Lady Amethyst Fleming
Status: Inactive
System: PFRPG, D&D 3.5
Amethyst is one of those characters I'd originally built in a bout of boredom who later made it into one of the games. Ironically, she was never used in her original Palladium Fantasy charsheet; instead, I redid her for a D&D 3.5 game that was ongoing. She originally didn't have a bio; it was her for her D&D incarnation that I developed a rudimentary backstory for her, but one that can fit nearly any fantasy setting without much alteration.
Amy is one of those characters I could see myself using at a later time, should I get involved in a game which could use her. In both her PFRPG and D&D incarnations, I used the Ranger class. There are some discrepancies in her physical descriptions, but the two are the same character.
PFRPG version
D&D 3.5 version
OCC: Ranger
Level: 1
Exp: 0
Needed: 2,060
Gender: Female
From: Caer Glaverius, Yin-Sloth Jungles
Native Language: Southern
Age: 19
Height: 5' 3"
Weight: 100 lbs.
Eyes: Violet
Hair: Blond
Alignment: Unprincipled
Disposition:
IQ: 12
ME: 7
MA: 11
PS: 13 Lift: 260 lbs. Carry: 130 lbs.
PP: 13
PE: 14
PB: 11
Spd: 10
HP: 15
SDC: 11
PPE: 3
Money: 160 gp
- OCC Skills:
- Animal Husbandry: 45%
- Land Navigation: 50%
- Language: Southern: 98%
- Language: Eastern: 55%
- Language: Western: 55%
- Identify Plants & Fruits: 40%
- Skin & Prepare Hides: 45%
- Track & Trap Animals: 40%/50%
- Track Humanoids: 40%
- Wilderness Survival: 50%
- WP: Long Bow
- WP: Small Thrown
- Hand to Hand: Expert
- OCC Related Skills:
- Horsemanship: Exotic: Gryphon: 35%/25%
- Detect Ambush: 35%
- Holistic Medicine: 30%/20%
- Botany: 25%
- General Repair/Maintenance: 45%
- Dowsing: 30%
- Secondary Skills:
- Carpentry: 25%
- Cook: 30%
- Juggling: 35%
- Preserve Food: 30%
- Combat Bonuses:
- Attacks/Melee: 2
- Rate of Fire:
-
- w/ Bow: 2
- w/ Thrown: 2
- Strike:
-
- w/ Thrown: +1
- Parry:
-
- w/ Long Bow: +1
- Roll w/ Impact: +2
- Pull Punch: +2
- Horseback Combat Bonuses:
- Initiative: 2
- Rate of Fire:
-
- w/ Bow: 2
- w/ Thrown: 2
- Strike:
-
- w/ Thrown: +1
- Parry: +1
-
- w/ Long Bow: +2
- Dodge: +1
- Roll w/ Impact: +2
- Pull Punch: +2
- Damage: +1D4 SDC
- Equipment:
- 2 sets of clothing
- Hooded cape
- Moccassans
- Pair of solf leather gloves
- Belt
- Bedroll
- Backpack
- 2 large sacks
- 2 small sacks
- Water skin
- Fishing line & hooks
- 2 snares
- 2 medium-sized jaw traps
- set of skinning/tanning knives
- 6 ft. chain
- 30 ft. rope
- 5 wooden spies
- Small mallet
- small mirror
- Lantern
- Frying pan
- Tinder box
- Armor:
-
- Studded leather
- AR: 13
- SDC: 38
- Weapons:
-
- Small Hatchet
- Damage: 1D4 SDC
- Knife
- Damage: 1D6 SDC
- Long Bow
- Range: 660 ft.
- Damage: 2D6 SDC
- Boomerang
- Range: 60 ft.
- Damage: 1D6 Damage
- Mount:
-
- Gryphon
-
IQ: 5, animal
ME: 4
MA: 6
PS: 11
PP: 19
PE: 21
PB: 10
Spd: 19 (12 mph) running; 108 (74 mph) flying
HP: 61
SDC: 57
AR: 9
PPE: 60
HF: 13
Size: 4 ft. tall, 7 ft. long
Weight: 230 lbs.
-
- Natural Abilities:
- Nightvision: 120 ft.
