Haji Garai
Status: Inactive
System: Rifts, using an Aliens Unlimited race
Haji was designed as a hybrid character. It was mentioned in the Aliens Unlimited supplement for Heroes Unlimited that some of the aliens listed there could be found on Rifts Earth, so I went ahead and used one of their amphibian races - a Sorinam, a kind of "humanoid frog" - with a Rifts magic-user character class. I kinda like the end result.
Unfortunately, I didn't get to play Haji that often. The first GM who would have accepted him was the same one whose game I and three others walked out on for various reasons. I haven't had a chance yet to run him past any other GMs; most of my time since making him has been playing in other systems and/or GMing. I'm kinda curious to see how he'd work out.
RCC: Sorinam
OCC: Line Walker
Level: 1
Exp: 0
Needed: 2,240
Gender: Male
Age: 18
Height: 5' 3"
Weight: 140 lbs
Eyes: Green
Hair: N/A
Other Distinguishing Features: Vibrant yellow skin accentuated by black stripes; wide, flat head.
Alignment: Unprincipled (Chaotic Good)
Disposition: Curious
IQ: 17 Perception: +1
ME: 14
MA: 14
PS: 12 Lift: 240 lbs. Carry: 120 lbs.
PP: 14
PE: 21
PB: 14
Spd: 23 running; 230 swimming
HP: 24
SDC: 48
PPE: 101
ISP: 23
Money: 2,000 cr
Black Market: 7,000 cr
- Natural Abilities:
- Keen, polarized vision
- Sensitive hearing
- Hold breath for 40 minutes
- Psionics:
-
- Telekinesis
- Range: 60 ft
- Duration: 2 minutes
- ISP: Small: 3; Medium: 8; Large: 8 + 1 per every 10 lbs
-
- Combat Bonuses:
- Strike: +3
- Parry: +4
- Parrying w/ sheer TK force counts as a medium object
- TK Push
- Range: Touch or 1 ft
- Duration: Instant
- ISP: 4
- Saving Throw: None
- Effective PS: 17
- Damage: 1d4+2
- OCC Abilities:
-
- Sense Ley Line
- Range: 10 miles
- Locate: 33%
- Sense Nexus
- Must be on line
- Locate: 43%
- Sense Rift
- Range: 50 miles
- Sense Magic in Use
- Range: 100 ft
- See Magic Energy
- Minimum of 20 PPE must be present
- Can see things made invisible by magic
- Read Ley Lines
- Get details on location/length of line
- Also can sense any natural disasters along the line
- Ley Line Transmission
- Send audio or visual message to anyone on line
- Not secured transmission
- Ley Line Phasing
- Teleport to place on line
- Requires 1d4 melees (15-60 seconds)
- Max per hour: 4
- Max per day: 5
- Line Drifting
- Walk through air along the ley line
- Spd 10
- Ley Line Rejuvination
- Double rate of natural healing
- Instant Healing possible
-
- Once every 24 hours
- Heals 2d6 HP and 2d6 SDC
- Prep time: 10 minutes
- Ley Line Observation Ball
- Floating scout about the size of a soccer ball
- SDC: 1
- Range: 500 ft
- Spd: 33
- Bonuses: +3 to dodge
- OCC Skills:
- Language: American (Native)
- Language: Spanish: 68%
- Language: Dragonese: 68%
- Climbing: 48%/38%
- Land Navigation: 43%
- Wilderness Survival: 38%
- Pilot: Hovercraft: 58%
- Lore: Demons & Monsters: 38%
- Math: Basic: 58%
- OCC Related Skills:
- Literacy: American: 38%
- Literacy: Dragonese: 38%
- Astronomy: 38%
- Lore: D-Bees: 33%
- Lore: Magic: 33%
- Lore: Psychics & Psionics: 33%
- Research: 48%
- Secondary Skills:
- Computer Operation: 43%
- Lore: Faerie: 28%
- Mythology: 33%
- Hand to Hand: Basic
- WP: Sub-machinegun
- WP: Energy Rifle
- Spells:
-
- Blinding Flash
- Range: 10 ft radius, up to 60 ft away
- Duration: Instant
