Serena
Status: Available
System: D&D 3.5, GURPS 4e
Serena is one of those characters I would like to one day play but haven't yet found a game for. She's a half-elf who was raised on the streets and does things with a flair. I bounced around a few builds for her in her D&D incarnation, including a Rogue and a Fighter/Rogue, before settling on the Swashbuckler class from Complete Warrior; I feel the latter fits the concept best.
Serena originally began as a character for a webcomic I'd started scripting. I very briefly used her in a PBP game, but the game died off quickly - through no fault of my own. I'd like to use her at some point in another game, as I think she'd be interesting.
D&D 3.5 build
GURPS 4e build
Race: Half-Elf
Class: Swashbuckler
Level: 1
XP: 0
Needed: 1,000
Gender: Female
From:
Age: 25
Height: 5' 8"
Weight: 135 lbs
Eyes: Green
Hair: Red, waist-length
Skin: Pale
Other Distinguishing Features: Slightly pointed ears, elfin cheeks and chin
Alignment: Chaotic Neutral
Str: 14 +2
Dex: 18 +4
Con: 16 +3
Int: 14 +2
Wis: 14 +2
Cha: 16 +3
HP: 13
AC: 10 + 4 (Dex) +2 (armor) = 16
Speed: 30 ft
Hit Die: d10
- Money:
- PP: 0
- GP: 57
- SP: 3
- CP: 8
- Encumbrance:
- Light: 58 lbs
- Medium: 116 lbs
- Heavy: 175 lbs
- Racial Abilities
- Immunity to Sleep Magic
- +2 to save vs. Enchantment
- Low-Light Vision
- Elven Blood
- +1 to Spot, Listen, and Search checks
- Favored Class: Any
- Class Features
- Simple Weapon Proficiency
- Martial Weapon Proficiency: All
- Armor Proficiency: Light
- Weapon Finesse
- Feats:
- Weapon Focus (Rapier)
- Combat Expertise
Skills |
Ranks |
Ability |
Ability Mod |
Armor Check |
Misc Mod |
Total |
Balance |
4 |
Dex |
+4 |
-0 |
-- |
+8 |
Climb |
4 |
Str |
+2 |
-0 |
-- |
+6 |
Escape Artist |
4 |
Dex |
+4 |
-0 |
-- |
+8 |
Jump |
4 |
Str |
+2 |
-- |
-- |
+6 |
Tumble |
4 |
Dex |
+4 |
-0 |
-- |
+8 |
Use Rope |
4 |
Dex |
+4 |
-- |
-- |
+8 |
- Languages:
- Common
- Elven
- Goblin
- Bonuses:
- Base Attack: +1
- Melee Attack: +1 (base) +2 (Str) = +3
- Finessed Melee Attack: +1 (base) +4 (Dex) = +5
- Ranged Attack: +1 (base) +4 (Dex) = +5
- Init: +4 (Dex) = +4
- Fortitude Save: +2 (base) +3 (Con) = +5
- Reflex Save: +0 (base) +4 (Dex) = +4
- Will Save: +0 (base) +2 (Wis) = +2
- Clothing:
- Traveler's outfit (boots, wool breeches, belt, shirt, cloak, vest)
- Equipment:
- Backpack
- Bedroll
- Blanket, winter
- Flint & Steel
- Grappling Hook
- Lantern, Hooded
- Mirror
- Oil, 4 flasks
- Pot, iron
- Pouch, belt
- Rope, silk, 50 ft
- Sack
- Theives' Tools
- Waterskin
- Whetstone
- Armor:
-
- Leather
- AC Bonus: +2
- Max Dex: +6
- Armor Check: 0
- Speed: 30 ft
- Weight: 15 lbs
- Cost: 10 gp
- Weapons:
-
- Rapier
- Attack: +6
- Damage: 1d6+2
- Crit: 18-20/x2
- Wt: 2 lbs
- Type: Piercing
- Cost: 20 gp
