LAV-500 AFV
A pre-Rifts design, a cache of LAV-500 AFVs was discovered in the ruins of Ft. Dix, in what used to be New Jersey. More importantly, the schematics for them were also discovered. The plans and a dozen operational models were sold by the discovering parties to the fledgeling industrial kingdom of Pitt, near the ruins of old Pittsburgh, as were a number of other pre-Rifts vehicles. The LAV-500 has become a welcome replacement on the market for the Iron Maiden APC once put out by the now-defunct Iron Heart Armaments.
GM's Note: Pitt has managed to reverse engineer the Iron Hammer and Iron Fist tanks, and are now marketing them under new names.
Model Type: LAV-500
Class: Armored Fighting Vehicle
Crew: Three: driver, gunner, and commander, with a troop complement of 8 in standard body armor.
M.D.C. by Location:
- Main Body: 250
- Turret: 150
- Wheels (6): 5 each
- Rear Hatch: 25
- 90mm Autocannon: 90
- Co-Axial Laser Cannon: 25
- Top Hatch: 5
- Driver's Hatch: 5
- Hatch Laser: 2
- Missile Launchers (2): 25 each
Speed: 90 mph
Maximum Effective Range: 500 miles
Statistical Data:
Height: 8' 4" (turret top), 6' 1" (hull top)
Length: 19' 10"
Width: 7' 10"
Weight: 15 tons
Cargo: Storage space for extra clothing, weapons, and personal items; 10 rifles of any type, 4 rocket launchers and 24 mini-missiles stored in overhead compartments.
Power System: gasoline, electric, or nuclear
Black Market Cost: One million credits for the basic gasoline-driven vehicle or 1.3 million for the electric model with no infantry weapons included; add another two million for the weapon systems. 14 million for nuclear with a 15 year life and full armaments.
Weapon Systems:
- 90mm Auto-Cannon turret -- This is the LAV-500's main gun. The cannon has a variety of loads, including high-explosive (HE), high-explosive anti-tank (HEAT), armor piercing explosive (AP), and armor-piercing sabot-discarding solids (APSD). The APSD round consists of a metal dart that flies at enormous speeds towards the target; it is not as fast as a rail gun, but makes up for it with the greater mass of the slug. Since the gun is situated in the turret, it can rotate 360 degrees and can aim upwards up to 60 degrees. The gun is controlled by a gunner inside the turret compartment.
- Mega-Damage: High-Explosive: 1D4x10 M.D. with a blast radius of 20 feet; High-Explosive Anti-Tank: 2D4x10 M.D. with a blast radius of 10 feet; Armor Piercing: 6D6 M.D.; Armor Piercing Sabot-Discarding: 1D6x10 M.D.
- Rate of Fire: A maximum of three attacks per melee regardless of the gunner's hand to hand combat numbers.
- Range: 6000 feet
- Payload: 80 rounds, standard mixture is 20 of each type, but this can be changed to meet the mission
- Laser Cannon -- This is mounted coaxially with the auto-cannon. As such, it can be fired at the same target as the auto-cannon. Normally it is used to shoot infantrymen that get too close to the LAV. It is controlled by the same gunner as the auto-cannon.
- Mega-Damage: 6D6 M.D.
- Rate of Fire: Equal to the gunner's hand to hand attacks (usually 2 to 5).
- Range: 4000 feet
- Payload: 1000 blasts before the power pack needs replacing. Unlimited if the LAV is nuclear-powered.
- Hatch Rail Gun -- This is a copy of the NG-202 rail gun, modified for a higher rate of fire. The rail gun is located cupola of the turret, has a 360 degree rotation of fire, and can elevate 90 degrees to engage aerial targets. The LAV commander, driver, or gunner can access and use the gun.
- Mega-Damage: A burst is 60 rounds and inflicts 1D6x10 M.D. One round does 1D4 M.D.
- Range: 4000 feet
- Rate of Fire: Equal to the gunner's hand to hand attacks.
- Payload: 9000 rounds, that's equal to 150 bursts. Up to five drums can be carried in the LAV. Reloading the drum takes 15 minutes if done by hand, 5 minutes if done with robots and special equipment.
- Mini-Missile Launchers -- Located on the sides of the LAV are two mini-missile launchers. Both launchers carry 6 missiles each, and are usually controlled by the gunner, but can be fired by the driver or LAV commander. The are usually outfitted with High-Explosive, Fragmentary, or Armor-Piercing missiles, although smoke is sometimes used. The launchers cannot rotate up or down, forcing them to fire in a straight line from the launcher.
- Mega-Damage: Depends on missile type.
- Rate of Fire: one at a time, or in volleys of 2, 4, 6, or all 12 at once.
- Effective Range: up to one mile.
- Payload: 12 missiles, 6 in each launcher. Reloading each launcher takes five to ten minutes for an experienced crew, or as much as half an hour otherwise.
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