Real Name: Eisa Glutdotter.
Occupation: Valkyrie; all-around troublemaker.
Identity: The general public of Earth does not believe Eisa to be anything more than a mythological figure.
Legal Status: Subject of Jotunheim, citizen of Asgard.
Other Aliases: "Flamehead", "Fire-top", "Ash Princess", other similar derogatory names.
Place of Birth: Unrevealed, believed to be either Jotunheim or Muspelheim.
Marital Status: Single.
Known Relatives: Glut (mother), Loki (father), Farbauti (grandfather, deceased), Laufey (grandmother), Byleist, Helblindi (uncles, deceased), Angrboda (ex-stepmother), Sigyn (stepmother), Fenrir, Jormungandr, Sliepnir, Vali (half-brothers), Narvi (half-brother, deceased), Einmyria (sister), Hel (half-sister), Sam Lokispawn (alleged half-sibling, possibly adopted, gender unknown), Odin (foster grandfather), Frigga (foster grandmother), Thor, Tyr, Heimdall, Balder, Hod, Hermod, Bragi, Uller, Vidar (foster uncles), Freyja, Sif (foster aunts), Thrud (foster cousin).
Group Affiliation: Valkyries of the Nine Realms; Asgardian royal family.
Base of Operations: Sessrúmnir, Fólkvangr, Asgard; formerly Houston, Texas.
First Post-Reboot Appearance: MARVEL COMICS PRESENTS #8/2.
History: Eisa is the second daughter of the trickster god Loki and his first wife, Glut. Due to Eisa's and her older sister Einmyria's appearances, Glut is believed to have hailed from Muspelheim rather than Loki's native Jotunheim, though this has not yet been proven (see Asgard). Unlike her mother and sister, Eisa remained on good terms with her father, and has from time to time assisted him in many of his endeavors both on behalf of and against the other Asgardians. As such, she is grudgingly considered a member of the Asgardian royal family.
Eisa has a long-standing rivalry with her cousin Thrud, daughter of the thunder god Thor, Loki's foster brother; both Eisa and Thrud claim the other started it. When Thrud, along with her half-brothers Magni and Modi, relocated to Midgard (Earth), Eisa discreetly followed. On one occasion she fought Thrud in the streets of Houston, though the fight ended before either could claim victory due to factors beyond their control. Eisa has also assisted her father and half-sibling Sam Lokispawn on occasions against Thor, though she only did so hoping for a rematch with her rival cousin. (The rematch never happened.)
More recently, though, she was selected to join a task force of Valkyries from across the Nine Realms under the Valkyrie Brunnhilde's guidance in a mission to investigate and put an end to a long-dormant threat, the exact nature of which has not yet been revealed. Each member of the team hails from a different world; because of her powers and her mother's suspected lineage, Eisa is considered the Valkyrie from Muspelheim (Hljod is the official Valkyrie of Jotunheim). To their mutual dismay, Eisa and Thrud, Valkyrie of Vanaheim, have been paired off as wingmates. (It has since been revealed that Brunnhilde, the team's designated leader, did so in order to have Thrud keep watch on Eisa, since one of the Norns, Skuld, uttered a prophecy to Freyja and Brunnhilde that one of the nine shall betray the others. Eisa, being the daughter of Loki, was considered the most likely suspect; however, because Skuld refused to specify which of the nine was the traitor, Brunnhilde did not want to falsely accuse someone who might be innocent. Neither Eisa nor Thrud are aware of this prophecy.)
Age: Indeterminate.
Height: 5' 9".
Weight: 240 lbs.
Eyes: Red, no pupils.
Hair: None; flames flow from her head in a manner that resembles hair.
Skin: Black with red patterns fluctuating all over.
Uniform: None, tends to create flowing dresses made of flame.
Strength Level: Eisa possesses superhuman strength enabling her to lift (press) roughly 10 tons.
Known Superhuman Powers: In addition to her superhuman strength, Eisa possesses notable physiological differences from the Asgardian norm. While composed of superhumanly dense materials, her body consists of material greatly resembling particulate ash and magma rather than flesh and bone. This grants her incredible resistance to injury. She is also able to regenerate any body part that is severed or destroyed, including her head, in a matter of minutes. It is believed the only way to truly destroy her would be a large enough explosion to scatter her body's particulate matter beyond its ability to recuperate, but even that may not truly destroy her.
