Magnus Ironsmith
Status: Active
System: D&D 3.5/Pathfinder
Magnus was based off Miguel as far as personality and concept are concerned. Magnus differs in build and lacks psionics, but is essentially the same character.
I'm currently using Magnus in a Planescape game, where he hails from a Material Plane that is low-magic - magic exists and can work on that plane, but is primarily a 'craft magic'; spellcasters need extra time, don't make good adventurers, and are especially rare. So far, it's been a fun game.
Race: Human
Class: Fighter (Pathfinder)
Level: 6
XP: 15,000
Needed: 21,000
Gender: Male
From: the Barony of Galfallen
Age: 20
Height: 6' 4"
Weight: 260 lbs
Eyes: Brown
Hair: Brown
Skin: Tanned
Alignment: True Neutral
Deity: Volstagg the Mighty, the Magnificent, the Enormous, the Vainglorious, the Voluminous, the Lion of Asgard; by extension, the entire Asgardian pantheon.
- Physical Description:
- Magnus is a large man by anyone's standards. He wears his brown hair cropped close. His plain brown linen shirt does nothing to hide his muscles. His eyes are brown, and gleam with an intelligence that his bulk tends to hide. When expecting combat, he wears a dull but still functional suit of full plate armor.
- Personality:
- Magnus is a braggart about his combat abilities, which is all the more annoying to others because he's almost as good as he claims! His usual boast is of defeating an ever-increasing number of mounted warriors while on foot. Due to his background, he's distrustful of magic and uncertain about psionics, but he's come to respect clerics and individual arcane casters for their healing and buffing spells.
- Magnus doesn't consider himself to be a knight, as he was never officially knighted by a nobleman. While he knows the basics of riding a horse and using the lance, he's much more capable on foot, with a sword and shield.
- Despite all this, Magnus has a deeply-ingrained sense of honor. At times, he appears almost knightly in his honor.
- History:
- Magnus Ironsmith hails from a small farming village in a low-magic medieval world, where he grew up as the son of the local blacksmith. At an early age, he became the assisant to a knight's weaponsmith; the knight was Sir Lennart, the nephew of the local baron. He quickly picked up the rudimentary skills of a knight, Sir Lennart, where his great strength, honed from years at the forge, became a definite asset.
- Fairly recently, after Sir Lennart fell in battle (on the losing side of a conflict between two nobles), Magnus was forced to sell his services as a mercenary. While discussing terms with a prospective employer, he was brought over into the city of Sigil without realizing who the employer was. He's been there ever since, selling his services as a sword-for-hire.
Str: 18 +4
Dex: 12 +1
Con: 16 +3
Int: 15 +2
Wis: 12 +1
Cha: 11 +0
HP: 10+3 +7+3 +9+3 +1+3 +6+3 +6+3 = 57
AC: 10 +1 (Dex) +9 (armor) +3 (shield) +1 (ring) = 24
Flatfooted: 10 +9 (armor) +3 (shield) +1 (ring) = 23
Touch: 10 +1 (Dex) +1 (ring) = 12
Speed: 30 ft; 20 ft in armor
Hit Die: d10
- Encumbrance
- Light: 100 lbs
- Medium: 200 lbs
- Heavy: 300 lbs
- Money:
- GP: 518
- SP: 20
- CP: 15
- Racial Abilities
- Medium-Sized
- Base speed 30 ft
- Extra feat at First Level
- 4 extra skill points at first level
- 1 extra skill point each additional level
- Class Features
- Simple Weapon Proficiency
- Martial Weapon Proficiency: All
- Shield Proficiency
- Tower Shield Proficiency
- Bonus feat at level 1 and every even-numbered level
- Bravery (+2 to Will saves vs Fear)
- Armor Training (reduce armor check penalty by 1, increase max dex by 1)
- Weapon Training: Heavy Blades (+1 to attack and damage)
- Feats:
-
- Standard:
- Exotic Weapon Proficiency: Bastard Sword (L1)
- Power Attack (L1)
- Cleave (L3)
- Combat Reflexes (L6)
- Fighter:
- Weapon Focus: Bastard Sword (L1)
- Combat Expertise (L2)
- Weapon Specialization: Bastard Sword (L4)
- Improved Shield Bash (L6)
- GMly Bonus:
- Braggart
-
- +2 to Intimidate; uses Str instead of Cha
- When using Intimidate, your character has the option to simply boast at length about how mind-bogglingly awesome he, MAGNUS IRONSMITH, is. This is as opposed to threatening bodily harm of some sort.
