Healing Powder - A small pouch of powder which is made from combining equal parts broc flower and xander root, each having been dried and ground. The powder is said to "cloud the mind" as it heals the body.
Benefits: Regeneration (Regular: 1HP/hr) for 6 hours
Drawbacks: Absent-Mindedness for 6 hours
Price per Dose: $50; LC 4
Weight per Dose: 0.5 lb
Stimpack - An injection of chemicals used to quickly heal minor wounds.
Benefits: Regeneration (Regular: 1HP/hr) for 6 hours
Drawbacks: N/A
Price per Dose: $150; LC 4
Weight per Dose: 0.2 lb
Super Stimpack - An injection of powerful chemicals used to rapidly heal the body; however, the chemicals used in the superstim eventually degrade into toxins before being flushed out of the body.
Benefits: Regeneration (Fast: 1HP/min) for 30 minutes
Drawbacks: 1d-2 toxic damage (cyclic: 6 minutes for 5 cycles) after the benefits wear off.
Price per Dose: $500; LC 3
Weight per Dose: 0.5 lb
Antidote - A milky liquid containing pieces of radscorpion flesh, used to neutralize radscorpion poison.
Benefits: Resistant to Disease (+8) for one day.
Drawbacks: N/A
Price per Dose: $150; LC 4
Weight per Doce: 1 lb
Rad-X - A small red and white pill which gives protection against radiation.
Benefits: Radiation Tolerance (PF 10) for 1 hour per dose
Drawbacks: N/A
Price per Dose: $300; LC 3
Weight per Dose: 20 doses is 0.2 lb
Radaway - A chemical injection used to remove radioactive contamination from the body.
Benefits: Regeneration (Fast: 10 rad/min) (Radiation Only) for 10 minutes
Drawbacks: At the end of 10 minutes, the user MUST both piss and shit.
Price per Dose: $1,500; LC 3
Weight per Dose: 0.5 lb
Buffout - Advanced steroids in the form of small green pills used to increase one's physical capabilities, but has the drawback of limiting one's intelligence. Highly addictive.
Benefits: ST +4, DX +2, Hard to Kill 2, and Hard to Subdue 2 for 25-HT hours
Drawbacks: IQ -1 for the duration; also gives ST -2, DX -2, and HT -1 for 25-HT hours after wearing off
Price per Dose: $200; LC 3
Weight per Dose: 20 doses is 0.2 lb.
Mentats - Mind-altering chemicals in pill form that increases mental processes; the crash has almost the exact opposite effect as the drug. Highly addictive.
Benefits: IQ +2, Per +2, and Charisma 1 for 25-HT hours
Drawbacks: IQ -2, Per -2, Absent-Mindedness, and Bad Temper (9) for 25-HT hours after the benefits wear off.
Price per Dose: $250; LC 3
Weight per Dose: 20 doses is 0.2 lb
Psycho - A unique delivery system filled with strange and unknown chemicals of probably military origin. It is supposed to increase the combat potential of a soldier. Totally addictive.
Benefits: DX +2, Basic Speed +1, DR 2 (Limited: Crushing Only; Tough Skin) for 25-HT hours
Drawbacks: IQ -2, Paranoia for the duration; ST -2, DX -2, Low Pain Threshold, and Flashbacks (Severe) for 25-HT hours after wearing off
Price per Dose: $400; LC 2
Weight per Dose: 0.5 lb