In addition, Eisa's body generates incredible heat, which makes it impossible for her to wear normal clothes (she has not learned about dynamic molecules; see Common Technologies). Normally, she produces flames from her head that resembles hair as cooling mechanism (much like how mortals and other Asgardians sweat); over the centuries, she has learned to regulate these flames to produce intense flame on demand. In addition, she is able to generate flames and magma from her hands, and shape both flames and magma, whether ambient in her immediate vicinity or those she generates herself, however she wishes. As normal clothes will burst into flame, she often shapes flames to appear as a diaphanous gown, providing her a modicum of decency.
Eisa has also learned some magic over the centuries, though she rarely utilizes it. This magic is geared mainly toward traversing the dimensions and various telepathic feats. As a Valkyrie, she has the ability to see a "death aura" around those who are soon going to die without assistance; Eisa does not yet have the ability to tell the reason for the impending death.
Weapons: As a Valkyrie, Eisa owns a sword and circular shield made of uru, but these weapons have not exhibited any magical properties beyond being unbreakable. She often causes both sword and shield to burst into flame, and has fooled more than one opponent into thinking the flames were enchantments on the sword and shield rather than coming from her.
Mount: Eisa rides a fiery version of the Valkyries' winged horses. This winged horse, named Logavindur ("flame wind"), is able to fly without tiring for hours on end and can traverse the Nine Realms with ease. In addition, Logavindur can breathe fire, shooting jets of flame from his mouth and nostrils at a distance of up to 150 feet.
1,543 points
| ST: 30/120 [30*] | HP: 30 [0] | Speed: 6.50 [0] |
| DX: 12 [40] | Will: 13 [10] | Move: 6 [0] |
| IQ: 11 [20] | Per: 12 [5] | |
| HT: 14 [20†] | FP: 14 [0] | SM: 0 |
| Threshold: 30 | ER: 10 | |
| Dmg: 3d/5d+2 (13d/15d) | BL: 180 lbs. (2,880 lbs.) | |
| Dodge: 9 | Parry: 10 | DR: 10 |
| Block: 9 | ||
Languages: Old Norse (Native) [0].
Cultural Familiarities: Asgardian (Native) [0]; Western [1].
Advantages: Ally (Logavindur, Ashen Flying Horse; up to 50% starting points) (12) [4]; Asgardian Fire Demon [206]; Burning Attack (Fire Cage) 3d (Area Effect: 8 yd. radius, +150%; Malediction (SSRT), +150%; Variable, +5%; Wall: Permeable, +30%; Elemental: Heat/Fire, -10%; Alternative Attack, ×1/5) [13]; Burning Attack (Fire Jet) 6d×2 (Jet, +0%; Jet: Increased 1/2D Range ×2, +5%; Jet: Increased Range ×5, +40%; Rapid Fire: RoF 2, +40%; Variable, +5%; Elemental: Heat/Fire, -10%; Alternative Attack, ×1/5) [22]; Burning Attack (Fireballs) 8d (Guided, +50%; Guided: Extra Passes +2, +20%; Increased 1/2D Range ×5, +10%; Rapid Fire: RoF 2×5, +100%; Variable, +5%; Elemental: Heat/Fire, -10%) [110]; Burning Attack (Flame Sword) 8d (Costs 1 FP, -5%; Melee Attack: Reach 1, Destructive Parry, -15%; Magical, -10%) [28]; Crossroads/3 [30]; Crushing Attack (Hot Ash Flying Fists) 3d (Damage Modifier: Incendiary, +10%; Increased 1/2D Range ×10, +15%; Rapid Fire: RoF 2, +40%; Reduced Range ×1/2, -10%; Variable, +5%; Elemental: Earth, -10%; Alternative Attack, ×1/5) [9]; Detect Death's Aura (Reflexive, +40%; Sense-Based: Vision (Own), -20%; Vague, -50%; Magical, -10%) [12]; Energy Reserve (Magical) 10 [30]; Imbue 3 (Limited Skill Access: Incendiary Attack Only, -80%) [8]; Infravision [10]; Magery 3 [35]; Mind/2 [40]; Omnilingual (Power Cosmic 1, +10%) [44]; Regeneration (Very Fast: 3 HP/sec) [100]; Regrowth [40]; Super ST +10/+100 [400]; Unaging [15]; Unkillable 3 [150].
Perks: Dirty Fighting [1]; Ignition [1]; Illumination [1]; Self-Generated Fire "Clothing" [1].