- Kukri
- Attack: +5
- Damage: 1d4+2
- Crit: 18-20/x2
- Wt: 2 lbs
- Type: Slashing
- Cost: 8 gp
Back to Top
Back to Index
Gender: Female
Race: Half-Elf
From:
Age: 25
Height: 5' 8"
Weight: 135 lbs
Eyes: Green
Hair: Red, waist-length
Skin: Pale
Other Distinguishing Features: Slightly pointed ears, elfin cheeks and chin
ST: 10 [ 0] |
HP: 10 [ 0] |
DX: 14 [80] |
Will: 11 [ 0] |
IQ: 11 [20] |
Per: 11 [ 0] |
HT: 11 [10] |
FP: 10 [-3] |
Dmg: 1d-2/1d |
TL: 4 |
BL: 20 lbs |
SM: 0 |
Basic Speed: 6.25 [0] |
Basic Move: 6 [0] |
Money: $1,385 |
Points Spent: 150
Unspent Points: 0
- Encumbrance:
- None (0): 20 lbs
- Light (1): 40 lbs
- Medium (2): 60 lbs
- Heavy (3): 120 lbs
- X-Heavy (4): 200 lbs
- Defenses:
- Dodge: 9
- Parry: 10 (Rapier)
- Block:
- Languages:
- Common (Native) [0]
- Elven (Native) [0]
- Cultural Familiarities:
- Renaissance Europe (Native) [0]
- Advantages:
- Ambidexterity [5]
- Appearance (Beautiful) [12]
- Charisma 1 [5]
- Daredevil [15]
- Half-Elf [40]
- Disadvantages:
- Compulsive Carousing (12) [-5]
- Impulsiveness (12) [-10]
- Obsession (Craves Attention, 6) [-20]
- On the Edge (12) [-15]
- Overconfidence (12) [-5]
- Status -2 [-5]
- Wealth (Struggling) [-10]
- Quirks:
- Carries around and shows off a "Wanted" poster with her face on it [-1]
- Delusion: Believes she is really a noble [-1]
- Insists on doing things as flamboyantly as possible [-1]
- _Unused Quirk 1 [-1]
- _Unused Quirk 2 [-1]
- Skills:
- Acrobatics (H) DX-1 [2]-13
- Acting (A) IQ+1 [2]-12 *
- Carousing (E) HT+2 [2]-13 *
- Climbing (A) DX-1 [1]-13
- Connoisseur (Dance) (A) IQ-1 [1]-10
- Current Affairs/TL4 (Headline News) (E) IQ+0 [1]-11
- Current Affairs/TL4 (High Culture) (E) IQ+1 [2]-12
- Detect Lies (H) Per+0 [2]-11 *
- Escape (H) DX-2 [1]-12
- Fast Talk (A) IQ+1 [2]-12 *
- First Aid (E) IQ+0 [1]-11
- Forced Entry (E) DX+0 [1]-14
- Jumping (E) DX+0 [1]-14
- Lockpicking/TL4 (A) IQ+0 [2]-11
- Panhandling (E) IQ+2 [1]-13 *#
- Rapier (A) DX+1 [4]-15
- Savoir-Faire (High Society) (E) IQ+1 [1]-12 *
- Stealth (A) DX+1 [4]-15
- Streetwise (A) IQ+1 [2]-12 *
- Urban Survival (A) Per+1 [4]-12
- * Includes +1 from Smooth Operator (see Half-Elf package, below)
- # Includes +1 from Charisma
- Techniques:
- Disarming (Rapier) def+1 [2]-16
- Feint (Rapier) def+1 [2]-16
- Ground Fighting (Rapier) def [0]-11
- Retain Weapon (Rapier) def [0]-15
- Equipment:
- Bandages
- Lockpicks
- Purse
- Whetstone
- Weapons:
-
- Rapier
- Damage: 1d-1 imp
- Reach: 1,2
- Parry: 0F
- Wt: 2.75 lbs
- Min ST: 9
- LC: 4
Half-Elf: 40 pts
Advantages: Acute Hearing 1 [2]; Acute Vision 1 [2]; Honest Face [1]; Immunity to sleep spells and similar magical effects [5]; Longevity [2]; Mind Shield 2 [8]; Night Vision 5 [5]; Smooth Operator Talent 1 [15]
Back to Top
Back to Index