Korolev-class Strike Carrier
The Korolev-class Strike Carrier is another veteran of the Glrrü War, having been originally designed by the Russians just prior to that conflict. The ship tends to be small, almost claustrophobic, as every available space on board ship is taken up somehow, enabling the carrier to pack as many weapons as it does into its frame while keeping a fairly large flight wing. More than one officer and crewman refer to the ship as being "three-quarters carrier, and three-quarters cruiser."
Many Korolev carriers have been converted into Marine transports, replacing the flight wing with dropships and assault shuttles. Korolevs never operate alone; they are almost always part of a task force. Often, a number of Korolevs are assigned to assist an Andromeda or Black Widow battlegroup. Despite this, they are more than capable of holding their own in a fight.
Model Type: CVS
Class: Strike Carrier
Crew: 1,350, not counting the flight crew
M.D.C. by Location:
- Engines (3): 15,500 ea.
- Heavy Rail Gun Turrets (3): 800 ea.
- Long-Range Missile Racks (3): 700 ea.
- Medium Rail Gun Turrets (24): 450 ea.
- Medium-Range Missile Launchers: 500 ea.
- Light Rail Gun Turrets (36): 350 ea.
- Short-Range Missile Launchers (36): 400 ea.
- Hangar Bay Doors (10): 550 ea.
- Main Body: 140,000
- Variable Force Field: 20,000 per side (120,000 total)
Speed:
Flying: Mach 8 in space, not designed for flying in an atmosphere
FTL: 10 lightyears per hour
Range: Effectively unlimited
Statistical Data:
Height: 492 feet (150 m)
Width: 820 feet (250 m)
Length: 2,624 feet (800 m)
Weight: 180,000 tons
Cargo: 25,000 tons
Power System: Nuclear Fusion
Market Cost: 65,000,000 credits
Weapons:
- Heavy Rail Gun Turrets (12): These turrets possess three guns each, and all guns on the turret are fired at the same time at the same target. These weapons are strictly offensive weapons, and are powerful enough to damage cruiser- and battleship-class armor and shields, especially when fired en masse.
- Primary Purpose: Assault
- Range: 22 miles
- Mega-Damage: 1D6 x 100 M.D. per gun
- Payload: 100 rounds each, with another 1000 rounds per gun available
- Long-Range Missile Launchers (12): The primary missile component of the Korolev's armaments, these weapons are strictly offensive weapons, and are powerful enough to damage cruiser- and battleship-class armor and shields, especially when fired en masse.
- Primary Purpose: Assault
- Missile Type: Varies
- Range: Varies by missile type
- Mega-Damage: Varies by missile type
- Payload: 10 missiles per launcher, with 50 missiles per launcher on standby
- Medium Rail Gun Turrets (24): These turrets possess three guns each, and all guns on the turret are fired at the same time at the same target. They serve as a secondary offensive weapon against smaller capital ships, and defense against incoming enemy bombers, patrol boats, and larger missiles.
- Primary Purpose: Assault
- Secondary Purpose: Defense
- Range: 9 miles
- Mega-Damage: 3D6 x 10 M.D. per gun
- Payload: 100 rounds each, with another 1000 rounds per gun available
- Medium-Range Missile Launchers (24): These missile launchers are dual-purpose, serving both a secondary offensive missile attacks against smaller capital ships, and defense against incoming enemy bombers, patrol boats, and larger missiles.
- Primary Purpose: Assault
- Secondary Purpose: Defense
- Missile Type: Varies
- Range: Varies by missile type
- Mega-Damage: Varies by missile type
- Payload: 10 missiles per launcher, with 50 missiles per launcher on standby
- Light Rail Gun Turrets (36): These turrets possess two guns each, and both guns on the turret are fired at the same time at the same target. These gun turrets are the ship's primary point-defense weapons, used to shoot down enemy starfighters and incoming missiles.
- Primary Purpose: Defense
- Range: 2 miles
- Mega-Damage: 2D4 x 10 M.D. per gun
- Payload: 100 rounds each, with another 1000 rounds per gun available
- Short-Range Missile Launcher Turrets (36): The other layer of the ship's point-defense system, these launchers fire short-range missiles at enemy starfighters and incoming missiles.
- Primary Purpose: Defense
- Missile Type: Varies
- Range: Varies by missile type
- Mega-Damage: Varies by missile type
- Payload: 10 missiles per launcher, with 50 missiles per launcher on standby
- Launch/Landing Bay: Unlike later carriers like the Andromeda, the Korolev still launches its fighters from a catapult deck, and can launch ten starfighters at a time. This catapult deck is located near the bow of the ship, and is used for both launches and langings. As a carrier, the Korolev carries a wing of sixty starfighters, ten assault shuttles, and two cargo shuttles. As a troop transport and marine landing coordination craft, it carries a wing of twenty dropships, and a single squadron of fifteen starfighters.
- Sensors of Note:
- Military Sensor Array: an advanced sensor array designed with military vessels in mind.
- Bonuses: +2 to initiative, +1 to strike with all weapons, +1 to dodge, +10% to combat-related piloting rolls
- Electronic Countermeasures
- Bonuses: +4 to dodge, +6 to dodge guided missiles
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