Disadvantages: Code of Honor (Pirate's) [-5]; Enemy (Thrud, Rival; Equal in Power) (9) [-5]; Impulsiveness (9) [-15]; Overconfidence (12) [-5]; Sense of Duty (Family) [-5]; Social Stigma (Freak) [-10]; Trickster (15) [-7].
Quirks: Alternative Sexuality (Asexual) [-1]; Daddy's Little Supervillain [-1]; Only I Can Do That To My Cousin! [-1]; Posh [-1]; Restricted Casting Style (No Exocentric Magic) [-1].
Skills: Acting (A) IQ+1[4] – 14; Body Language (A) Per+1 [4] – 13; Brawling (E) DX+2 [4] – 14; Broadsword (A) DX+0 [2] – 12; Carousing (E) HT+1 [2] – 15; Climbing (A) DX+0 [2] – 12; Connoisseur (Dance) (A) IQ+1 [4] – 12; Dancing (A) DX+0 [2] – 12; Detect Lies (H) Per+1 [8] – 13; Fast-Draw (Sword) (E) DX+0 [1] – 12; Force Sword (A) DX+0 [2] – 12; Forced Entry (E) DX+2 [4] – 14; Gesture (E) IQ+1 [2] – 12; Incendiary Weapon! (WC) DX+0 [24] – 12; Innate Attack (Beam) (E) DX+3 [8] – 15; Innate Attack (Projectile) (E) DX+3 [6] – 15‡; Lifting (A) HT+0 [2] – 14; Lip Reading (A) Per+1 [4] – 13; Mind Block (A) Will+2 [8] – 15; Naturalist (Muspelheim) (H) IQ+1 [8] – 12; Psychology (Asgardian) (H) IQ+1 [8] – 12; Riding (Equines) (A) DX+0 [2] – 12; Running (A) HT+0 [2] – 14; Savoir-Faire (High Society) (E) IQ+1 [2] – 12; Shield (Buckler) (E) DX+0 [1] – 12; Shield (Force) (E) DX+0 [1] – 12; Soldier/TL3 (A) IQ+1 [4] – 12; Streetwise (A) IQ+1 [4] – 12; Survival (Muspelheim) (A) Per+1 [4] – 13; Thaumatology (VH) IQ+2 [4] – 14§; Throwing (A) DX+0 [2] – 12; Weather Sense (A) IQ+1 [4] – 12; Wrestling (A) DX+0 [2] – 12.
Magical Realm Skills:: Crossroads (VH) IQ+3 [12] – 15§; Mind (VH) IQ+3 [12] – 15§.
Starting Spending Money: $10,000 (50% of Starting Wealth; not accounting for the uru sword and shield she wields as a Valkyrie).
* Includes +7 from the Asgardian Fire Demon racial package and +10/+100 from Super ST.
† Includes +2 from the Asgardian Fire Demon racial package.
‡ Defaulted from Innate Attack (Beam).
§ Includes +3 from Magery.
Eisa is impulsive and hot-headed, rarely thinking anything through before acting. She has a long-standing rivalry with her cousin Thrud, a rivalry which has occasionally resulted in violence. She is steadfastly loyal to her family, and despite her rivalry with her cousin has come to Thrud's defense on more than one occasion. ("You can't do that to my cousin! Only I can do that to my cousin!")
| BRAWLING | ||||||||
|---|---|---|---|---|---|---|---|---|
| TL | Weapon | Damage | Reach | Parry | Cost | Weight | ST | Notes |
| – | Brawling Punch | 3d+2 cr | C | 10 | – | – | 30 | |
| – | – Super ST | 13d+12 cr | C | 10 | – | – | 120 | |
| – | Brawling Kick | 3d+3 cr | C, 1 | n/a | – | – | 30 | |
| – | – Super ST | 13d+13 cr | C, 1 | n/a | – | – | 120 | |
| – | Fiery Aura | 2d burn | C | 10 | – | – | – | |
| BROADSWORD | ||||||||
|---|---|---|---|---|---|---|---|---|
| TL | Weapon | Damage | Reach | Parry | Cost | Weight | ST | Notes |
| 3 | Uru Broadsword | 5d+4 cut | 1 | 9 | ||||
| – Super ST | ||||||||
| – | or | 3d+3 imp | 1 | 9 | ||||
| – Super ST | ||||||||
| FORCE SWORD | ||||||||
|---|---|---|---|---|---|---|---|---|
| TL | Weapon | Damage | Reach | Parry | Cost | Weight | ST | Notes |
| – | Flame Sword | 8d burn | 1 | 9 | – | – | – | |
| INNATE ATTACK (BEAM) | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| TL | Weapon | Damage | Acc | Range | RoF | Shots | ST | Bulk | Rcl | Notes |
| – | Fireballs | 8d burn var | 3 | 50/100 | 2×5 | – | – | – | 1 | [1] |
| – | Fire Cage | 3d burn var mal | – | – | 1 | – | – | – | 1 | |
| – | Fire Jet | 6d×2 burn var | 0 | 50 | Jet×2 | – | – | – | 1 | |
Notes:
[1] Guided attack with two extra passes.
