for. The company had not reported Dillon's accident, as the foreman had broken state and Federal workplace laws by ordering him to work in a clearly unsafe situation. Electro hoped to blackmail the company out of several thousand dollars. To show he was serious, he killed the foreman using his new powers. He was thwarted in his blackmail attempt by the costumed crimefighter Spider-Man.

Since then, he has fought several superhuman opponents, but his most persistent foe has been Spider-Man. He is currently at Ryker's awaiting trial. His wife, Marilyn, has recently filed for divorce.
Age: 23.
Height: 5' 11".
Weight: 175 lbs.
Eyes: Blue.
Hair: Reddish-brown.
Uniform: Green bodysuit with yellow lightning patterns on the chest and legs, yellow gloves, yellow boots, black cowl with yellow lightning-styled face mask.
Strength Level: Electro possesses the normal human strength of a man his age, height, and build who engages in regular exercise.
Known Superhuman Powers: Electro possesses a number of powers which are electrical in nature. Due to the accident which gave him his powers, Electro's body generates and stores electricity far in excess of what a normal human body is able to. The normal human body generates a minuscule amount of electricity which travels through the nervous system; Electro's own bioelectricity is much more potent. His enhanced bioelectricity gives him the ability to sense other electromagnetic fields around him.

Electro's primary offensive power is the ability to shoot lightning from his hands at a maximum effective range of 100 feet (~30 m). He can adjust the power of the lightning at will; his weakest bolts are simply electrical shocks that can stun a person, while his strongest ones are able to kill a person in a single bolt. He is also able to create a body-wide electrical field that can shock anyone who tries to touch him. His lightning is still subject to the laws of physics; it follows the path of least resistance, and can be drawn to conductive metals against his will. It also dissipates quickly. Being electrical in nature, his attacks can short out electronic components.

By creating a path of electricity through the air, Electro is able fly. His top speed is still relatively slow, a mere 20 mph.

Electro is able to absorb electricity from outside sources, such as live power lines. He must make contact with the source in order to draw from it.


509 points

ST: 11 [10] HP: 14 [6] Speed: 6.00 [0]
DX: 12 [40] Will: 11 [0] Ground Move: 6 [0]
IQ: 11 [20] Per: 12 [5] Air Move: 10 [-4]
HT: 12 [20] FP: 12 [0] SM: 0
 
Dmg: 1d-1/1d+1 BL: 24 lbs.  
Dodge: 9 Parry: 11 DR: 30 (absorption); 12/4* (uniform)


Languages: English (Native) (Native Language) [0].

Cultural Familiarities: Western (Native) [0].

Advantages: Affliction (Stun Bolt) 6 (HT-5; Costs 6 ER (Variable), -15%; Damage Modifier: Surge, +20%; Inaccurate -3, -15%; Increased 1/2D Range x5, +10%; Reduced Range x1/2, -10%; Variable, +5%; Elemental: Electricity, -10%; Super, -10%; Alternative Attack, x1/5) [9]; Burning Attack (Lightning Bolt) 6d (Costs 6 ER (Variable), -15%; Damage Modifier: Surge, +20%; Inaccurate -3, -15%; Increased 1/2D Range x5, +10%; Reduced Range x1/2, -10%; Variable, +5%; Elemental: Electricity, -10%; Super, -10%; Alternative Attack, x1/5) [5]; Burning Attack 6d (Lightning Field) (Aura, +80%; Costs 6 ER (Variable), -15%; Damage Modifier: Surge, +20%; Melee Attack: Destructive Parry, +10%; Melee Attack, Reach C, -30%; Variable, +5%; Elemental: Electricity, -10%; Super, -10%) [45]; Damage Resistance 30 (Absorption: Energy Reserve, +80%; Limited Defense: Electricity (Common), -40%; Elemental: Electricity, -10%; Super, -10%) [180]; Detect Electromagnetic Fields (Elemental: Electricity, -10%; Super, -10%) [16]; Energy Reserve (Electricity) 50 [150]; Fit [5]; Flight (Elemental: Electricity, -10%; Super, -10%) [32].

Perks: Generator [1].

Disadvantages: Code of Honor (Professional) [-5]; Greed (9) [-22]; Overconfidence (9) [-7]; Social Stigma (Criminal Record) [-5].

Quirks: Alcohol Intolerance [-1]; Dual Identity [-1]; Horrible Hangovers [-1].

Skills: Boxing (A) DX+2 [8] – 14; Electrician/TL8 (A) IQ+1 [4] – 12; Innate Attack (Beam) (E) DX+2 [4] – 14; Innate Attack (Projectile) (E) DX+2 [3] – 14*; Mathematics/TL 8 (Applied) (H) IQ-1 [2] – 10.

Starting Spending Money: $4,000 (20% of Starting Wealth).


* Defaulted from Innate Attack (Beam).

Role-Playing Notes: