Absorbing Man Villain

Real Name: Carl "Crusher" Creel
Occupation: Professional criminal.
Identity: Publicly known.
Legal Status: Citizen of the United States with a criminal record.
Other Aliases: None.
Place of Birth: Houston, Texas.
Marital Status: Presumably single.
Known Relatives: None.
Group Affiliation: None.
Base of Operations: Mobile.
First Post-Reboot Appearance: THOR: GOD OF THUNDER #
History: Crusher Creel was a small-time criminal serving a prison sentence for aggravated assault when he was made an unwitting pawn in one of the schemes cooked up by the Norse trickster god, Loki. Posing as one of the inmates assigned to work the prison cafeteria, Loki laced Creel's food with a rare Asgardian herb, granting him superhuman powers. Creel used these new powers to break out of prison, after which he was manipulated into combat with the Norse thunder god, Thor. He has since clashed with the thunder god on a second occasion.

It has recently come to light that the idea to transform Creel into the Absorbing Man was Sif's; Loki simply implemented it.
Age: 34.
Height: 6' 4".
Weight: 265 lbs.
Eyes: Brown.
Hair: Bald; has brown facial hair.
Uniform: None.
Strength Level: Without changing his body, the Absorbing Man has the normal human strength of a man his age, height, and build who engages in intensive regular exercises. When using his powers, he can increase his strength to many times that, ultimately possessing the ability to lift (press) over 50 tons.
Known Superhuman Powers: By touching an item, the Absorbing Man can take on its physical properties. For example, by touching a steel bar, he can transform himself into solid steel.

Creel has also proven to be able to reattach limbs which are severed while in his transformed state by holding the limb in place and changing back to human. Whether or not he would be able to reassemble himself following a massive dispersal of his transformed body – such as if he was to be shattered while in a state resembling crystal or glass – is currently unknown.
Weapons: Creel wields his prison ball and chain, which he was wearing at the time of his first transformation, as a kind of flail. The ball and chain changes as he does, taking on the physical properties of whatever he touches, enabling him to wield it at his full enhanced strength.


1,004 points

ST: 13 (25/250*) [30] HP: 13/25 [0*] Speed:6.00 [5]
DX: 11 [20] Will: 12 [15] Move: 5 [-5]
IQ: 9 [-20] Per: 12 [15]  
HT: 12 [20] FP: 12 [0] SM: 0
 
Dmg: 1d/2d-1 (2d+2/5d-1; 26d/28d) BL: 34 lbs. (125 lbs./12,500 lbs.)
Dodge: 10 Parry: 11 DR: 50
IT:DR: /10  


Languages: English (Native) (Native Language) [0].

Cultural Familiarities: Western (Native) [0].

Advantages: Combat Reflexes [15]; Enhanced ST +37 (Accessibility: Only With Super ST, -10%; Magical, -10%) [248]; Hard to Subdue 3 [6]; High Pain Threshold [10]; Injury Tolerance (Damage Reduction /10) (Accessibility: Only In Altered Body Form, -10%; Magical, -10%) [120]; Injury Tolerance (Independent Body Parts) (Accessibility: Only In Altered Body Form, -10%; Reattachment Only, -50%; Magical, -10%) [10]; Morph (Extra Morphing Capacity: +175; Accessibility: "Body of..." Meta-Traits Only, -10%; Cannot Memorize Forms, -50%; Needs Sample (Must Touch Subject), -5%; Retains Shape, -20%; Magical, -10%) [195]; Resistant to Disease (+8 to HT rolls) [5]; Resistant to Poisons (+3 to HT rolls) [5]; Signature Gear 3 (Magical Ball and Chain) [3]; Super ST +12/+200 (Accessibility: Only In Altered Body Form, -10%; Magical, -10%) [456]; Unkillable 2 (Accessibility: Only In Altered Body Form, -10%; Magical, -10%) [80]; Very Fit [15].

Perks: Improvised Weapons (Flail) [1]; Supersuit [1].

Disadvantages: Code of Honor (Criminal's) [-5]; Greed (12) [-15]; Ham-Fisted -1 [-5]; Overconfidence (9) [-7]; Social Stigma (Criminal Record) [-5]; Truthfulness (9) [-7]; Wealth (Poor) [-15].

Quirks: Alcohol Intolerance [-1]; Dual Identity [-1]; Likes Fighting [-1].

Skills: Brawling (E) DX+3 [8] – 14; Climbing (A) DX+1 [4] – 12; Flail (H) DX+3 [16] – 14; Forced Entry (E) DX+1 [2] – 12; Intimidation (A) Will+1 [4] – 13; Musical Instrument (Drum Set) (H) IQ+1 [8] – 10; Running (A) HT+0 [2] – 12; Search (A) Per+0 [2] – 12; Streetwise (A) IQ+4 [16] – 13; Urban Survival (A) Per+0 [2] – 12.

Starting Spending Money: $800 (20% of Starting Wealth).

* Includes +12/+200 from Super ST and +37 from Enhanced ST.

Role-Playing Notes:

Crusher Creel is a career criminal mainly because he knows he's not much use at doing anything else. He was hired muscle even before his transformation, and is constantly looking to use his powers mainly to steal money.

Creel's biggest drawbacks are his Overconfidence and his IQ. He can be tricked into taking on the properties of a very brittle substance, such as glass or diamond, in which state he can be shattered (he will eventually pull himself back together).

BRAWLING
TL Weapon Damage Reach Parry Cost Weight ST Notes
Brawling Punch 1d cr C 11 13
Transformed ST 2d+3 cr C 11 25 [1]
Super ST 26d+25 cr C 11 250 [1]
Brawling Kick 1d+1 cr C, 1 n/a 13
Transformed ST 2d+4 cr C, 1 n/a 25 [1]
Super ST 26d+26 cr C, 1 n/a 250 [1]

Notes:

[1] Only usable in altered states.

Absorbing Man's Ball and Chain

FLAIL
TL Weapon Damage Reach Parry Cost Weight ST Notes
2 Ball and Chain 2d+2 cr 1-3 11U $30K 6 12 [1, 2]
Transformed ST 5d+2 cr 25 [3]
Super ST 26d+3 cr 250 [3]

Notes:

[1] Attempts to parry the ball and chain are at -4; attempts to Block it are at -2.

[2] Ball and chain enchanted to adapt to Absorbing Man's physical changes, including the ability to take full advantage of his Super ST damage.

[3] Only usable in altered states.