- Saving throw: Standard; -1 if 3 PPE points are pumped into it
- PPE: 1
- Lantern Light
- Range: 10 ft; can light up a room
- Duration: 30 minutes
- Saving Throw: None
- PPE: 1
- See Aura
- Range: 100 ft
- Duration: 15 seconds/one melee
- Saving Throw: None
- PPE: 6
- Chameleon
- Range: Self or by touch
- Duration: 4.5 minutes/18 melees
- Saving Throw: None
- PPE: 6
- Cleanse
- Range: Self; or one person up to 10 ft away; or two by touch
- Duration: Instant
- Saving Throw: None
- PPE: 6
- Turn Dead
- Range: up to 60 ft away
- Duration: Instant
- Saving Throw: Standard
- PPE: 6
- Animated Dead Turned/Repelled: 1d6
- Armor of Ithan
- Range: Self or by touch
- Duration: one minute/4 melees
- Saving Throw: None
- PPE: 10
- MDC: 10
- Energy Bolt
- Range: 150 ft
- Duration: Instant
- Damage: 4d6 SDC
- Saving Throw: Dodge of 18+
- PPE: 5
- Magic Shield
- Range: Self or Other
- Duration: 2 minutes/8 melees
- Saving Throw: None
- PPE: 6
- MDC: 60
- Carpet of Adhesion
- Range: 30 ft
- Duration: 2.5 minutes/10 melees
- Saving Throw: Standard; if made, takes 2d6 melees to pull free
- PPE: 10
- Area: 200 sq ft
- Fire Bolt
- Range: 100 ft
- Duration: Instant
- Damage: 4d6 MDC or 1d6 x 10 SDC
- Saving Throw: Dodge
- PPE: 7
- Seal
- Range: 100 ft
- Duration: 2 minutes
- Saving Throw: None
- PPE: 7
- Combat Bonuses:
- Attacks/Melee: 4
- Strike:
-
- w/ Energy Rifle: +3 aimed, +1 burst
- w/ Sub-Machinegun: +3 aimed, +1 burst
- Roll w/ Impact: +2
- Pull Punch: +2
- Saving Throws:
- vs. Coma/Death: +12%
- vs. Magic: +3
- vs. Poisons/Toxins: +3
- vs. Horror Factor: +4
- Equipment:
- Tattered Robe
- Standard clothing
- Traveling clothing
- Knapsack
- Backpack
- 2 small sacks
- Large sack
- 6 wooden stakes
- Mallet
- Canteen
- Binoculars
- Tinted goggles
- Air filter and gas mask
- Flashlight
- 100 ft lightweight rope
- Grappling hook
- Pencils
- Notepad
- Armor:
-
- Homemade MDC Armor
- MDC: 35
- Mobility: -10% to climb, prowl, etc
- Weapons:
-
- Survival Knife
- Damage: 1d6 SDC
- Hand Axe
- Damage: 1d8 SDC
- MP-23A Sub-machinegun
- Cartridge: 10mm Caseless
- Damage: 4d6 SDC
- Rate of Fire: Semi-Auto; Burst; Full Auto
- Range: 1,800 ft
- Payload: 100 round box magazine
- Ammo: 2 clips
- Wilk's 447 Laser Rifle
- Damage: 3d6 MDC
- Rate of Fire: Standard
- Payload: 20 shots
- Bonus to Strike: +1
- History:
- Haji is a third-generation D-Bee who hails from the nation of Kingsdale. While his parents and grandparents are able to speak the Sorinam's native tongue, Haji never bothered to learn it as there was no need; no one else in Kingsdale spoke it.
- As he entered his second decade of life, Haji attended the Kingsdale School of Wizardry, a for-profit school indirectly tied to the Kingsdale Magickal Guild. There, he studied in-depth classes dealing with defending against technological and magical threats,
- His biggest rival in the School was Burt Merryfinker, the only son of a long-standing mage on the city's Senate. Over the eight years they spent at the school, the two clashed repeatedly, often with disasterous results for both. Most of the time, Haji was the only one who stood up against Burt throwing his weight around.
- Haji as recently graduated from the School, and has left town to satisfy his insatiable curiosity about the rest of the world.
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