| INNATE ATTACK (PROJECTILE) | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| TL | Weapon | Damage | Acc | Range | RoF | Shots | ST | Bulk | Rcl | Notes |
| – | Hot Ash Flying Fist | 6d cr inc var | 3 | 50 | 2 | – | – | – | 1 | |
512 points
| ST: 27 [85*†] | HP: 27 [0] | Speed: 6.00 [0] |
| DX: 12 [24†] | Will: 11 [30] | Ground Move: 9/24 [10] |
| IQ: 5 [-100] | Per: 12 [35] | Air Move: 12/36 [0] |
| HT: 12 [20] | FP: 12 [0] | SM: +1 |
| Dmg: 3d-1/5d+1 | BL: 146 lbs. | |
| Dodge: 10 | Parry: n/a | DR: 0 |
Languages: Old Norse (Accented/Illiterate) (Native Language) [-4].
Cultural Familiarities: None [-1].
Advantages: Acute Hearing 2 [4]; Burning Attack 2 pts (Fiery Aura) (Always On (Effects are Dangerous), -40%; Aura, +80%; Melee Attack: Reach C, -30%; Elemental: Heat/Fire, -10%) [4]; Burning Attack 3d (Flame Breath) (Increased Range ×5, +40%; Jet, +0%; Variable, +5%; Elemental: Heat/Fire, -10%) [21]; Claws (Hooves) [3]; Combat Reflexes [15]; Enhanced Move (Air) 1.5 (Air Move 36/72 mph) [30]; Enhanced Move (Ground) 1.5 (Ground Move 24/48 mph) [30]; Flight (Winged, -25%) [30]; Immunity to Fatigue Loss Due to Exertion [30]; Immunity to Thermal Stress [15]; Injury Tolerance (Diffuse) [100]; Jumper (World) (Can Carry Objects: Extra-Heavy Encumbrance, +50%; Interplanar (Nine Worlds), +0%; Reliable +10, +50%; Special Movement (Must Be In Flight), -20%; Magical, -10%) [170]; Night Vision 3 [3]; Peripheral Vision [15]; Ultrahearing [5].
Disadvantages: Domestic Animal [-35]; Quadruped [-35]; Weak Bite [-2]; Wealth (Dead Broke) [-25].
Skills: Aerobatics (H) DX+0 [4] – 12; Brawling (E) DX+2 [4] – 14; Flight (A) HT+0 [2] – 12; Innate Attack (Breath) (E) DX+2 [4] – 14; Intimidation (A) Will+0 [2] – 11; Mount (A) DX+2 [8] – 14; Running (A) HT+1 [4] – 13; Survival (Plains) (A) Per+0 [2] – 12.
* Includes -10% from Size.
† Includes -40% from No Fine Manipulators.
| BRAWLING | ||||||||
|---|---|---|---|---|---|---|---|---|
| TL | Weapon | Damage | Reach | Parry | Cost | Weight | ST | Notes |
| – | Foreleg Kick | 3d+1 cr | C, 1 | n/a | – | – | 27 | |
| – | Rear Kick | 3d-5 cr | C, 1 | n/a | – | – | 27 | |
| – | Fiery Aura | 2d burn | C | 10 | – | – | – | |
| INNATE ATTACK (BREATH) | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| TL | Weapon | Damage | Acc | Range | RoF | Shots | ST | Bulk | Rcl | Notes |
| – | Flame Breath | 3d burn var | 0 | 25/50 | Jet | – | – | – | 1 | |
1. Crossroads is a Sub-Realm of Space, primarily covering teleportation and interdimensional travel.
2. "Immunity to Fatigue Loss Due to Exertion" is apparently from Pyramid #3/84, p. 25.
3. Logavindur ended up closer to 33% of Eisa's point value; I rounded up to 50% rather than down to 25% for his cost as her Ally.