Status: Inactive
System: Rifts
Gruun'tacck was a double playtest character in a Rifts Phase World/Aliens Unlimited/Robotech crossover game, based on an alien race I'd come up with for my Andromeda Venture setting. I was playtesting both the racial package and the OCC; the OCC came out perfect on the first run, but the racial package ended up needing work. I ultimately cut the SDC/MDC in half; having this character leap into a fray and coming away with minor laser burns that didn't even faze him seemed a little overwhelming. (As he was in a game with Cosmo-Knights, it wasn't as bad as it could have been.)
Gruun was a riot to play. Because I'd picked a character that didn't speak English, I had him using a translator from his home universe; this led to some very amusing mistranslations. I may one day decide to play Gruun again, should a space opera game pop up again.
RCC: K'Hissh
OCC: Starfighter Pilot
Level: 7
Exp: 39,035
Needed: 41,600
Gender: Male
Age: 25
Height: 7' 4"
Length: 15' 2"
Weight: 920 lbs.
Eyes: Green
Hair: N/A
Other Distinguishing Features: Large, reptilian alien; bipedal, but not humanoid
Alignment: Principled
Disposition: Good-natured
From: Hurr'orr, aka Quetzalcoatl, 61 Cygni A system
IQ: 12 Perception: +1
ME: 12
MA: 10
PS: 26 Lift: 100 lbs. Carry: 1,040 lbs.
PP: 15
PE: 24
PB: 11
Spd: 50
HP: 73
SDC: 250
AR: 15
MDC: 333
PPE: 11
HF: 13
Money: 76,004.5
Black Market: CR 0
Salary: 10,000/mo
- Natural Abilities:
- Keen sense of smell
- Track by scent: 60%
- OCC Skills:
- Language: K'Hissh: 98%
- Language: K'Hissh Battle Language: 98%
- Language: Trade Five: 90%
- Literacy: K'Hissh: 80%
- Radio: Basic: 75%
- Military Etiquette: 80%
- Pilot: Hovercycle: 98%
- Pilot: Jet Fighter: 80%
- Pilot: Jet Fighter Combat: Basic
- Pilot: Space Fighter/Starfighter: 100%
- Pilot: Space Fighter Combat: Elite: Katana Tactical Space Fighter
- Pilot: Space Fighter Combat: Elite: Hrrok'tar Assault Fighter
- Pilot: Space Fighter Combat: Basic
- Aerial Navigation: 80%
- Instrument Rating: 80%
- Navigation: Space: 98%
- Read Sensory Equipment: 80%
- Weapon Systems: 85%
- Basic Math: 85%
- Computer Operation: 80%
- W.P.: Energy Pistol
- W.P.: Energy Rifle
- Hand to Hand: Expert
- Ranged Combat: Infantry
- W.P.: Paired Weapons
- OCC Related Skills:
- Advanced Math: 80%
- Electrical Engineering: 65%
- Mechanical Engineering: 65%
- Spacecraft Mechanics: 57%
- Veritech Mechanics: 55%
- Literacy: American: 45%
- Secondary Skills:
- Gardening, professional: 75%
- Electronic Countermeasures: 60%
- First Aid: 75%
- Astronomy: 55%
- Armorer: 70%
- Navigation: FTL: 30%
- Combat Bonuses:
- Attacks/Melee: 5
- Strike: +2
- Parry: +3
- Dodge: +3
- Roll w/ Impact: +2
- Pull Punch: +2
- Damage: +11
-
- Bite: 1D4 M.D.
- Fore Claws: 1D6 M.D.
- Rear Claws: 4D6 M.D.
- Tail: 2D6+6 M.D.
- Critical: Natural 18, 19, or 20
- Ranged Combat Bonuses:
- Attacks/Melee: 5
- Strike:
-
- w/ Energy Pistol: +5 aimed, +3 burst, +2 wild
- w/ Energy Rifle: +5 aimed, +3 burst, +2 wild
- Burst Damage Multiples:
-
- Short: x2
- Medium: x4
- Long: x6
- Imposed Dodge Penalty:
-
- Energy: -4
- Conventional: -2
- Coldcock
- Rapid Reload
- Critical: Natural 18, 19, 20
- Elite Starfighter Combat Bonuses:
- Attacks/Melee: 8
- Strike: +5
- Dodge: +11
- Dogfighting: +3
- Starfighter Combat Bonuses:
- Attacks/Melee: 7
- Strike: +5
- Dodge: +9
- Dogfighting: +1
- Jet Fighter Combat Bonuses:
- Attacks/Melee: 6
- Strike: +2
- Dodge: +5
- Dogfighting: +1
- Saving Throws:
- vs. Coma/Death: +18%
- vs. Poison: +5
- vs. Magic: +5
- vs. Horror Factor: +3
- Equipment:
- Two uniforms
- First aid kit
- 2 weeks rations
- Canteen
- Infrared distancing binoculars
- Pocket laser distancer
- Handheld computer
- NG-S2 Survival Pack
- Universal Translator
- Notebook
- English Primer
- Armor:
-
- KSF Jumpsuit
- MDC: 25
- Weapons:
-
- Machete
- Damage: 2D6 SDC
- HI-30 Laser Pistol
- Damage: 2D6 MDC
- Range: 1000 ft.
- Payload: 20 shots
- Ammo: 4 E-clips
- HI-50 Laser Rifle
- Damage: 3D6+6 MDC single shot, 1D6x10+10 MDC per triple shot burst
- Range: 2000 ft.
- Payload: 30 shots
- Ammo: 4 E-Clips
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