Black Cat Villain

Real Name: Felicia Hardy.
Occupation: Burglar; college student.
Identity: Secret.
Legal Status: Citizen of the United States with no criminal record, wanted by authorities in connection for dozens of crimes.
Other Aliases: None.
Place of Birth: New York City.
Marital Status: Single.
Known Relatives: Walter (father, deceased), Lydia (mother).
Group Affiliation: None.
Base of Operations: New York City.
First Post-Reboot Appearance: (as Felicia Hardy) AMAZING SPIDER-MAN #1; (as Black Cat) AMAZING SPIDER-MAN #5.
History: Felicia Hardy was a college student studying the liberal arts at Empire State University with no real direction or plan for after graduation when she discovered that her father had been an infamous cat burglar in his day. Inspired by his example, she honed her natural athletic talent while secretly learning the less legal aspects of the criminal trade, particularly lock-picking and where to fence stolen goods.

Taking a hint from the emerging superhuman population, Felicia hid her identity by taking on the identity of the Black Cat. While lacking any superhuman powers of her own, she has been able to hold her own in combat against her most common adversary, the web-slinging Spider-Man, long enough to escape on several occasions. In her civilian identity, she has dated Peter Parker from time to time, unaware that he is her most common opponent; Peter is himself unaware that Felicia is the Black Cat, although he has his suspicions.

Recently, the Black Cat has shifted her practices from stealing goods that are easily fenced to stealing items for paying clientele.
Age: 18.
Height: 5' 10".
Weight: 130 lbs.
Eyes: Green.
Hair: Platinum blond.
Uniform: Black skintight bodysuit with a plunging V-styled neckline, white fur-lined gloves, white fur-lined boots, black domino mask.
Strength Level: The Black Cat possesses the normal human strength of a woman her age, height, and build who engages in intensive regular exercise.
Known Superhuman Powers: None.
Other Abilities: The Black Cat is an Olympic-level athlete and expert (pardon the pun) cat-burglar. She possesses a natural talent for acrobatics and unarmed combat.
Weapons: The Black Cat often uses a grapnel which resembles a cat's claws in design to swing from the rooftops. She has also recently added sharp claws to her gloves. For distracting her opponents while making her escape, she carries a number of shuriken.


430 points

ST: 11 [10] HP: 14 [6] Speed: 7.00 [0]
DX: 14 [80] Will: 12 [0] Move: 7 [0]
IQ: 12 [40] Per: 14 [0]  
HT: 14 [40] FP: 14 [0] SM: 0
 
Dmg: 1d-1/1d+1 BL: 24 lbs.  
Dodge: 13 Parry: 11 DR: 12/4* (uniform)


Languages: English (Native) (Native Language) [0]; Spanish (Accented) [4].

Cultural Familiarities: Western (Native) [0].

Advantages: Ambidexterity [5]; Appearance (Beautiful) [12]; Claws (Sharp Claws) (Gadget/Can Be Stolen, Forcefully Removed, -10%; Hands Only, -0%) [5]; Combat Reflexes [15]; Contact: Fence (Merchant-15; Frequency: 12 or less; Somewhat Reliable) [4]; Daredevil [15]; Enhanced Dodge 3 [45]; Flexibility [5]; Foresight (Getaways) 3 [15]; Hard to Subdue 2 [4]; Perfect Balance [15]; Very Fit [15].

Perks: Acrobatic Kicks [1]; Honest Face [1]; Masked [1]; Skintight [1].

Disadvantages: Enemy: NYPD (Medium-sized group) (9) [-20]; Pacifism (Cannot Kill) [-15]; Secret Identity (Imprisonment) [-20].

Quirks: Adrenaline Junkie [-1]; Incorrigible Flirt [-1].

Skills: Acrobatics (H) DX+2 [8] – 16*; Carousing (E) HT+0 [1] – 14; Climbing (A) DX+4 [2] – 18*†; Connoisseur (Visual Arts) (A) IQ+0 [2] – 12; Electronics Operation/TL8 (Security) (A) IQ+4 [16] – 16; Escape (H) DX+2 [2] – 16†; Forced Entry (E) DX+2 [4] – 16; Holdout (A) IQ+2 [7] – 14‡; Judo (H) DX+0 [4] – 14; Jumping (E) DX+2 [4] – 16; Karate (H) DX+0 [4] – 14; Lockpicking/TL8 (A) IQ+4 [16] – 16; Observation (A) Per+0 [2] – 14; Pickpocket (H) DX-2 [1] – 12; Sex Appeal (A) HT+3 [1] – 17§; Sleight of Hand (H) DX+0 [4] – 14; Stealth (A) DX+1 [4] – 15; Streetwise (A) IQ+0 [2] – 12; Thrown Weapon (Shuriken) (E) DX+0 [1] – 14; Traps/TL8 (A) IQ+2 [4] – 14#.

Techniques: Acrobatic Stand (Acrobatics) (A) def+6 [6] – 16; Breakfall (Acrobatics) (A) def+5 [5] – 21; Evade (Acrobatics) (A) def+5 [5] – 21; Eye-Rake (Karate) (H) def+5 [6] – 14; Kicking (Acrobatics) (H) def+2 [3] – 16; Rope Up (Climbing) (A) def+2 [2] – 18; Scaling (Climbing) (H) def+3 [4] – 18; Slip Handcuffs (Escape) (H) def+5 [6] – 16; Work By Touch (Lockpicking) (H) def+5 [6] – 16; Work By Touch (Traps) (H) def+5 [6] – 14.

Starting Spending Money: $4,000 (20% Starting Wealth).


* Includes +1 from Perfect Balance.

† Includes +3 from Flexibility.

‡ Defaulted from Sleight of Hand.

§ Includes +4 from Appearance.

# Defaulted from Lockpicking.

Role-Playing Notes:

Felicia is mostly in the business for the kicks. When things don't go her way, she's more liable to cut her losses and run rather than stick around to fight. She also cases her escape routes in advance, setting things up ahead of time to give the illusion of luck manipulation so she can hinder those pursuing her.

KARATE
TL Weapon Damage Reach Parry Cost Weight ST Notes
Karate Punch 1d-1 cut C 11 11
Karate Kick 1d cr C, 1 n/a 11