- Can see a rabbit 2 miles away
- 180 degree peripheral vision
- Prowl: 66%
- Understand Southern: 50%
- Understand Western: 50%
- Combat Bonuses:
- Attacks/Melee: 4
- Initiative: +2
- Strike: +3
- Parry: +2
- Dodge: +3
- Damage:
-
- Restrained Claw: 1D6 SDC
- Claw: 3D6 SDC
- Bite: 1D6 SDC
- Saving Throws:
- vs. Coma/Death: +14%
- vs. Magic: +5
- vs. Poison: +5
- all others: +2
Return to top
Back to the Index
Race: Human
Class: Ranger
Level: 5
XP: 10,000
Needed: 15,000
Gender: Female
From:
Age: 21
Height: 4' 10"
Weight: 120 lbs
Eyes: Green
Hair: Auburn, waist-length
Skin: Tanned
Alignment: Chaotic Good
Deity: Ehlonna
- Physical Description:
- Amethyst Fleming is a young woman with the look of a seasoned outdoorswoman about her. She is small, standing just under five feet tall, with green eyes and auburn hair that falls to her waist. She wears simple clothing in natural colors.
- History:
- Amy Fleming was born in a bustling city, a pampered younger daughter of a minor noble. All that changed one day when her family was traveling through a heavily wooded area in their coach. Without warning, the coach was set upon by a gang of highwaymen. During the scuffle, Amy fell from the coach and was knocked unconscious as it raced away.
- When she woke up, she found herself alone for the first time ever. Some of the highwaymen and one of the coach guards had died during the scuffle, and Amy wound up taking some of their equipment just to survive. In the wild, she taught herself to hunt and survive, fishing in the streams and bringing down deer at range with a spear or bow.
- A few years later, Amy emerged from the wild, a wolf by her side as her constant companion. Gone was the carefree girl who'd fallen off the coach; in her place was a capable young woman with the smarts to survive in the wild. Her family did not recognize her at first.
Str 15 +2
Dex 16 +3
Con 13 +1
Int 12 +1
Wis 17 +3
Cha 13 +1
HP: 8+1 + 6+1 + 5+1 + 7+1 + 5+1 = 36
AC: 10 +3 (Dex) +5 (Armor) = 18
Flatfooted: 10 +5 (Armor) = 15
Touch: 10 +3 (Dex) = 13
Speed: 30 ft
Hit Die: d8
- Money:
- GP: 97
- SP: 3
- CP: 6
- Encumbrance
- Light: 66 lbs
- Medium: 133 lbs
- Heavy: 200 lbs
- Racial Abilities
- Medium-Sized
- Base speed 30 ft
- Extra feat at First Level
- 4 extra skill points at first level
- 1 extra skill point each additional level
- Class Features
- Skill Points Per Level: 6 + Int Mod
- First Favored Enemy: Animal (+4 to Bluff, Listen, Sense Motive, Spot, and Damage)
- Wild Empathy
- Combat Style: Archery (Rapid Shot)
- Animal Companion: Wolf
- Ranger Spells
- Second Favored Enemy: Magical Beast (+2 to Bluff, Listen, Sense Motive, Spot, and Damage)
- Feats
-
- L1:
- Track (Class)
- Simple Weapon Proficiency (Class)
- Martial Weapon Proficiency (Class)
- Light Armor Proficiency (Class)
- Shield Proficiencey (Class)
- Point-Blank Shot
- Precise Shot (Human bonus)
- L2:
- Rapid Shot (Class)
- L3:
- Endurance (Class)
- Weapon Focus: Longbow
Skills: |
Ranks: |
Ability: |
Ability Mod: |
Armor Check |
Misc Mod |
Total |
Climb |
8 |
Str |
+2 |
-- |
-- |
+10 |
Concentration |
8 |
Con |
+1 |
-- |
-- |
+9 |
Handle Animal |
8 |
Cha |
+1 |
-- |
-- |
+9 |
Hide |
8 |
Dex |
+3 |
-1 |
-- |
+10 |
Knowledge (Nature) |
8 |
Int |
+1 |
-- |
-- |
+9 |
Listen |
-- |
Wis |
+3 |
-- |
-- |
+3 |
Ride |
8 |
Dex |
+3 |
-1 |
-- |
+10 |
Spot |
-- |
Wis |
+3 |
-- |
-- |
+3 |
Survival |
8 |
Wis |
+3 |
-- |
-- |
+11 |
Swim |
8 |
Str |
+2 |
-2 |
-- |
+8 |
- Languages:
- Common
- Orc
- Spells Per Day:
- L1: 1
- Combat Bonuses:
- Base Attack: +5
- Melee Attack: +5 (base) +2 (Str) = +7
- Ranged Attack: +5 (base) +3 (Dex) = +8
- Initiative: +3 (Dex) = +3
- Fort Save: +4 (base) +2 (Con) = +6
- Ref Save: +4 (base) +3 (Dex) = +7
- Will Save: +1 (base) +3 (Wis) = +4
- Equipment
- Heward's Handy Haversack, 2,000 gp
-
- Bedroll, 1 sp
- Blanket, Winter, 5 sp
- Case, Map, 1 gp
-
- Clothing:
- Boots, Riding, 1 gp
- Breeches, Leather, 8 sp
- Breeches, Woolen, x3, 5 sp ea.
