The ghoul is someone who has been mutated by exposure to radiation and then the Forced-Evolutionary Virus (FEV). Not long after contracting the virus, their hair and skin fall off, and their muscles take on a greenish tint. Because of the radiation and virus which have mutated them, they are incapable of reproduction. On the other hand, they are extremely long-lived; the oldest known ghoul, going by the name of Harold, was born before everyone was forced into the Vaults during WWIII, making him over 100 years old!
Attribute Adjustments: ST -2 [-20].
Secondary Characteristic Adjustments: Per +2 ; Basic Move -2 [-10].
Advantages: Radiation Tolerance (100) ; Unaging ; Universal Digestion .
Disadvantages: Appearance (Monstrous) [-20]; Bad Smell [-10]; Fragile (Combustible) [-5].
Features: Sterile .
A pre-War relic, Mr. Handy is a robot with six arms that floats along on a cushion of air, powered by a nuclear reactor. The robot is capable of speaking and understanding English (or any language programmed in), but has a tendency to take comments literally. Most are programmed for maintenance work; however, they can be programmed to perform anything from Housekeeping to Surgery.
Attribute Adjustments: ST +3 ; IQ +2 .
Meta-Traits: AI ; Automaton [-85]; Machine .
Advantages: Ambidexterity ; Damage Resistance 5 ; Doesn't Breathe ; Doesn't Eat or Drink ; Extra Arms 4 ; Flight (Low Ceiling: 5 ft, -25%) ; High Manual Dexterity 1 ; Radiation Tolerance (10) ; Radio ; Vacuum Support .
Perks: Built-In Computer ; Illumination .
Disadvantages: Dependency: Nuclear Fuel (Rare; Yearly) [-3]; Disturbing Voice [-10]; Electrical [-20]; No Legs: Aerial ; No Sense of Smell/Taste [-5]; Numb [-20]; One Eye [-15]; Social Stigma: Valuable Property [-10]; Wealth (Dead Broke) [-25].
Quirks: Sexless [-1].
Super-mutants are folks who have not been affected by radiation before being exposed to FEV. They put on a lot of mass, adding up to almost 400 lbs of pure muscle to their frames. Most lose their sexual identity; and all are sterile. A side effect of unmutated FEV is a decrease in mental faculties and increased aggression.
GM's Note: I am reserving the Super-Mutant for villains; they cannot be PCs.
Attribute Adjustments: ST +7 (Size, -10%) ; IQ -2 [-40]; HT +2 .
Secondary Characteristics: SM +1; Per +2 .
Advantages: DR 5 (Tough Skin, -40%) ; High Pain Threshold ; Immunity to Poisons ; Immunity to Sickness ; Unaging .
Disadvantages: Appearance (Monstrous) [-20]; Bad Temper (9) [-15]; Bloodlust (9) [-15]; Ham-Fisted (-3) [-5]; Hunchback [-10].
Features: Sterile .
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