Skills: |
Ranks |
Ability |
Ability Mod |
Armor Check |
Misc Mod |
Total |
Athletics |
9 |
Str |
+4 |
-5 |
-- |
+8 |
Craft (Armor) |
9 |
Int |
+2 |
-- |
-- |
+11 |
Craft (Weapons) |
9 |
Int |
+2 |
-- |
-- |
+11 |
Handle Animal |
5 |
Cha |
+0 |
-- |
-- |
+5 |
Intimidate |
9 |
Str |
+4 |
-- |
-- |
+13 |
Knowledge (Tactics) |
9 |
Int |
+2 |
-- |
-- |
+11 |
Perception (cc) |
4.5 |
Wis |
+1 |
-- |
-- |
+5 |
Profession (Storyteller)* |
9 |
Wis |
+1 |
-- |
-- |
+10 |
Ride |
4 |
Dex |
+1 |
-- |
-- |
+5 |
* background skill, points granted by GMly fiat
- Languages
- Common
- Dwarven
- Orc
- Bonuses
- Base Attack: +6/+1
- Melee Attack: +6/+1 (base) +4 (Str) = +10/+5
- Ranged Attack: +6/+1 (base) +1 (Dex) = +7/+2
- Combat Maneuver Bonus: +6/+1 (base) +4 (Str) +1 (Weapon Training) = +11/+6
- Combat Maneuver Def: +6/+1 (base) +4 (Str) +1 (Dex) +1 (Weapon Training) = +12/+7
- Init: +1 (Dex)
- Fortitude Save: +5 (base) +3 (Con) +1 (cloak) = +9
- Reflex Save: +2 (base) +1 (Dex) +1 (cloak) = +4
- Will Save: +2 (base) +1 (Wis) +1 (cloak) = +4 (+5 vs Fear)
- Magic Items:
- Potion of Bear's Endurance
- Potion of Bull's Strength
- Potion of Cat's Grace
- Potion of Cure Moderate Wounds
- Potion of Jump
- Potion of Lesser Restoration
- Equipment
-
- On Person:
- Belt, leather
- Belt Buckle, plain
- Boots, low
- Breeches, woolen
- Cloak of Resistance +1
- Hood, wool
- Ring of Protection +1
- Shirt, linen
- Vest, leather
- Handy Haversack
-
- Armorsmith's Tools, Masterwork
- Bedroll
- Blanket, Winter
- Bolt Cutters
- Brewmaker, Dwarven
- Climber's Kit
- Clothing:
-
- Breeches, Leather
- Breeches, Woolen, x2
- Cap, Wool
- Coat, Woolen, Winter
- Gloves, Leather
- Shirt, Linen, x4
- Shoes, Leather
- Tunic, Cotton, x2
- Crowbar
- Grappling Hook
- Hammer
- Lantern, Hooded
- Mess Kit
- Mill, Hand
- Oil, 1 pt flask, x5
- Percolator
- Periscope
- Pole, 10 ft
- Pot, Iron
- Rope, Hempen, 50 ft
- Sack
- Sealing Wax
- Sledge
- Snowshoes
- Soap, 1 lb
- Spade
- Sunrod, x5
- Tent, 2-person
- Whetstone
- Belt Pouch
-
- 28 gp
- Earplugs
- Flint & Steel
- Mirror, Small Steel
- Signal Whistle
- Snow Goggles
- Twine, 50 ft
- Money Belt
-
- 10 gp
- 20 sp
- 18 cp
- Waterskin
-
- Water, 1 gallon
- Armor
-
- +1 Full Plate
- AC Bonus: +9
- Max Dex: +2
- Armor Check: -5
- Arcane Failure: 35%
- Speed: 20 ft
- Weight: 50 lbs
- +1 Heavy Steel Shield
- AC Bonus: +3
- Armor Check: -2
- Arcane Failure: 15%
- Weight: 15 lbs
- Weapons
-
- +1 Bastard Sword
- Damage: 1d10+8
- Attack: +13/+8
- Critical: 19-20/x2
- Weight: 6 lbs
- Type: Slashing
- Spear
- Damage: 1d8+6
- Attack: +10/+5
- Critical: 20/x3
- Type: Piercing
- Shield Bash
- Damage: 1d4+2
- Attack: +10/+5
- Critical: 20/x2
- Type: Bludgeoning
- Gauntlet
- Damage: 1d3+4 (main hand) or 1d3+2 (off hand)
- Attack: +10/+5
- Critica: 20/x2
- Weight: 1 lb
- Type: Bludgeoning
- Unarmed
- Damage: 1d2+4 (main hand) or 1d2+2 (off hand)
- Attack: +10/+5
- Critical: 20/x2
- Type: Bludgeoning, Non-Lethal
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