- Cloak, Wool, 5 sp
- Coat, Winter, 1 gp
- Dress, Average, 8 sp
- Gloves, Leather, 5 sp
- Hat, Broad-Rimmed, 8 gp
- Hood, Wool, 8 cp
- Jacket, Leather, 1 gp
- Sash, Cotton, 2 sp
- Shirt, Cotton, x5, 1 sp ea.
- Shoes, Leather, 3 sp
- Sandals, 2 sp
- Suspenders, 8 cp
- Tunics, Cotton, x3, 5 sp ea.
- Vest, Leather, 3 sp
- Fishing Net, 25 sq ft, 4 gp
- Fishing Tackle, 20 gp
- Grappling Hook, 1 gp
- Lantern, Hooded, 7 gp
- Mess Kit, 6 cp
- Mirror, Small Steel, 10 gp
- Oil, 1 pt flask, x10, 1 sp ea
- Pot, Iron, 5 sp
- Rope, Hemp, 50 ft, 1 gp
- Saw, Folding, 2 gp
- Tent, One Person, 5 gp
- Whetstone, 2 cp
- Pouch, Belt, 1 gp
-
- Flint & Steel, 1 gp
- Snow Goggles, 2 gp
- Twine, Roll, 50 ft, 1 sp
- Efficient Quiver, 1,800 gp
-
- 60 arrows, 3 gp
- 18 javelins, 18 gp
- Spear, 2 gp
- Wand of Cure Light Wounds (Happystick), 750 gp
- Waterskin, 1 gp
- Armor
-
- +1 Chain Shirt
- AC Bonus: +5
- Max Dex: +4
- Armor Check: -1
- Cost: 1,250 gp
- Weapons:
-
- +1 Mighty (+2) Composite Longbow
- Damage: 1d8+3 piercing
- Crit: 20/x3
- Range Inc: 110 ft
- Attack: +10
- Weight: 3 lbs
- Ammo: 60 arrows
- Cost: 2,600 gp
- MW Longsword
- Damage: 1d8+2 slashing
- Crit: 19-20/x2
- Attack: +8
- Weight: 4 lbs
- Cost: 315 gp
- Javelin, x18
- Damage: 1d6+2 piercing
- Crit: 20/x2
- Range Inc: 30 ft.
- Attack: +8
- Weight: 2 lbs
- Cost: 1 gp each
- Spear
- Damage: 1d8+2 piercing
- Crit: 20/x3
- Range Inc: 20 ft.
- Attack: +7 melee, +8 ranged
- Weight: 2 lbs
- Cost: 2 gp
- Knife
- Damage: 1d4+2 piercing or slashing
- Crit: 19-20/x2
- Range Inc: 10 ft
- Attack: +7 melee, +8 ranged
- Weight: 1 lbs
- Cost: 2 gp
- Mount
-
- Slepnir, Light Horse, 75 gp
- Riding Saddle, 10 gp
- Bit & Bridle, 1 gp
- HP: 19
- Initiative: +1
- Speed: 60 ft
- AC: 13 (-1 Size, +1 Dex, +3 natural), touch 10, flat-footed 12
- Base Attack/Grapple: +2/+8
- Attack: Hoof -2 melee (1d4+1)
- Full Attack: 2 hooves -2 melee (1d4+1)
- Space/Reach: 10 ft/5 ft
- Special Attacks: --
- Special Qualities: Low-Light Vision; Scent
- Saves: Fort +5, Ref +4, Will +2
- Abilities: Str 14, Dex 13, Con 15, Int 2, Wis 12, Cha 6
- Skills: Listen +4, Spot +4
- Feats: Endurance, Run
- Animal Companion
-
- Fenrir, Wolf
- HP: 18
- Initiative: +2
- Speed: 50 ft
- AC: 14 (+2 Dex, +2 natural), touch 12, flat-footed 12
- Base Attack/Grapple: +1/+2
- Attack: Bite +3 melee (1d6+1)
- Full Attack: Bite +3 melee (1d6+1)
- Space/Reach: 5 ft/5 ft
- Special Attacks: Trip
- Special Qualities: Low-Light Vision; Scent
- Saves: Fort +5, Ref +5, Will +1
- Abilities: Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
- Skills: Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1
- Feats: Track, Weapon Focus (Bite)
- Environment: Temperate Forests
- Animal Companion Traits: Link; Share Spells
- Tricks: Attack, Down (bonus)
Return to top
Back to the Index