Slym
Status: Inactive
System: Heroes Unlimited 2e (Palladium).
Slym was a character I made for a post-apocalyptic Heroes Unlimited game. I took his name from the nickname given to his inspiration: Scott "Slim" Summers, aka Cyclops. At the same time, I developed a character for another player based on Jean Grey, named "Redd"; we intended for the characters to be 'life-partners', or married.
Problems plagued this game from the start. A number of us were not pleased when the GM made certain 'mutations' from the book mandatory, rather than the optional the book calls for. (This person tended to treat every optional table as mandatory for his characters, whether as a GM or a player.) Interest waned, and the game died.
Real Name: Slym
Power Category: Mutant
Education Level: Trade School/OJT
Level: 3
Exp: 4,110
Needed: 8,250
Gender: Male
From: N'Yak
Native Language: American English
Age: 20
Height: 5' 10"
Weight: 170 lbs.
Eyes: Red/Brown, Glowing
Hair: Raven Blue
Other Distinguishing Features: Angelic Face
Alignment: Scrupulous
Birth Order: Second Born
Manifested: Early Teens
Reason for mutation: Unknown
IQ: 13
ME: 27
MA: 14
PS: 12 Lift: 240 lbs. Carry: 120 lbs.
PP: 11
PE: 24
PB: 19 Charm/Impress: 45%
Spd: 13
HP: 49
SDC: 140
PPE: 24
Money: $900
- Super-Powers:
-
- Super Energy Expulsion
- Energy Type: Concussive Force
- Focus: Eyes
- Range: 640 ft.
- Damage:
-
- 5D6 normal blast
- 6D6x2 super-blast
- Duration: Instant
- Attacks/Melee: Normal: Standard; Super: all but 1
- Bonuses: +3 aimed, +1 wild
- Absorb, Channel, and re-Fire any energy
-
- Range: 620 ft.
- Damage: Same as above
- Duration: Instant
- Attacks/Melee: Same
- Bonuses: +3 aimed, +1 wild
- Limitation: Every usage does 2D6 HP damage
- Aura Effect
-
- Range: 10 ft.
- Damage: 1D6+2
- Duration: 2 attacks
- Bonuses: automatically hits all within range
- Ricochet Blast
-
- For each ricochet: -1 to strike, -1D6 damage
- Impervious to Concussive Force Blasts
- Half damage from all other energy attacks
- Eye glow can be increased to 60 watts power
- Extraordinary Mental Endurance
- Save vs. Psionics: 12 or better
- Extraordinary Physical Endurance
- Fatigues 1/10th normal
- Small, Retractable Claws
- Damage: 2D4
- Automatic Skills:
- Pilot Automobile: 64%
- Basic Math: 55%
- Language: Native: 85%
- Literacy: Native: 60%
- Scholastic Skills:
-
- Espionage Program:
- Hand to Hand: Martial Arts
- Detect Ambush: 55%
- Intelligence: 55%
- Wilderness Survival: 55%
- Sniper
- Tracking: 50%
- Criminal Program
- Streetwise: 39%
- Pick Locks: 55%
- Prowl: 50%
- Safecracking: 39%
- Palming: 45%
- Secondary Skills:
- Advanced Math: 55%
- Cook: 45%
- General Repair/Maintenance: 45%
- First Aid: 55%
- Land Navigation: 40%
- Swimming: 60%
- Climbing: 60%/50%
- Pilot: Motorcycle: 68%
- Combat Bonuses:
- Attacks/Melee: 4
- Initiative: +2
- Strike: +2
- Parry: +3
- Dodge: +3
- Disarm: +2
- Roll w/ Impact: +3
- Pull Punch: +3
- Damage:
-
- Punch: 1D4
- Claws: 2D4
- Karate Punch: 2D4
- Karate Kick: 2D6
- Snap Kick: 1D6
- Roundhouse Kick: 3D6
- Backward Sweep: Knockdown
- Wheel Kick: 2D6
- Saving Throws:
- vs. Coma/Death: +18%
- vs. Psionics: +6, 12 or better saves
- vs. Insanity: +10
- vs. Mind-Altering Drugs: +6
- vs. Horror Factor: +6
- vs. Possession: +6
- vs. Magic Illusions: +1
- vs. Magic: +4
- vs. Poisons: +4
- Equipment:
- 4 changes Clothes
- Binoculars: 1600 ft. range
- Basic Lock-Pick Set
- Cross Bar
- Lock File
- 1 Qt. waterskin
- 4-Person Tent
- Backpack
- Mess Kit
- 3 Heavy Blankets
- Saddelbags (for motorcycle)
- Leather Jacket
- Armor:
-
- Armor Vest (scavenged)
- AR: 10
- SDC: 36 (new is 50)
- Weapons:
- None
- Motorcycle
- AR: 5
- SDC: 75
- Speed: 110 mph
- Range: 350 mi
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