Asineth Tourniallon

Status: Inactive
System: Rifts

Asineth was one of those characters I'd originally cooked up as an NPC for a game who later migrated into a full-fledged game character. She was one of those Glitter Boy pilots who owned her own mech; I never did say where she'd gotten it.

The one game that Asi was in folded due to a combination of the GM dipping too far into the Weird for my tastes and players not showing up for the game. This game had started off with the PCs as a special all-GB strike force for Free Quebec, but we ended up first in the world of The Dark Crystal (and with actual cotton fluff flying when we shot at critters), then in a desert which at first glance resembled Tattooine but ended up being one of the worlds of the anime Robot Carnival. At that point, I just up and left the game; it folded a week later.

I think I deleted her game sheet; all I can find is her original sheet which left all the numbers off except for a few items.

OCC: Glitter Boy
Level: 4

Gender: Female
From: Free Quebec
Native Language: French
Age: 25
Height: 6' 1"
Weight: 185 lbs.
Eyes: Hazel
Hair: Auburn, keeps it cut short on the top and sides, but long in the back
Other Distinguishing Features: Slight scar on her right cheek, directly under the eye

Alignment: Unprincipled
Disposition: Snob, arrogant, the veteran who became disenchanted
Sentiments to Coalition: Hate. Would LOVE a chance at feeding "Emperor Prozac" her Boom Gun.
Sentiments to Non-Humans: Hates Demons; indifferent to all others.

IQ: 11
ME: 12
MA: 11
PS: 24 Lift: 960 lbs. Carry: 480 lbs.
PP: 14
PE: 10
PB: 22 Charm/Impress: 60%
Spd: 28
HP: 34
SDC: 73
PPE: 5

OCC Skills:
Language: French:
Language: American:
Basic Electronics:
Demolitions:
Demolitions Disposal:
Robot Combat: Elite: Glitter Boy
Robot Combat: Basic
Read Sensory Equipment:
Weapon Systems:
Land Navigation:
WP: Energy Pistol
WP: Energy Rifle
Hand to Hand: Expert
OCC Related Skills:
Athletics
Body Building
Boxing
Pilot: Automobile:
WP: Automatic Pistol
Lore: Demons & Monsters:
Language: Dragonese:
Secondary Skills:
Basic Mechanics:
Concealment:
Palming:
Pick Locks:
Pick Pockets:
Running
Combat Bonuses:
Attacks/Melee:
Strike:
Parry:
Dodge:
Roll w/ Impact:
Pull Punch:
Damage:
Glitter Boy Combat:
Attacks/Melee:
Initiative:
Strike:
w/ Boom Gun:
w/ Weapon Systems:
w/ Standard Targeting Computer:
Parry:
Dodge:
Roll w/ Impact:
Pull Punch:
Damage:
Punch: 1D6 MDC
Kick: 1D6 MDC
Leap Kick: 2D6 MDC
Body Flip/Throw: 1D6 MDC
Body Block/Tackle: 1D6 MDC
Equipment:
Armor:
T-42 Commando, medium grey
MDC: 70
Prowl penalty: none
Weapons:
Vibro-Knife
Damage: 1D6 SDC or 1D6 MDC

C-18 Laser Pistol
Damage: 2D4 MD
Rate of Fire: Standard
Range: 800 feet
Payload: 10 shots
Ammo: 4 E-Clips

C-10 Light Assault Laser Rifle
Damage: 2D6 MD
Rate of Fire: Aimed, Burst, or Wild
Payload: 30 shots
Laser Targetting: +3 to strike
Ammo: 4 Long E-Clips

2 Grenades
Type: High Explosive
Damage: 3D6 MD
Glitter Boy
MDC by Location:
Boom Gun: 175
Head: 290
Hands (2): 100/100
Arms (2): 270/270
Legs (2): 450/450
Main Body: 770
Recoil Suppression Thrusters (3): 250/250/250
Reinforced Pilot's Compartment: 110
Speed: 60 mph maximum
Statistical Data:
Height: 10' 5"
Width: 4' 4"
Length: 4'
Weight: 1.2 tons
PS: 30
Weapons:
Boom Gun:
Damage: 3D6x10 MD
Range: 11,000 feet (~2 miles)
Payload: 86 of 100 rounds
Vibro-Sword:
Damage: 4D6 MDC
Vibro-Claws (2 sets):
Damage: 2D6 MDC
Laser Pylons:
Add 1D6 MDC damage to a kick

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