Real Name: Unrevealed.
Occupation: Architect, assassin.
Identity: Secret.
Legal Status: Presumably a citizen of the United States; criminal record unknown.
Other Aliases: None.
Place of Birth: Unrevealed.
Marital Status: Single.
Known Relatives: Parents (names unrevealed, allegedly deceased).
Group Affiliation: None.
Base of Operations: Various "Murderworlds" in undisclosed locations; at least one was located underneath Coney Island in New York City.
First Post-Reboot Appearance: UNCANNY X-MEN #
History: Very little is known of the early life of the man calling himself Arcade. What is known is that he is apparently independently wealthy and an assassin for hire who, bored of killing his targets using mundane methods, has turned his intellect towards devising complex death-traps he calls "Murderworlds" to execute his victims. He designs and constructs special traps within Murderworlds for individual victims after studying potential victims from afar for specific weaknesses. To Arcade, the game itself is more important than the expense of the Murderworld's construction – which often exceeds the one million dollars per victim he charges – or even the winning. He has been known to release victims from a Murderworld should they beat the "game". He is accompanied by two assistants, known only as Ms. Locke and Mr. Chambers.
It has been speculated that Arcade also engages in legitimate architectural designs for various clients who are either unaware of or don't care about his criminal actions.
Recently, Arcade was contracted by an unknown party to capture and kill the X-Men, who he released after they managed to survive a Murderworld located underneath Coney Island. He and his assistants have since been seen stalking Spider-Man and Captain America.
Age: 30.
Height: 5' 6".
Weight: 140 lbs.
Eyes: Hazel.
Hair: Red.
Uniform: None.
Strength Level: Arcade possesses the normal human strength of a man his age, height, and build who engages in moderate exercise.
Known Superhuman Powers: None.
Other Abilities: Arcade has a genius-level I.Q. with a natural aptitude for mechanics, architecture, and applied technology.
Arcade: You can't tell me you didn't have fun!
– Excalibur v1 #5
245 points
ST: 10 [0] | HP: 10 [0] | Speed: 5.00 [0] |
DX: 10 [0] | Will: 10 [-15] | Move: 5 [0] |
IQ: 13 [60] | Per: 13 [0] | |
HT: 10 [0] | FP: 10 [0] | SM: 0 |
Dmg: 1d-2/1d | BL: 20 lbs. | |
Dodge: 8 | Parry: 8 | DR: 12/4* (concealed vest) |
Languages: English (Native) (Native Language) [0].
Cultural Familiarities: Western (Native) [0].
Advantages: Ally (Mr. Chambers, Mechanical Assistant; 25% of starting points) (12) [2]; Ally (Ms. Locke, Confidante; 25% of starting points) (15) [3]; Artificer 4 [40]; High Manual Dexterity 2 [10]; Independent Income 10 [10]; Master Builder 4 [20]; Status 3 [0*]; Wealth (Multimillionaire 2) [100].
Perks: Disarming Smile [1].
Disadvantages: Code of Honor (Sportsman's) [-5]; Combat Paralysis [-15]; Secret Identity (Imprisonment) [-20]; Trademark (Elaborate Theme Park Styled Death-Traps) [-15]; Trickster (9) [-22].
Quirks: Imaginative [-1]; Wicked Sense of Humor [-1].
Skills: Architecture/TL8 (A) IQ+5 [4] – 18†; Armoury/TL8 (Missile Weapons) (A) IQ+5 [4] – 18‡; Armoury/TL8 (Small Arms) (A) IQ+5 [4] – 18‡; Artist (Scene Design) (H) IQ-1 [1] – 12§; Camouflage (E) IQ+1 [2] – 14; Computer Operation/TL8 (E) IQ+1 [2] – 14; Computer Programming/TL8 (H) IQ+1 [8] – 14; Diplomacy (H) IQ-1 [2] – 12; Electrician/TL8 (A) IQ+5 [4] – 18‡; Electronics Operation/TL8 (Security) (A) IQ+0 [2] – 13; Electronics Operation/TL8 (Surveillance) (A) IQ+0 [2] – 13; Electronics Repair/TL8 (Computers) (A) IQ+5 [4] – 18‡; Electronics Repair/TL8 (Security) (A) IQ+5 [4] – 18‡; Electronics Repair/TL8 (Sensors) (A) IQ+5 [4] – 18‡; Electronics Repair/TL8 (Surveillance) (A) IQ+5 [4] – 18‡; Engineer/TL8 (Electrical) (H) IQ+6 [1] – 19†‡; Engineer/TL8 (Electronics) IQ+6 [1] – 19†‡; Explosives/TL8 (Demolition) (A) IQ+1 [4] – 14; Guns/TL8 (Pistol) (E) DX+2 [4] – 12; Intelligence Analysis/TL8 (H) IQ+0 [4] – 13; Mathematics/TL8 (Applied) IQ-1 [2] – 12; Mechanic/TL8 (Clockwork) (A) IQ+5 [4] – 18‡; Mechanic/TL8 (Legged Motive System) (A) IQ+5 [4] – 18‡; Mechanic/TL8 (Robotics) (A) IQ+5 [4] – 18‡; Observation (A) Per+1 [4] – 14; Savoir-Faire (High Society) (E) IQ+0 [1] – 13; Savoir-Faire (Mafia) (E) IQ+0 [1] – 13; Smuggling (A) IQ+0 [2] – 13; Streetwise (A) IQ+0 [2] – 13; Traps/TL8 (A) IQ+1 [4] – 14.
Starting Spending Money: $40,000,000 (20% of Starting Wealth).
* Includes +3 from Wealth.
† Includes +4 from Master Builder.
‡ Includes +4 from Artificer.
§ Defaulted from Architecture.
Two words define Arcade: "entertainment" and "honor". To him, the game is more important than the outcome, and his sense of honor demands that a well-played and entertaining game is to be rewarded. However, the fact that his "games" are lethal death-traps designed to kill the "player" is not to be forgotten, and that he will do everything he can to "win" his "game", including kidnapping loved ones to use as bait and turning the targets against each other.
DX | ||||||||
---|---|---|---|---|---|---|---|---|
TL | Weapon | Damage | Reach | Parry | Cost | Weight | ST | Notes |
– | Punch | 1d-3 cr | C | 8 | – | – | 10 | |
– | Kick | 1d-2 cr | C, 1 | n/a | – | – | 10 |
1. Arcade's Murderworlds are each custom-built for his targets. GMs needing ideas are encouraged to look at Dungeon Fantasy 2: Dungeons, remembering that his "monsters" are usually in the form of remote-controlled robots.