Serena

Status: Available
System: D&D 3.5, GURPS 4e

Serena is one of those characters I would like to one day play but haven't yet found a game for. She's a half-elf who was raised on the streets and does things with a flair. I bounced around a few builds for her in her D&D incarnation, including a Rogue and a Fighter/Rogue, before settling on the Swashbuckler class from Complete Warrior; I feel the latter fits the concept best.

Serena originally began as a character for a webcomic I'd started scripting. I very briefly used her in a PBP game, but the game died off quickly - through no fault of my own. I'd like to use her at some point in another game, as I think she'd be interesting.

D&D 3.5 build
GURPS 4e build


Serena (D&D 3.5 Build)

Race: Half-Elf
Class: Swashbuckler
Level: 1
XP: 0
Needed: 1,000

Gender: Female
From:
Age: 25
Height: 5' 8"
Weight: 135 lbs
Eyes: Green
Hair: Red, waist-length
Skin: Pale
Other Distinguishing Features: Slightly pointed ears, elfin cheeks and chin

Alignment: Chaotic Neutral

Str: 14 +2
Dex: 18 +4
Con: 16 +3
Int: 14 +2
Wis: 14 +2
Cha: 16 +3
HP: 13
AC: 10 + 4 (Dex) +2 (armor) = 16
Speed: 30 ft
Hit Die: d10

Money:
PP: 0
GP: 57
SP: 3
CP: 8
Encumbrance:
Light: 58 lbs
Medium: 116 lbs
Heavy: 175 lbs
Racial Abilities
Immunity to Sleep Magic
+2 to save vs. Enchantment
Low-Light Vision
Elven Blood
+1 to Spot, Listen, and Search checks
Favored Class: Any
Class Features
Simple Weapon Proficiency
Martial Weapon Proficiency: All
Armor Proficiency: Light
Weapon Finesse
Feats:
Weapon Focus (Rapier)
Combat Expertise

Skills

Ranks

Ability
Ability
Mod
Armor
Check
Misc
Mod

Total
Balance 4 Dex +4 -0 -- +8
Climb 4 Str +2 -0 -- +6
Escape Artist 4 Dex +4 -0 -- +8
Jump 4 Str +2 -- -- +6
Tumble 4 Dex +4 -0 -- +8
Use Rope 4 Dex +4 -- -- +8
Languages:
Common
Elven
Goblin
Bonuses:
Base Attack: +1
Melee Attack: +1 (base) +2 (Str) = +3
Finessed Melee Attack: +1 (base) +4 (Dex) = +5
Ranged Attack: +1 (base) +4 (Dex) = +5
Init: +4 (Dex) = +4
Fortitude Save: +2 (base) +3 (Con) = +5
Reflex Save: +0 (base) +4 (Dex) = +4
Will Save: +0 (base) +2 (Wis) = +2
Clothing:
Traveler's outfit (boots, wool breeches, belt, shirt, cloak, vest)
Equipment:
Backpack
Bedroll
Blanket, winter
Flint & Steel
Grappling Hook
Lantern, Hooded
Mirror
Oil, 4 flasks
Pot, iron
Pouch, belt
Rope, silk, 50 ft
Sack
Theives' Tools
Waterskin
Whetstone
Armor:
Leather
AC Bonus: +2
Max Dex: +6
Armor Check: 0
Speed: 30 ft
Weight: 15 lbs
Cost: 10 gp
Weapons:
Rapier
Attack: +6
Damage: 1d6+2
Crit: 18-20/x2
Wt: 2 lbs
Type: Piercing
Cost: 20 gp

Kukri
Attack: +5
Damage: 1d4+2
Crit: 18-20/x2
Wt: 2 lbs
Type: Slashing
Cost: 8 gp

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Serena (GURPS version)

Gender: Female
Race: Half-Elf
From:
Age: 25
Height: 5' 8"
Weight: 135 lbs
Eyes: Green
Hair: Red, waist-length
Skin: Pale
Other Distinguishing Features: Slightly pointed ears, elfin cheeks and chin

ST: 10 [ 0] HP: 10 [ 0]
DX: 14 [80] Will: 11 [ 0]
IQ: 11 [20] Per: 11 [ 0]
HT: 11 [10] FP: 10 [-3]
Dmg: 1d-2/1d TL: 4
BL: 20 lbs SM: 0
Basic Speed: 6.25 [0]
Basic Move: 6 [0]
Money: $1,385

Points Spent: 150
Unspent Points: 0

Encumbrance:
None (0): 20 lbs
Light (1): 40 lbs
Medium (2): 60 lbs
Heavy (3): 120 lbs
X-Heavy (4): 200 lbs
Defenses:
Dodge: 9
Parry: 10 (Rapier)
Block:
Languages:
Common (Native) [0]
Elven (Native) [0]
Cultural Familiarities:
Renaissance Europe (Native) [0]
Advantages:
Ambidexterity [5]
Appearance (Beautiful) [12]
Charisma 1 [5]
Daredevil [15]
Half-Elf [40]
Disadvantages:
Compulsive Carousing (12) [-5]
Impulsiveness (12) [-10]
Obsession (Craves Attention, 6) [-20]
On the Edge (12) [-15]
Overconfidence (12) [-5]
Status -2 [-5]
Wealth (Struggling) [-10]
Quirks:
Carries around and shows off a "Wanted" poster with her face on it [-1]
Delusion: Believes she is really a noble [-1]
Insists on doing things as flamboyantly as possible [-1]
_Unused Quirk 1 [-1]
_Unused Quirk 2 [-1]
Skills:
Acrobatics (H) DX-1 [2]-13
Acting (A) IQ+1 [2]-12 *
Carousing (E) HT+2 [2]-13 *
Climbing (A) DX-1 [1]-13
Connoisseur (Dance) (A) IQ-1 [1]-10
Current Affairs/TL4 (Headline News) (E) IQ+0 [1]-11
Current Affairs/TL4 (High Culture) (E) IQ+1 [2]-12
Detect Lies (H) Per+0 [2]-11 *
Escape (H) DX-2 [1]-12
Fast Talk (A) IQ+1 [2]-12 *
First Aid (E) IQ+0 [1]-11
Forced Entry (E) DX+0 [1]-14
Jumping (E) DX+0 [1]-14
Lockpicking/TL4 (A) IQ+0 [2]-11
Panhandling (E) IQ+2 [1]-13 *#
Rapier (A) DX+1 [4]-15
Savoir-Faire (High Society) (E) IQ+1 [1]-12 *
Stealth (A) DX+1 [4]-15
Streetwise (A) IQ+1 [2]-12 *
Urban Survival (A) Per+1 [4]-12

* Includes +1 from Smooth Operator (see Half-Elf package, below)
# Includes +1 from Charisma
Techniques:
Disarming (Rapier) def+1 [2]-16
Feint (Rapier) def+1 [2]-16
Ground Fighting (Rapier) def [0]-11
Retain Weapon (Rapier) def [0]-15
Equipment:
Bandages
Lockpicks
Purse
Whetstone
Weapons:
Rapier
Damage: 1d-1 imp
Reach: 1,2
Parry: 0F
Wt: 2.75 lbs
Min ST: 9
LC: 4

Half-Elf: 40 pts
Advantages: Acute Hearing 1 [2]; Acute Vision 1 [2]; Honest Face [1]; Immunity to sleep spells and similar magical effects [5]; Longevity [2]; Mind Shield 2 [8]; Night Vision 5 [5]; Smooth Operator Talent 1 [15]

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